Starfield

Starfield

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H3avy Sep 8, 2023 @ 4:10pm
2
Let us choose where doors and ladders go in ship building
Like seriously how was this oversight not addressed?
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Showing 1-15 of 72 comments
AoD_lexandro Sep 8, 2023 @ 4:10pm 
You do chose. The link point is the ladder.
Nota Sep 8, 2023 @ 4:17pm 
It is a problem. There should be an overlay that shows connected paths. It took me hours to figure out how to get an understanding why I couldn't pass the fight check "not connected" issues. Lots of comparing screenshots and trial and error that could have all been avoided if there was something similar to the wiring connection in prison architect or something similar and more obvious.
It's not as smooth as it should be at the current time.
AoD_lexandro Sep 8, 2023 @ 5:14pm 
Its because people are trying to build in bits then add them on. Instead you should actually mouse over the connector point and click "add". This then opens the menu to auto-connect the parts it can have, and your list is limited to only those choices.

Its extremely simply once you "get it" and you can build better ships faster.

I just edited my ship up to a scarab class, but with with my own take on it. She is pretty pukka now.
Last edited by AoD_lexandro; Sep 8, 2023 @ 5:15pm
Nota Sep 8, 2023 @ 5:38pm 
Originally posted by AoD_lexandro:
Its because people are trying to build in bits then add them on. Instead you should actually mouse over the connector point and click "add". This then opens the menu to auto-connect the parts it can have, and your list is limited to only those choices.

Its extremely simply once you "get it" and you can build better ships faster.

I just edited my ship up to a scarab class, but with with my own take on it. She is pretty pukka now.

While still good advice it's not fool-proof. You can still manage to make connections this way that don't allow passage to the cockpit. Some parts will still attach, but have no passage. Some parts have multiple connection points and only one passage. If you miss it then you can spend a long time tearing things apart figuring out what it going on.

This should be fool-proof because the game doesn't explain what's happening here, allows you to make these connections and doesn't show you where the error is happening.

I have a bunch of screenshots on my ipad that I took just to log where I was going wrong and what worked. I had to reverse engineer my designs in stages to get to the point where I figured out where I had gone wrong in this one ship. I learned why, but the game should waste your time like this.

Here was my first 'flight ready' design. The way I wanted it couldn't be achieved so I had to make compromises, but overall I think it's going to be okay for now :)
https://steamcommunity.com/profiles/76561198049989615/screenshot/2038496941159501231/
Last edited by Nota; Sep 8, 2023 @ 5:46pm
KirGeo Sep 10, 2023 @ 3:31pm 
I want to remove a ladder to the captain's quarter in my 2nd floor. I have a door access from my 2 story cockpit. :steamsad:
Harlequin Sep 10, 2023 @ 3:38pm 
Originally posted by KirGeo:
I want to remove a ladder to the captain's quarter in my 2nd floor. I have a door access from my 2 story cockpit. :steamsad:

You can only have one entrance point to each deck. So if you use the 2 story cockpit the path from deck to deck will always go through the cockpit no matter how many ladder modules you install. All other ladder modules will lead to a dead end.

It´s a shame that you can´t control manually where your modules connect or where and how many ladders or doors you have between decks and modules.

I´m still hoping for a patch or update soon to fix that. Or maybe some mod one day.
DLM Sep 10, 2023 @ 3:44pm 
You would expect a 3x1 hub connected to a 2x1 to form a 5x1 space, whether there is a door between them or it is a complete open space... yet you (can?) end up with a wall between them. It doesn't make any sense.
I don't expect two 2x1 placed side by side to form 2 connections, but when placed one behind the other they should form a hallway. This would be clever design. Not the random thing we got.
AoD_lexandro Sep 10, 2023 @ 3:52pm 
2
Originally posted by DLM:
You would expect a 3x1 hub connected to a 2x1 to form a 5x1 space, whether there is a door between them or it is a complete open space... yet you (can?) end up with a wall between them. It doesn't make any sense.
I don't expect two 2x1 placed side by side to form 2 connections, but when placed one behind the other they should form a hallway. This would be clever design. Not the random thing we got.

Its common sense. They are pre-fab blocks. Its not space engineer. All you are doing is making lego ships.
KirGeo Sep 10, 2023 @ 5:08pm 
Originally posted by Harlequin:
Originally posted by KirGeo:
I want to remove a ladder to the captain's quarter in my 2nd floor. I have a door access from my 2 story cockpit. :steamsad:

You can only have one entrance point to each deck. So if you use the 2 story cockpit the path from deck to deck will always go through the cockpit no matter how many ladder modules you install. All other ladder modules will lead to a dead end.

It´s a shame that you can´t control manually where your modules connect or where and how many ladders or doors you have between decks and modules.

I´m still hoping for a patch or update soon to fix that. Or maybe some mod one day.

I wish it was like this, right after I open the door to my quarters in the 2nd floor there is a ladder in my face. Even used the side mounted docker to get rid of another randm ladder. :steamfacepalm:
AoD_lexandro Sep 10, 2023 @ 6:17pm 
If you dont want ladders, build wide not tall. You can in fact build a flat ship. You just need a landing bay with the walk in door and stick on the back.
todd believe his system is better than player decision
Borreh Sep 14, 2023 @ 4:28pm 
Originally posted by AoD_lexandro:
Originally posted by DLM:
You would expect a 3x1 hub connected to a 2x1 to form a 5x1 space, whether there is a door between them or it is a complete open space... yet you (can?) end up with a wall between them. It doesn't make any sense.
I don't expect two 2x1 placed side by side to form 2 connections, but when placed one behind the other they should form a hallway. This would be clever design. Not the random thing we got.

Its common sense. They are pre-fab blocks. Its not space engineer. All you are doing is making lego ships.

No it's not lol, the pre-fab blocks have multiple entrances marked even if they're not used (e.g. yellow squares on the ground where ladder entrances could be), and how the blocks connect is totaly random. Since they're pre-fab, it would make *more* sense to give you control where the doors and ladders are considering the optional spots for them are already pre-defined.

Stop making lame (and nonsensical) excuses for gameplay problems.
Arkham99 Sep 14, 2023 @ 4:38pm 
I guess they can't whine about "you can't climb ladders in this game!" anymore so let's just complain about which buttons to press... that'll fix 'em!...:-)
Jefurre McF Sep 17, 2023 @ 10:06pm 
If you put a companion way in it seems to favour putting a ladder on that spot.
Rabidnid Sep 17, 2023 @ 10:22pm 
Originally posted by H3avy:
Like seriously how was this oversight not addressed?


You do choose, pay attention to how the hab modules, docker and landing bay line up when moving things around or building a ship.
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Date Posted: Sep 8, 2023 @ 4:10pm
Posts: 72