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https://www.youtube.com/watch?v=yRTuKIg7VG0
using a 4k+ texture mod, high poly models at 1440p on a 7900xt, rock steady 1440p 144hz and fps.
As a developer (not a game dev though), custom tooling is extremely important. You definitely need custom tools that are not in your ide to do all sorts of day to day tasks, while most ide have plugins, they often don't have plugins for your exact needs. Sometimes that means you find a separate tool that meets your needs, other times it means you need to make the tools yourself.
I have also done fairly extensive modding for various games, and usually find myself or other members of the team writing tools to help us that are very purpose built that you can't really translate to another game or tech. So I would be utterly shocked if Bethesda didn't have such tools that would need to be remade from scratch like you said if they swapped engines.
Also, UE5 is terribly unfriendly for modders as others have pointed out
Some argue the engine is too old, others argue that "you simply cannot change the whole engine and it being an acceptable risk/financial investment for the studio"
The thing is, the most optimal approach would be to get constant engine upgrade by bethesda... the real problem? they are not really investing 8or at least delivering) that much into it... maybe they should cut on half "linear game development" and invest that time on upgrading their engine and their dev tools for every new game, rather only a mayor revision each generation and later minor upgrades.
Latelly they deliver less, but looks like they waste more time for it than ever... Others like Rockstar (which games I dont really enjoy that much in comparison) managed to increase development time but were able to upgrade most elements for their franchises getting a favorable opinion of their fanbase.
its better than getting ES6 in creation ...
Hence I'm fairly convinced that TES6 is going to be in Creation Engine as well. Maybe they'll call v3 by then.
Agreed, although I thought they had already confirmed TES6 would be still on creation. Given that we know it's already in development and has been for some time, I suspect the engine selection was decided some years ago
Edit: yes Todd confirmed back in 2021 that it would use an upgraded creation 2
You guys that think you know better and can toss out the several million to build up a Bethesda killer I salute you sarcastically. You sound like the 18 year old that still think they know everything just before the real world slaps them down hard. :)
Except if you really do have millions and the guts to try. I say go for it. I will loose nothing and maybe get to play something fun...or jump onto steam and watch everything complain about your game :)
Bethesda has their engine which they made for their games to work for their games.
They’ve updated it over the years so it’s not like it’s version 1.0.
I read a discussion between game developers and all of them said “you can’t just copy paste into a new engine, nothing would work. If you did want to put the game on a new engine you would have to start from scratch”
Meanwhile Bethesda has given us a fantastic experience.
It’s not the experience a lot of you fantasized about so I get you’re all a little butt hurt.
I for one expected it to be the way it is.
I’m happy.
0 bugs on my Xbox play through so far. Story is good (not fantastic but I’m guessing it builds on where I am now)
Upgrading is fun
Flying ship around is fun
Hey packing around is fun
Lock picking is… different.
Take a few chill pills and enjoy it for what it is.
Or don’t play it and ♥♥♥♥ off.
Isn't that what your parents said when you were born?
You realise this is about developer competency not the engine capability right?