Starfield

Starfield

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.... Sep 9, 2023 @ 3:55am
INVENTORY MANAGEMENT - UI is abysmal - Weight Limit adds nothing to the game?
The more i play this game the more i hate some really bad design decisions ...

The UI in general is one of the worst ones i have ever seen in my life - how can one even make something like that and how comes no one said - wtf is this?

Especially the gigantic ammount of different items that would require a good inventory system makes this even worse. But not only that its also programmed badly - if you ever wondered why your game and performance gets worse over time or why your FPS drop on weapon switch - guess what its if you have too many rare and or items in general in your personal inventory ...



But honestly why is Bethesda so bad at making UIs, the UIs for Crafting, Inventeory etc. are the worst ive seen in years they are unintuitive and awful to use. When you want to craft something you dont even see if you have the required materials until you click on each material inside the research project screan individually - who on earth makes something that bad?

Or the inventory in general - even a simple excel sheet would have been better ...


And last but not least the weight limit - it ads absolutely nothing to the game besides tedious inventory management that is made even worse with the worst UI ever created. How can this game have so many positive reviews with such basic flaws? And how did those things even make it into the game - is there no quality management and playtesting of the UI?
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Showing 1-15 of 84 comments
.... Sep 9, 2023 @ 4:10am 
I really dont understand why this isnt a bigger topic - the game has such a huge number of different items and combined it with such an awful inventory - how to people even manage their inventory at this point?

And does anyone really enjoy the weight limit or think it adds something to the game when it comes to normal items?
Last edited by ....; Sep 9, 2023 @ 4:11am
MIND ЯEWIND 2 Sep 9, 2023 @ 4:12am 
Originally posted by ....:
The more i play this game the more i hate some really bad design decisions ...

The UI in general is one of the worst ones i have ever seen in my life - how can one even make something like that and how comes no one said - wtf is this?

Especially the gigantic ammount of different items that would require a good inventory system makes this even worse. But not only that its also programmed badly - if you ever wondered why your game and performance gets worse over time or why your FPS drop on weapon switch - guess what its if you have too many rare and or items in general in your personal inventory ...



But honestly why is Bethesda so bad at making UIs, the UIs for Crafting, Inventeory etc. are the worst ive seen in years they are unintuitive and awful to use. When you want to craft something you dont even see if you have the required materials until you click on each material inside the research project screan individually - who on earth makes something that bad?

Or the inventory in general - even a simple excel sheet would have been better ...


And last but not least the weight limit - it ads absolutely nothing to the game besides tedious inventory management that is made even worse with the worst UI ever created. How can this game have so many positive reviews with such basic flaws? And how did those things even make it into the game - is there no quality management and playtesting of the UI?
:steamthis:
.... Sep 9, 2023 @ 8:24am 
Originally posted by 10SOuRCe10:
Originally posted by ....:
The more i play this game the more i hate some really bad design decisions ...
:steamthis:

Seems like most people think the Inventory is fine - am i missing some options?

Even things like the weapons modifications from my point of view are awful - and how on earth to ppl organize MISC Items if they want to use them to decorate etc.?

Is nobody at least missing more ways to sort and better ways to sort? I mean you cant even look for specific things like for example contraband.
Kennedy Sep 9, 2023 @ 8:29am 
StarUI is making it a little less crappy. Try it out, it's on Nexus and doesn't lock achievements. Still waiting for a mod that removes the 75 mass limit (???????) on outpost containers. My whole outpost is full with those ♥♥♥♥♥♥♥ boxes.
Draconas Sep 9, 2023 @ 8:34am 
1
had weight limits since morrowind and probably beyond. sorry you can't carry a star systems worth of ore, guns, suits and other assorted crap?

having to stop and go through my stuff once a play session isn't exactly detrimental
Martin Sep 9, 2023 @ 8:35am 
Originally posted by ....:
The more i play this game the more i hate some really bad design decisions ...

The UI in general is one of the worst ones i have ever seen in my life - how can one even make something like that and how comes no one said - wtf is this?

Especially the gigantic ammount of different items that would require a good inventory system makes this even worse. But not only that its also programmed badly - if you ever wondered why your game and performance gets worse over time or why your FPS drop on weapon switch - guess what its if you have too many rare and or items in general in your personal inventory ...



But honestly why is Bethesda so bad at making UIs, the UIs for Crafting, Inventeory etc. are the worst ive seen in years they are unintuitive and awful to use. When you want to craft something you dont even see if you have the required materials until you click on each material inside the research project screan individually - who on earth makes something that bad?

Or the inventory in general - even a simple excel sheet would have been better ...


And last but not least the weight limit - it ads absolutely nothing to the game besides tedious inventory management that is made even worse with the worst UI ever created. How can this game have so many positive reviews with such basic flaws? And how did those things even make it into the game - is there no quality management and playtesting of the UI?

I'm glad the weight doesn't affect me. Building Bases and moving materials around would be an insane grind.. It's the right decision imo.

Noone is stopping you from coding the next Starfield.. so off you go.. see you in 10 years.
Last edited by Martin; Sep 9, 2023 @ 8:36am
starkmaddness Sep 9, 2023 @ 8:38am 
Originally posted by Draconas:
had weight limits since morrowind and probably beyond. sorry you can't carry a star systems worth of ore, guns, suits and other assorted crap?

having to stop and go through my stuff once a play session isn't exactly detrimental

Problem is, it isn't once a play session unless you only play for 15 minutes at a time. Clearing a single location and just looting weapons and armor will have you at least twice your weight limit. Then you have to fly to 2-3 different planets just to sell it because vendors have so little money. Which made sense on FO4 as it was a post apocalyptic world, but a rich city not affording my loot?
Lemdoran Sep 9, 2023 @ 8:41am 
Originally posted by ....:
I really dont understand why this isnt a bigger topic - the game has such a huge number of different items and combined it with such an awful inventory - how to people even manage their inventory at this point?

And does anyone really enjoy the weight limit or think it adds something to the game when it comes to normal items?

Mods, mostly, as with all bethesda games, i share your feeling, base ui is... not even gonna note it. But their is already several mods on nexus to adress that, among a bunch of other QOL :)

Also, for player inventory;

~key
player.modav carryweight "100000"
Enter key

Will flag your save as modded unles syou use the mod.... that make it unmoded (yup, lol)
Last edited by Lemdoran; Sep 9, 2023 @ 8:44am
JB™ Sep 9, 2023 @ 8:41am 
I have to agree with the OP. I'm about 25 hours in and I really take my time playing this type of game, so I've just completed setting up a basic outpost with some storage units. The way it moves stuff around leaves you wondering where stuff is. I'm sure i'll figure it out, but it shouldn't need figuring out.

The amount of crap that you can't resist picking up takes you away from the good stuff in the game, and making sure your inventory is managed is too big a part of the game. Early on its fine because you want to max out your commerce skill, but I've done that now but still, I can't stop picking up crap to make some money. That itself is my issue, but the interface really is nowhere near good enough for this day and age. Research is fine, but crafting absolutely sucks.

I'm fairly certain that AAA developers have an entire team assigned to the UI's so I find it hard to understand how they made this so badly.
Draconas Sep 9, 2023 @ 8:45am 
Originally posted by starkmaddness:
Originally posted by Draconas:
had weight limits since morrowind and probably beyond. sorry you can't carry a star systems worth of ore, guns, suits and other assorted crap?

having to stop and go through my stuff once a play session isn't exactly detrimental

Problem is, it isn't once a play session unless you only play for 15 minutes at a time. Clearing a single location and just looting weapons and armor will have you at least twice your weight limit. Then you have to fly to 2-3 different planets just to sell it because vendors have so little money. Which made sense on FO4 as it was a post apocalyptic world, but a rich city not affording my loot?
ATM's IRL aren't exactly infinite either.

being a loot goblin at the start was fine and encouraged until a point, having to choose a singular item worth 5k over the 30'th hand axe item is a no brainer
ECHOxxONE Sep 9, 2023 @ 8:47am 
Absolutely Agree with OP, and I have more to complain about this game.

For me this game is a STEP BACKWARDS in gaming evolution, well 5 steps backwards.

1. They took away our freedom to fly our own ship to the surface of a planet.
2. They took away the ability to fly our ships anywhere we want on the surface of a planet.
3. They took away ground vehicles in place for running with the garbage explanation they wanted us to walk the surface and explore that way, WTF. There is nothing to explore because its all the same building design and planet layout over and over and over. Boring as F.
4. A.I companions attached to your hip as they mirror your moves for example, kneeling, pulling out your weapon or storing it and everywhere you go the A.i. companions are in the way up in you ars all the time. Lame and outdated A.I. companion behavior.
5. There just simply is not much to explore, its all the same over and over and over.
6. Storage is garbage, U.I is garbage and Lazy in design.
7. Loading screens after loading after loading screens, my gosh.

This is my idea of what could have been a great game for Starfield: Why would they not have created a universe with maybe 6 to 8 solar systems that are rich with creativity and fantasy full of art and design ideas for what the future could look like, then add DLC content to the game with more solar systems rich and flourishing with content INSTEAD of the garbage that Starfield truly is which is, unimaginative, un-creative, boring, restrictive step backwards in gaming evolution.
I wanted this game to be something new and refreshing and been really excited for it for half a year, now its just another empty, boring lame maybe 6/10 average game.
Texas_Jake Sep 9, 2023 @ 8:49am 
After playing for 70 hours my main take away from the game is while it is fun sometimes most of the time it's just tedious.

Made an outpost to mine iron and extract helium, added storage containers for each. The containers only hold about 100 of each and fill up very fast with Lin and Heller at the outpost. So I move them to containers in the HAB, now those materials don't show up for crafting so I manually have to retrieve what I need.

Commandeered a bounty hunter ship to sell in New Atlantis, made 3k after registering it on a 100k+ ship. That's whatever. But then I find out all of the junk on that ship was put into my inventory so now I am selling 20-30 styrofoam containers, meal trays, etc..

Nothing is streamlined and intuitive it is all fragmented and frustrating. And to be honest I am not sure how much longer I can put up with it. I know I can mod it to make it work but to be honest I am feeling like I should just go pick up my BG3 save where I left off before Starfield EA.
Keesasha Sep 9, 2023 @ 8:51am 
Originally posted by Draconas:
had weight limits since morrowind and probably beyond. sorry you can't carry a star systems worth of ore, guns, suits and other assorted crap?

having to stop and go through my stuff once a play session isn't exactly detrimental

You do realize there are ships with cargo holds SMALLER than what YOU can carry, right? There is NOTHING realistic about it, stop trying to defend a dumb decision that's been there for decades...having a limit isn't bad, but having it be a constant annoyance is. Additionally, the perk that makes you deal more damage and be more resilient when without a companion...doesn't also increase your carrying capacity...how dumb is that? You're literally trading a whole lot of inventory space for pretty much nothing. It's up to mods to fix stupid crap like this, and fortunately there's already mods that increase the cargo capacity or reduce the crafting materials' weight to 0.
Draconas Sep 9, 2023 @ 9:01am 
Originally posted by Keesasha:
Originally posted by Draconas:
had weight limits since morrowind and probably beyond. sorry you can't carry a star systems worth of ore, guns, suits and other assorted crap?

having to stop and go through my stuff once a play session isn't exactly detrimental

You do realize there are ships with cargo holds SMALLER than what YOU can carry, right? There is NOTHING realistic about it, stop trying to defend a dumb decision that's been there for decades...having a limit isn't bad, but having it be a constant annoyance is. Additionally, the perk that makes you deal more damage and be more resilient when without a companion...doesn't also increase your carrying capacity...how dumb is that? You're literally trading a whole lot of inventory space for pretty much nothing. It's up to mods to fix stupid crap like this, and fortunately there's already mods that increase the cargo capacity or reduce the crafting materials' weight to 0.
not reading your ♥♥♥♥♥♥ reply past the first line.

my class A ship holds 900 mass, my character can hold 175 currently so I have no idea where the "cargo holds are smaller than your characters inventory" BS came from
.... Sep 9, 2023 @ 9:25am 
Originally posted by starkmaddness:
Originally posted by Draconas:
had weight limits since morrowind and probably beyond. sorry you can't carry a star systems worth of ore, guns, suits and other assorted crap?

having to stop and go through my stuff once a play session isn't exactly detrimental

Problem is, it isn't once a play session unless you only play for 15 minutes at a time. Clearing a single location and just looting weapons and armor will have you at least twice your weight limit. Then you have to fly to 2-3 different planets just to sell it because vendors have so little money. Which made sense on FO4 as it was a post apocalyptic world, but a rich city not affording my loot?

I think thats one of the main issues - i like looting and even some of the grind and moving things is okay to some extent too. But due to the bad UI and the absurd vendor limits everything takes just way longer than it should and is way more tedious than it should be in a fun game - it just takes away a lot of the fun and i dont understand why.

This game would be 500% better with a UI with the basic functionality we have in many other games already. It feels like there is no real concept for an UI and nobody ever thought about usablity etc.

I already tried StarUI its better but still nowhere near perfect.


I also dont dislike weight limits etc. in games - but only if they are implemented in a way to enhance the game in a meaningful way. It doesnt feel like that in Starfield.

Im also having a hard time even managing the few items i collect at times - there need to be weapon categories and there need to be way faster and better ways to see what weapon/armor is good for what. I just looted about 10 armors - its just annoying to figure out which one is good for what because of how information is presented and how items are named.
Last edited by ....; Sep 9, 2023 @ 9:26am
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Date Posted: Sep 9, 2023 @ 3:55am
Posts: 84