Starfield

Starfield

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Kantius Sep 10, 2023 @ 3:54am
Lack of Enemy Types (Spoilers)
I’m really enjoying the game, it’s not nearly perfect theres clunkiness with the UI and some of the tasks are a little repetitive or samey. One massive problem though is the distinct lack of enemy types. Bethesda usually have a pretty good track record of having diverse enemies and things to fight (raiders, death claws, ogres, scorpions, trolls, super mutants, drones, behemoths, dragons) but Starfield feels extremely lacking to downright uninspired when it comes to things to shoot and stab.

As far as the average combat goes you are killing humans 99% of the time, occasionally a robot and rarely an alien dog/bug. Whether it’s ecliptic, varuun, crimson, starborn it is just a normal human in a space suit and it gets extremely repetitive and boring. It feels like a missed opportunity not to have alien/space mutants/abominations regularly featured in the gameplay. Even in the finally it’s just fighting two humans and who can spawn more humans.

The alien wildlife feels more like set dressing as it’s less of a present threat/obstacle or more like part of the scenery while you build an outpost.

Has anyone else felt like they’ve missed the mark of fun things to kill or are you happy with the selection. Hopefully whatever expansions they plan on doing in the future will introduce more variety in enemy types and combat scenarios and not just ‘THE BLACK ARMADA FORM THE EPSILON CLUSTER!’ (Humans in space suits but the spacesuits are black)

Would love to see living alien space whales to dog fight, great big xenomorph type creatures lurking derelict space stations, just something more than Greg.
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Skyblade799 Sep 10, 2023 @ 9:21am 
Over level 30 by this point, and yeah, enemy variety is definitely terrible. It's of the reason the game is hard to keep open for long periods of time now; It's 99% bandits (melee or gun), occasionally the No Man's Sky animals, there are only three main robot enemies that I've found, terrormorphs exist (and aren't dangerous), and then I've found the swarmer enemies in one single random dungeon on a random planet. Spaceborn also end up feeling like the rest as you said.

None of them have much variety in their abilities or any special units that I can really tell (destruction mages vs conjurers vs archers vs warriors in skyrim for example, or the fallout 4 super mutant suicide bombers with mini-nuke), their AI sucks... etc. Each and every one of their previous games all the way back to oblivion had better enemy variety (haven't played morrowind yet so I don't know there), and it's confusing to me as to why. Ship combat is the same way in that all fights play out the exact same with no special ship types. Feels weird that this game has ship combat that's being beaten out by a side mode in warframe, but here we are.

Not sure how mods are going to fix it either, with such* a small baseline.
Last edited by Skyblade799; Sep 10, 2023 @ 9:21am
Raingnome Noir Sep 10, 2023 @ 9:22am 
It's just another justified criticism of a very boring game
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Date Posted: Sep 10, 2023 @ 3:54am
Posts: 2