Starfield

Starfield

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Silamon Sep 9, 2023 @ 2:38pm
Is there any reason to use full auto weapons?
What is the benefit of changing to full auto if it makes the gun do only 25% of its damage?
Why does making the gun shoot faster lower its damage?

Fallout 4 did this too and I really don't see the point in it. I dump an entire mag of Grendel ammo into a pirate and barely scratched it, then Sarah walks up and shoots the pirate with her pistol and kills it in a one hit. I mean... why bother with full auto? The Eon is better.
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Showing 1-15 of 46 comments
Tenoshii Sep 10, 2023 @ 8:30am 
Originally posted by Silamon:
What is the benefit of changing to full auto if it makes the gun do only 25% of its damage?
Why does making the gun shoot faster lower its damage?
Probably for balance purposes. Provided the player can maintain the same level of accuracy, improved fire rate can increase DPS.

Originally posted by Silamon:
Fallout 4 did this too and I really don't see the point in it. I dump an entire mag of Grendel ammo into a pirate and barely scratched it, then Sarah walks up and shoots the pirate with her pistol and kills it in a one hit. I mean... why bother with full auto? The Eon is better.
Well she does have three points in Laser skill, so I think that's part of why she does so much damage with laser weapons.

As far as your experience with the Grendel, you simply need to use a gun with higher base damage and equivalent fire rate. It's not really a full auto vs. non full auto issue.
Sparhawk122 Sep 10, 2023 @ 8:32am 
I agree it is dumb.
DANEDANGER Sep 10, 2023 @ 8:35am 
Even with full auto you can burst fire, allowing for more control while you fire. Also it makes a big difference when you make head shots or body or legs or arms. Enemy's are impacted by that. You also want to be on the lookout for armor penetrating weaponry. These always bypass a part of the armor of your human enemy's
Silamon Sep 10, 2023 @ 9:06am 
Originally posted by Tenoshii:
Originally posted by Silamon:
What is the benefit of changing to full auto if it makes the gun do only 25% of its damage?
Why does making the gun shoot faster lower its damage?
Probably for balance purposes. Provided the player can maintain the same level of accuracy, improved fire rate can increase DPS.

Originally posted by Silamon:
Fallout 4 did this too and I really don't see the point in it. I dump an entire mag of Grendel ammo into a pirate and barely scratched it, then Sarah walks up and shoots the pirate with her pistol and kills it in a one hit. I mean... why bother with full auto? The Eon is better.
Well she does have three points in Laser skill, so I think that's part of why she does so much damage with laser weapons.

As far as your experience with the Grendel, you simply need to use a gun with higher base damage and equivalent fire rate. It's not really a full auto vs. non full auto issue.
Increasing dps is generally the entire POINT of using a faster fire rate though... It should be hurting other stats, not the dps. Make it harder to hit the target in full auto, for example. Make it heavier perhaps. Don't lower the damage to a fourth....

I have since found a Beowulf and another rifle that just puts everything else to shame so far. I looked at the stats on beowulf at full auto.... It goes all the way down to 14 vs 50 in semi auto. Why the hell would I do that? I can shoot it almost as fast just by clicking faster in semi auto.



Originally posted by DANEDANGER:
Even with full auto you can burst fire, allowing for more control while you fire. Also it makes a big difference when you make head shots or body or legs or arms. Enemy's are impacted by that. You also want to be on the lookout for armor penetrating weaponry. These always bypass a part of the armor of your human enemy's
I can head shot with semi auto, and I can burst fire with semi auto. Going full auto just seems like a massive downgrade to me.


I wouldn't mind if it lowered the damage a little, but it cuts the dps by 75%... With such a huge decrease I just don't see the point in it.
Last edited by Silamon; Sep 10, 2023 @ 9:07am
Raytraced Sep 10, 2023 @ 9:27am 
Rare weapon variants often have on hit effects with a chance to be applied on each shot directly benefiting from higher fire rate. The first legendary I got was explosive grendel, where I just hold fire untill I get a couple of explosions. Base weapon damage is so much lower than that of an explosion making it completely irrelevant.

But otherwise this system is clearly in place for balance reasons and is very lame alongside many other shooting related mechanics Bethesda keeps all the way back from Fallout 3.
Silamon Sep 10, 2023 @ 9:30am 
Originally posted by Raytraced:
Rare weapon variants often have on hit effects with a chance to be applied on each shot directly benefiting from higher fire rate. The first legendary I got was explosive grendel, where I just hold fire untill I get a couple of explosions. Base weapon damage is so much lower than that of an explosion making it completely irrelevant.

But otherwise this system is clearly in place for balance reasons and is very lame alongside many other shooting related mechanics Bethesda keeps all the way back from Fallout 3.
I don't think even fallout 4 lowered damage by so much when going to full auto. Wasn't it like half?

I suppose I will keep a look out for modifiers that will be decent in full auto... Because I want to use full auto but the game seems way more balanced in favor of semi.
Raytraced Sep 10, 2023 @ 9:37am 
Originally posted by Silamon:
I don't think even fallout 4 lowered damage by so much when going to full auto. Wasn't it like half?
Wasn't there a perk which increased damage of full auto weapons specifically? Outside of which their base damage still pretty much sucked?
Last edited by Raytraced; Sep 10, 2023 @ 9:38am
Silamon Sep 10, 2023 @ 9:38am 
Originally posted by Raytraced:
Originally posted by Silamon:
I don't think even fallout 4 lowered damage by so much when going to full auto. Wasn't it like half?
Wasn't there a perk which increased damage of full auto weapons specifically? Outside of which their base damat still pretty much sucked?
There was a perk yes, Commando.

Does starfield have one somewhere? I didn't see it if so.
His Divine Shadow Sep 10, 2023 @ 9:40am 
DPS vs burst
Silamon Sep 10, 2023 @ 9:42am 
Originally posted by His Divine Shadow:
DPS vs burst
Semi auto does both just as well.
Cellar_Cat Sep 10, 2023 @ 9:42am 
Honestly they might still have a higher DPS, at least on paper. The problem is they did not balance it for effective DPS in actual use, so semi-auto comes out ahead in anything except (maybe) close range hip firing because it does a better job of landing consistent headshots.
His Divine Shadow Sep 10, 2023 @ 9:43am 
Originally posted by Silamon:
Originally posted by His Divine Shadow:
DPS vs burst
Semi auto does both just as well.
Sure but full auto is higher DPS
Silamon Sep 10, 2023 @ 9:44am 
Originally posted by His Divine Shadow:
Originally posted by Silamon:
Semi auto does both just as well.
Sure but full auto is higher DPS
No it isn't though... It would be if it didn't cut the damage by so much, but it does....
Raytraced Sep 10, 2023 @ 3:12pm 
Originally posted by Silamon:
There was a perk yes, Commando.

Does starfield have one somewhere? I didn't see it if so.
I don't think so, which is even more ironic considering there is one for non-automatic weapons.
Tyrax Sep 10, 2023 @ 3:17pm 
I agree, for white items it's pointless. I think the only scenario where it can be good is if you have an epic/legendary with some on hit effects, but so far even those are a bit meh...

The other option is to mod it heavily, but you need a lot of skill points to get there.
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Date Posted: Sep 9, 2023 @ 2:38pm
Posts: 46