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All debuffs will self-cure after not too long. All debuffs are super, incredibly minor. I dont even notice when I have one.
Except infection from microorbial infection I got from swimming in ocean water. I was at 5% health before I noticed it was poisoning me, and the game auto-saved right when I died. 10/10 design.
1. Resource Vents. On the surface they present as Mounded Crevices with Steam coming out of them (These are the gas resources, Argon, Chlorine, Benzyne, etc. Their might even be corrisve clouds around Mounded Crevices without Resources. If you approach one you will get a red warning and beeping and it will wear out your Thermal and Airbone resist. If you stay in the Vicinity too long you may suffer burns and Lung issues. Depending on your Suit resists (find them in the Status Character section)
2. Another example is planetary weather affects, Extreme heats or Colds or Acidic Rains or Sandstorms its the same.
So usually in Example 1 these effects will overwhelm your protection and stepping out of them will allow your watch to turn green and "Regen Protection" which I GUESS means you return to the Default numbers of your resist rating. Think of it like putting your hand on a somewhat hot stove. You can probley keep it there longer the closer it is to your body temperture but the higher it is from your body temp the faster it will cause a burn.
Now in Example 2 these conditions are usually persistant. If your Suit protection gets compromised, it WON'T regen protection until you get within something (usually with an airlock). Again you may be compromised with certain debuffs. Those debuffs can also segue into other issues. None permanent but it may take time to resolve. Of course there are aid items that can instantly resolve them. Not advised if you are likely to reaquire the debuff (you would be wasting the item).
Note, this is MY understanding. It may not be correct.
I play around with different suits to see if environmental protection made a difference, with or without but it seems neither does anything.
This feels typical Bethesda. Introduce a game mechanics but never take the time to really flesh them out. Just like the unarmed skill not having a keybind and not scaling in damage.
Don't expect a fix. Mods will eventually finish this game, like every other Bethesda product.
It's also very unclear what the consequences of continuing with depleted suit protection is. Sometimes you get afflictions, sometimes not. Should be another timer, like 30 sec to affliction. And instead of just prognosis, poor and a debuff, another timer showing your condition is going to worsen without treatment.
So this would allow a couple of game play improvements. All numbers are just illustrative to help convey how it "could" work. I'm not saying this is perfect.
1. You would know if you have adequate gear for the environment you intend to explore. It would make it meaningful to have actual good environmental gear. It would allow the player to make the trade-off of environmental gear lettings you exploring a more hazardous environment but with less combat protection or other way around. And makes end game gear meaningful as it could do both.
2. It makes treatments more meaningful. You could go with depleted suit protection but have to use treatment consistently to keep afflictions from worsening. And if you get behind on treatments, it is more meaningful to have higher level meds on you, or you will burn through your treatments.
3. Could make all the buff treatments more meaningful. (Though I think durations should be increased or stackable). For example, your suit only would protect you for 5 mins, but with buff meds on hand, you could extend that time to 10 or 15 minutes.
Would just allow you so many more gameplay decisions. My experience so far is just to focus on combat stats for my armor because the environmental hazards just mean I randomly get afflictions, but mostly, I'm alright.
Its supposed to be a dire warning, however Todd was very clear they nerfed a lot of effects, I suspect that when the warning time was up if you had not reached safety(ship or habitat) you'd be dead, and if my suspicion is correct, I wish they'd left it in, racing against time before out of oxygen or the suns rays fry you because no magnetosphere, I'd have been up for that kind of survival game.
Opinion noted, lets not have the "option" in games.
That is where one's lack of situational awareness has consequences in game. Quite funny that the game decided to auto-save at that moment.