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Like that time...
I sold those totally not cursed boots to someone instead of disposing of them properly and went back to check on him later...
https://steamcommunity.com/sharedfiles/filedetails/?id=3033535931
People are so use to CRPGs where the Role-playing is mainly in the dialog or linear story RPGs, that when an RPG actually gives them complete gameplay freedom, they don't know how to use their imagination to make their own unique gameplay experience.
I just responded to a thread where the OP said the game lacked RPGs elements and then you find out the person 100% the entire game in one playthrough like it was a Ubisoft collect a-thon lol. That player CHOOSE to ignore all RPG elements and play it a certain way, which was their choice but that does not mean every player will approach it that way.
When you create you character in an RPG you set boundaries and give them ROLES, and within them roles there are things they will do and things they won't do. So, in reality if your actually using the gameplay systems/mechanics to ROLE-PLAY then you most likely will not accept and do every single quest/job in existence.
For example my military/soldier character is morally good so he will not be completing Shady missions/jobs/contracts for others, or stealing for a quick buck, but if I was playing a thief/stealth character you bet I would accept and to the more shady stuff available to me.
If the dev give the player the choice the REJECT opportunities then you are able to make many many choices that will effect your gameplay experience. So yes, Starfield is in-fact a very in-depth RPG because there is player CHOICE at every turn and this choice is not forced as all of the tools are given to the player to do a they will.
You talk about player agency and choice, but there are so very many examples in this game of player's not being given a choice. Even the few choices we get are very black and white. There's very little nuance, very little real decision making and the few choices we do make have a negligible impact.
When events are going to play out the same way regardless of what 'choice' I made, it breaks the illusion of choice. Skyrim at least gave me that illusion. Do I choose the guy who wanted to execute me, or the guy who's offering me freedom? Didn't matter that they lead to virtually the same outcome, the illusion was there and a choice was made. Starfield has none of that in the early game.
Yeah when you use the same old engine that'll happen.
Personally I think this game lacks the charm of the older Fallout games, RPG or not.
Ok let me ask you is Fallout NV an RPG? If your answer is yes, which I assume it will be let me ask you this.
Did you choose to get shot in the head by Benny and be left for dead? Did you choose to wake up in Goodsrpings? Did you choose to have to make you way to New Vegas to progress the main story? No, so then by you logic New Vegas is also not an RPG because your origin (starting point) is unchangeable.
So if you say Starfield is not an RPG by YOUR OWN logic then New Vegas is also not an RPG lol.
You argument is weak and very flawed. Its obvious every Bethesda RPG has an origin of your character, Just like literally EVERY popular CRPG on the market, so saying the games lacks choice because it has an intro section is very disingenuous. Especially when we all know once you get out to New Atlantis you literally let loose to do as you will, and you can 100% ignore constellation from the very beginning.
Maybe try a better argument ;)
You weren't forced to join Constellation. You were only told to go to Constellation and make a delivery. You can at that time hold off on joining and go do whatever you want in the galaxy.
I did just that on my playthrough. Left the lodge, visited my parents, took other jobs. You aren't really under any obligation to do the main storyline. Just like in Skyrim I completely ignored the whole 'dragonborn' thing I wanted nothing to do with.
In New Vegas you would at least be able to kill all the board members for paradiso instead of only doing what they want you to do. You can't roleplay the sort of person that will kill people who talk about turning others into slaves.