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As said above its not random whatsoever, the connector point is the ladder point or hatchway. When you mouse over a spot and select each variant of a hab type it will move according to where the ladder is.
Its so easy that I have a single point ladder for 3 decks that connects to the front landing bay. You just need to learn the system and stop making assumptions.
Just attach your new module via node where you want your door or ladder.
try to attach a 2x2 module to the left side of a 1x1 module so that the right door of the 2x2 module is attached. you can't decide which node of the 2x2 module should be connected to the 1x1 module! that means you have to do it manually and in that case you get random doors and ladders when there are more modules
Dude you're just factually wrong. The game doesn't allow you to make loops so even if you connect everything by hovering over the connection points and pressing G it'll still ♥♥♥♥ up the door placements at some point because the code literally doesn't allow you to make closed loops. You can kinda force it by using deimos/nova two way corridors but that's not foolproof either.
It's embarassing how you're all over this thread acting superior to everybody while having 0 clue what the ♥♥♥♥ you're actually talking about.
Just stop.
Nope, you're wrong as well.
Thanks, I thought the same
Forward is cockpit. Center is three 1x2 habs, port, midship, and starboard. Aft is also three 1x2 habs.
XXXXXX CTRSTB AFTSTB
COCKPT CTRMID AFDMID
XXXXXX CTRPRT AFTPRT
My landing bay and docking port are below the center mid hab.
No matter what method I use, once I have them all installed, the builder always creates the same doorways. To get from the cockpit to the aft port hab, I have to enter the center mid, then center starboard, then aft starboard, then across through aft midship to aft port. Most direct would be either cockpit back to aft mid, then port. or cockpit, port then aft. I'd prefer the center midship hab be the "hub" with doorways forward, aft, port, and starboard, or just have a door between every connected hab.
Surely there's some algorithm at play, but what it is is beyond me. The builder needs a feature that allows the player to move or determine doorways. Absent that, the simplest would be to have at least one doorway between any two connected habs. Rollplay would permit the captian to keep hatches shut if they desired, or open the ship up entirely.
Who the frack mentioned closed loops?The issue is door placement and ladders with people claiming its random. Its not random, period. G key is how you are supposed to build ships, not just slap then together by purchasing and dragging. Where ever you connect parts is where the door with be. Ladders are always the connector point where you hover. The game even proves that point. The fact you want to argue it shows you have not payed attention to anything in the builder.
Its embarrassing that you want to tell other people they are wrong when you don't know wtf you are talking about.
My current setup: Steam Image
*green arrows are Doors and the red ones are ladders
** the first level ends in a 3x2 mass hall
I'm not 100% happy how the ladders are placed, but i could live with that.
Next i hover over the left side door node of the highlighted 1x2 hallway and press G to add a 2x2 room: Steam Image
* there is nothing attached to the other side of the highlighted 1x2 hallway
Now the game connects the 2x2 room not to any of the door nodes but to the top/ bottom ladder node of the mass hall -.-
This is far from being logical
I've already tried countless times to ensure that my ship doesn't become a labyrinth. I tried building from top to bottom and vice versa. First the corridors in the middle and then the larger rooms and vice versa. I always end up getting the same result...
IT IS RANDOM .. look at my post a few seconds ago ... try this by urself and then make a video that you can show us all the proof of what you are saying!
jeah sure thats why i always end up in a fcking labyrinth no matter how i try to connect the rooms