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So I personally doubt anything will change.
- Dev time + marketing costs are reported to be between 300 and 400 mil, which makes Starfield the most expensive game ever released.
- Steam takes a 30% cut on every game sale.
- Gamepass will only provide Bethesda with a nominal fee, rest of the cash will go to Microsoft.
- Regional pricing is a thing, so the game is much cheaper depending on geographical locations.
- There are additional costs for Bethesda, such as VATs.
- Refunds are ignored in player count estimations.
It would take Bethesda somewhere around 8 to 10 million copies sold to break even.
Considering that they just announced "6 million players", I'd say that the game is likely not profitable yet.
Microsoft is likely going to squeeze Bethesda for a win, and fast.
Gender-affirming care for the Bethesda employees.
Which would mean they also might get a new TES game sooner since more resources could be allocated to that project.
If I was truly guessing, they expected to not see big returns on a new IP carried only by their name alone.
ZeniMax has way more studios under it's belt than Bethesda Game Studios. Even Bethesda has more developers under it's own wing.
Let's say that one game brings in "only" 85 million dollars? Sure, they will be happy to take it. Thanks. It isn't abut single big victory game, but about smaller (if you call 85 M$ small) incomes forming a bigger profit.
Now Zenimax is owned by Microsoft, which just saw it's stock pop over 330$, after hours volume being 1.8 million trades.
There is that money coming from.
Everyone can expect new sale cycle around Q1/Q2 of 2024, when modding tools are out, glaring bugs have been ironed from content and some bad development decisions (like map, which is getting reworked) have gotten another looks.
Starfield is doing just fine.
Or else they would never started the gamepass.
Truth is what hurt xbox the most?
Yeah that pesky "no games on xbox" slander.
Thats why gamepass exist.