Starfield

Starfield

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Karalyn Sep 9, 2023 @ 3:11am
Crew skills do not work
Hello everyone, I have this problem that I can't solve, the crew settled at the outpost has the skills that don't work. I wanted to use them to unlock the outpost sucessive items at the research lab, but the only way is for me to unlock the skills on my character. I thought it would use the crew skills once the characters are transferred there, otherwise I don't understand the utility of their points.
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Showing 1-11 of 11 comments
Sparhawk122 Sep 9, 2023 @ 3:13am 
You have to have atleast level 1 of the applicable perk for their skills to transfer and upgrade your skills.

So if a companion has level 2 of outpost building. You need atleast level 1 for it to count.

Then at level 1 that companion's 2 points in outpost building improve your skill to level 3.
Mediva Sep 9, 2023 @ 3:15am 
Originally posted by Sparhawk122:
You have to have atleast level 1 of the applicable perk for their skills to transfer and upgrade your skills.

So if a companion has level 2 of outpost building. You need atleast level 1 for it to count.

Then at level 1 that companion's 2 points in outpost building improve your skill to level 3.

Ah that makes sense. I had been wondering the same thing. I wasn't putting many points into science as I was focusing more on tech. Guess I'll have to at least put a few points in to get to 1.
Karalyn Sep 9, 2023 @ 9:58am 
Originally posted by Sparhawk122:
You have to have atleast level 1 of the applicable perk for their skills to transfer and upgrade your skills.

So if a companion has level 2 of outpost building. You need atleast level 1 for it to count.

Then at level 1 that companion's 2 points in outpost building improve your skill to level 3.

Perfect, thank you very much for the answer!
ᔕIᑕᕼ Sep 10, 2023 @ 1:24pm 
I have Outpost Engineering 1 and Heller assigned to an outpost, but I still can't do outpost research beyond Engineering 1.

There's also a crew member you can recruit with Outpost Engineering 1, but if you need the skill anyway, then that would make them useless.

This has to be a bug, or something is missing.
Lochar Sep 10, 2023 @ 1:27pm 
Originally posted by DΣΣDᄃΣПƬ:
I have Outpost Engineering 1 and Heller assigned to an outpost, but I still can't do outpost research beyond Engineering 1.

There's also a crew member you can recruit with Outpost Engineering 1, but if you need the skill anyway, then that would make them useless.

This has to be a bug, or something is missing.

Just thinking out loud but did you have as follower and see if changes anything?
NonFactor Sep 11, 2023 @ 3:49pm 
This makes absolutely no sense. The point of having a crew is to be able to do more things within the skill tree. Why would I even waste the time. To make outposts the way I want to, I'd have to go halfway down the social tree and the science tree. I thought I could just get a crewmate to help with one of the two (the obvious solution) but it doesn't work like that? What's the point in having a crew anyways?
Excal Sep 11, 2023 @ 3:50pm 
The crew skills also add up differently compared to your own skills its weird and I wish it was explained more in the game oh well maybe mods will fix it too.
GraanBR Sep 12, 2023 @ 11:38pm 
It's clearly bugged.
Sparhawk122 Sep 13, 2023 @ 12:37am 
Also it alludes me if there is even a way to check that crew skills are working?

I only found out yesterday that the skill books that increase your carry capacity by 5KG each are bugged. My carry capacity will not exceed 245. Example, When I read one of those skill books my weight capacity does not increase. So who knows what else is bugged....
Ghulmeister Sep 13, 2023 @ 12:43am 
Originally posted by Sparhawk122:
Also it alludes me if there is even a way to check that crew skills are working?

I only found out yesterday that the skill books that increase your carry capacity by 5KG each are bugged. My carry capacity will not exceed 245. Example, When I read one of those skill books my weight capacity does not increase. So who knows what else is bugged....

skillbooks only work once, its the same book every time. it would not make sense if you could read the same book over and over and end up with infinite weightcapacity..
ShowFeetGuy Sep 27, 2023 @ 1:32pm 
Originally posted by Ghulmeister:
Originally posted by Sparhawk122:
Also it alludes me if there is even a way to check that crew skills are working?

I only found out yesterday that the skill books that increase your carry capacity by 5KG each are bugged. My carry capacity will not exceed 245. Example, When I read one of those skill books my weight capacity does not increase. So who knows what else is bugged....

skillbooks only work once, its the same book every time. it would not make sense if you could read the same book over and over and end up with infinite weightcapacity..

Not true, there are some that do stack, for instance the one that expands the magazine for "X" weapon manufacturer stacks. I know because my Breach holds 10 rounds by default instead of 7. But not every magazine gives the same buff each NG+, so on one NG you'll get the constellation mag that extends fuel range, on the next you'll get one that reduces o2 consumption for instance. It's somewhat random which magazine issue you'll get each playthrough, but it's worth keeping track so you can grab them each playthrough.
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Date Posted: Sep 9, 2023 @ 3:11am
Posts: 11