Starfield

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Suit runs out of protection?
What does it mean when it says "Your watch will beep faster when your suit runs out of protection" ?

What protection exactly is it running out of?
And where can I see how much "current protection", it has?
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Showing 1-15 of 16 comments
Rabidnid Sep 9, 2023 @ 9:14pm 
That is pretty much just fast travelling to Mars and getting dumped outside the door to Cydonia without a suit. I do not recall seeing it in any other context.
I Throw Spears. Sep 9, 2023 @ 9:19pm 
Its honestly irrelevant.

All debuffs will self-cure after not too long. All debuffs are super, incredibly minor. I dont even notice when I have one.
Death2106 Sep 9, 2023 @ 9:22pm 
Originally posted by daddypigp99:
What does it mean when it says "Your watch will beep faster when your suit runs out of protection" ?

What protection exactly is it running out of?
And where can I see how much "current protection", it has?
I have also seen this and I was wondering the same. Is there a meter or something I am missing on the HUD that tells me the protection levels? Thanks!
indy-anna Sep 9, 2023 @ 9:22pm 
It means your suit has temporarily lost protection from heat, radiation, cold, etc. Your suit will regenerate and the protection will come back but you will take damage until it comes back.
Grubbs008 Sep 9, 2023 @ 9:23pm 
Really wish we could just turn off the beeping. It's quite annoying. Also doesn't make sense how a planet is "Very Cold with Snow" -13. And my hazard is getting flagged. Space is -700 Celsius, why is normal Canadian weather triggering my suits hazards.
Last edited by Grubbs008; Sep 9, 2023 @ 9:24pm
Zalzany Sep 9, 2023 @ 9:24pm 
Originally posted by I Throw Spears.:
Its honestly irrelevant.

All debuffs will self-cure after not too long. All debuffs are super, incredibly minor. I dont even notice when I have one.
Not all extreme ones need better protection I got frostbite once from deep freeze planet went to get titanium for soem projects and I had to use healing paste to cure it. Also took cover near a gas vent got hurt from it and I was coughing at random with a debuff for over an hour before I finally cured it. Like the gas in a sealed space suit confuses me the most I get raidactive gas could hurt me threw it based on my suit protection but how good is a sealed space suit that lets toxic gas seep inside?
Last edited by Zalzany; Sep 9, 2023 @ 9:25pm
MavenACTG Sep 9, 2023 @ 9:26pm 
Originally posted by I Throw Spears.:
Its honestly irrelevant.

All debuffs will self-cure after not too long. All debuffs are super, incredibly minor. I dont even notice when I have one.

Except infection from microorbial infection I got from swimming in ocean water. I was at 5% health before I noticed it was poisoning me, and the game auto-saved right when I died. 10/10 design.
Ihateeverybody Sep 9, 2023 @ 9:31pm 
For the most part it means you are "Eligible" to recieve debuffs. Lets look at a few examples.

1. Resource Vents. On the surface they present as Mounded Crevices with Steam coming out of them (These are the gas resources, Argon, Chlorine, Benzyne, etc. Their might even be corrisve clouds around Mounded Crevices without Resources. If you approach one you will get a red warning and beeping and it will wear out your Thermal and Airbone resist. If you stay in the Vicinity too long you may suffer burns and Lung issues. Depending on your Suit resists (find them in the Status Character section)

2. Another example is planetary weather affects, Extreme heats or Colds or Acidic Rains or Sandstorms its the same.

So usually in Example 1 these effects will overwhelm your protection and stepping out of them will allow your watch to turn green and "Regen Protection" which I GUESS means you return to the Default numbers of your resist rating. Think of it like putting your hand on a somewhat hot stove. You can probley keep it there longer the closer it is to your body temperture but the higher it is from your body temp the faster it will cause a burn.

Now in Example 2 these conditions are usually persistant. If your Suit protection gets compromised, it WON'T regen protection until you get within something (usually with an airlock). Again you may be compromised with certain debuffs. Those debuffs can also segue into other issues. None permanent but it may take time to resolve. Of course there are aid items that can instantly resolve them. Not advised if you are likely to reaquire the debuff (you would be wasting the item).

Note, this is MY understanding. It may not be correct.
I Throw Spears. Sep 9, 2023 @ 9:36pm 
Originally posted by MavenACTG:
Originally posted by I Throw Spears.:
Its honestly irrelevant.

All debuffs will self-cure after not too long. All debuffs are super, incredibly minor. I dont even notice when I have one.

Except infection from microorbial infection I got from swimming in ocean water. I was at 5% health before I noticed it was poisoning me, and the game auto-saved right when I died. 10/10 design.
It kills you so slowly that I honestly cant fathom it being a threat. If your hp is low... use ONE medkit?
Chillowl Sep 11, 2023 @ 10:43am 
This whole system seems to have been poorly implemented, and unfinished, plus its not always consistent. I walk through an inferno planets for a few hours without issues, but took as step on a "cold" world, not frozen or extreme, just cold and i was having frostbite withing seconds, which eventually lead to worse conditions.

I play around with different suits to see if environmental protection made a difference, with or without but it seems neither does anything.

This feels typical Bethesda. Introduce a game mechanics but never take the time to really flesh them out. Just like the unarmed skill not having a keybind and not scaling in damage.

Don't expect a fix. Mods will eventually finish this game, like every other Bethesda product.
Last edited by Chillowl; Sep 11, 2023 @ 10:45am
Lazer295 Sep 19, 2023 @ 7:09am 
The environmental hazards system makes ZERO sense. Like planets should have a hazard rating to go with their description. Like Inferno planet atmosphere means 150+ thermal resistance needed for prolonged survival. And if your character has less than that, you should have some kind of indication of how long suit protection will last. For example, if you have 100 thermal, you have like 5 mins that you could use to run to a POI. But with 80 thermal, you have like 30 seconds.

It's also very unclear what the consequences of continuing with depleted suit protection is. Sometimes you get afflictions, sometimes not. Should be another timer, like 30 sec to affliction. And instead of just prognosis, poor and a debuff, another timer showing your condition is going to worsen without treatment.

So this would allow a couple of game play improvements. All numbers are just illustrative to help convey how it "could" work. I'm not saying this is perfect.
1. You would know if you have adequate gear for the environment you intend to explore. It would make it meaningful to have actual good environmental gear. It would allow the player to make the trade-off of environmental gear lettings you exploring a more hazardous environment but with less combat protection or other way around. And makes end game gear meaningful as it could do both.
2. It makes treatments more meaningful. You could go with depleted suit protection but have to use treatment consistently to keep afflictions from worsening. And if you get behind on treatments, it is more meaningful to have higher level meds on you, or you will burn through your treatments.
3. Could make all the buff treatments more meaningful. (Though I think durations should be increased or stackable). For example, your suit only would protect you for 5 mins, but with buff meds on hand, you could extend that time to 10 or 15 minutes.

Would just allow you so many more gameplay decisions. My experience so far is just to focus on combat stats for my armor because the environmental hazards just mean I randomly get afflictions, but mostly, I'm alright.
Max Radikal Oct 21, 2023 @ 5:50am 
My thought is that they're trying to make it more realistic. Wondering if some of it depends on the difficulty the game is set on as well. I've left it on very hard for a while, and it seems like suits deplete faster. Also in reality there would be no timer saying how long the suit would last or whether or not a suit you find off some spacer is better quality than one you purchase in a modern city. And you don't always have the same effect from extreme conditions. Your hands could be cold on one trip because you forgot your inner layer for your gloves or the next time you could have left your best socks in the dryer and forgotten to put them on and so your feet are cold. I mean. The randomness is a little more immersive in my opinion.
Last edited by Max Radikal; Oct 21, 2023 @ 5:51am
RunningBare Oct 21, 2023 @ 6:31am 
Originally posted by daddypigp99:
What does it mean when it says "Your watch will beep faster when your suit runs out of protection" ?

What protection exactly is it running out of?
And where can I see how much "current protection", it has?


Its supposed to be a dire warning, however Todd was very clear they nerfed a lot of effects, I suspect that when the warning time was up if you had not reached safety(ship or habitat) you'd be dead, and if my suspicion is correct, I wish they'd left it in, racing against time before out of oxygen or the suns rays fry you because no magnetosphere, I'd have been up for that kind of survival game.
RunningBare Oct 21, 2023 @ 6:37am 
Originally posted by PocketYoda:
I hate survival games, i'd have uninstalled if that was Starfield.

Opinion noted, lets not have the "option" in games.
Lazarus {FATE} Oct 21, 2023 @ 7:28am 
Originally posted by I Throw Spears.:
Originally posted by MavenACTG:

Except infection from microorbial infection I got from swimming in ocean water. I was at 5% health before I noticed it was poisoning me, and the game auto-saved right when I died. 10/10 design.
It kills you so slowly that I honestly cant fathom it being a threat. If your hp is low... use ONE medkit?

That is where one's lack of situational awareness has consequences in game. Quite funny that the game decided to auto-save at that moment.
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Date Posted: Sep 9, 2023 @ 9:11pm
Posts: 16