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Microsoft released a new version of windows. Windows updates that are waiting in the background are known to cause random CTD's as it tries to give you an "alert" to restart and can crash the graphics driver.
Also if you are an AMD user update to the the new driver released today. It has more stability and better frame pacing for this game.
This isn't random. It only happens when you travel using the scanner, and it always happens at the exact same point. The only thing random about it is that it doesn't happen EVERY time you travel (at least for me).
I have over 500 hours of gameplay.
I have freezes of varying length, sometimes even the screen remains blocked (and I use BES to limit the freezes).
It must be said that my machine is at a minimum (GTX 1060 6GB, 16 GB ram, I5 4690).
But, never during these 500 hours, I have a crash returning to the desktop.
For several days, however, fast travel or landing at an outpost causes a crash with a return to the desktop and the game becomes unplayable.
After several attempts by reloading previous saves, I understood that the game becomes unplayable when the size of the saves reaches 50MB (which is inevitable, the size of the saves always increases).
In my case I got out of it by jumping into the unit, a new new game plus part reducing the size of the saves to 3 or 6MB. But it was not my intention to start again with a new game + anymore.
(Sorry for my bad English)
Already have all "save on" options disabled
There's really no playing the game at this point. Even if I try and do a quick-save after every mission or transaction, the game has crashed on quick-save as well.
The only thing I can do at this point is verify my game files and try and see if that fixes the problem. If it doesn't, then I'm out of options until Bethesda decides to try and fix this issue.
0x1eb0 0x0 Starfield!Scaleform::System::HasMemoryLeaks+0x2c4b810 (00007ff6`a5d03310) Main
and this:
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ff69ef4e23c (Starfield!agsSetDisplayMode+0x000000000023855c)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000001
Parameter[1]: 0000000000000000
Attempt to write to address 0000000000000000
PROCESS_NAME: Starfield.exe
WRITE_ADDRESS: 0000000000000000
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.
EXCEPTION_CODE_STR: c0000005
EXCEPTION_PARAMETER1: 0000000000000001
EXCEPTION_PARAMETER2: 0000000000000000
Maybe someone here with more knowledge than me can say whether this has any significance.
OPs post date is 9 september...
Thanks, will do
So bad news on this. The function/code pointed too at
Offset 0x23855c
From Starfield!agsSetDisplayMode
(the dump appears to be Starfield 1.7.36.0 version, which has this offset) is known to cause crashes in relation to saves. Usually saves that have been played for a while. None of the beta fix the issue yet. Good news is new saves will fix it(until it somehow triggers again). Those saves can be shared if you want someone else to have the fun of triggering the crash on their own system.
So are you saying this is a known issue? Is Bethesda aware of it?
And if you mean starting a new game fixes it, that's not a fix lol
I've opened a ticket with them and provided my DMP files, by the way. Fingers crossed.
Thank you!