Starfield

Starfield

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Artuitus Sep 8, 2023 @ 2:58pm
Please let us skip the intro Tutorial
Every Bethesda game does this and I really hope they will fix it-I shouldn't have to replay the damn tutorial every time I want to start a new game. Please fix this.
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Showing 31-40 of 40 comments
WhisperFire26 Sep 11, 2023 @ 8:37am 
Just divert power from anywhere and power up your grav drive. Wait a moment for it to register and viola! tutorial skipped.
juskom95 Sep 11, 2023 @ 8:38am 
Originally posted by Artuitus:
Every Bethesda game does this and I really hope they will fix it-I shouldn't have to replay the damn tutorial every time I want to start a new game. Please fix this.
This will probably be one of the first-ish mods created once xedit or the CK is released.
RadCon One Sep 11, 2023 @ 8:39am 
Originally posted by Jaggid Edje:
Originally posted by potato:
there's never a story reason
ng+ is just you starting out with upgrades and items you got in the first playthrough, that's not spoiler
It's also not how NG+ works in Starfield.

Though true, the only ones spoiling anything by talking about NG+ were, ironically, the ones that were crying about it being a spoiler.

Historically NG+ is just a new game with previous upgrades/levels/perks, it is by claiming it is a spoiler that you are revealing that that ISN'T the case for one reason or another.
Last edited by RadCon One; Sep 11, 2023 @ 8:40am
FWSWBN Sep 11, 2023 @ 8:43am 
easy way.
you need to this only one time.

1. do tutorial
2. a. save game before you touch the artefact
or
2. b. if you come to customize your char / save game

after that you have allways a savegame starts with customize your char.

easy...
Godrik Underscore Sep 11, 2023 @ 8:43am 
Why are people complaining. There's already at least one mod out there that allows to skip the intro. And it's not even a tutorial, just a prologue.
ULTRA Sep 11, 2023 @ 8:45am 
Originally posted by MagicHp:
Originally posted by 13xforever:
it takes all five minutes to get your ship and be on your way

People are requesting vehicles for 3 minutes long trips......
Quite questionnable in this day and age ^^

And people say critics are talking in bad-faith. People aren't requesting vehicles for "3 minutes long trips," they're requesting vehicles for HUNDREDS of "3 minutes long trips."
RadCon One Sep 11, 2023 @ 8:58am 
Originally posted by FWSWBN:
easy way.
you need to this only one time.

1. do tutorial
2. a. save game before you touch the artefact
or
2. b. if you come to customize your char / save game

after that you have allways a savegame starts with customize your char.

easy...

Nope:

Originally posted by RadCon One:
Originally posted by Plake:
The game creates a save automatically right before you start creating your character...
And if you try to actually use that save to create a new character you will quickly notice a MAJOR issue: That "new" save counts as part of the character you created that file with, i.e. they get mixed up in the same save folder and the character save selection function doesn't actually work for them.
Plake Sep 11, 2023 @ 10:20am 
Originally posted by RadCon One:
Originally posted by Plake:
The game creates a save automatically right before you start creating your character...
And if you try to actually use that save to create a new character you will quickly notice a MAJOR issue: That "new" save counts as part of the character you created that file with, i.e. they get mixed up in the same save folder and the character save selection function doesn't actually work for them.
That is how EVERY 1st save in any Bethesda RPG worked and not what OP is trying to avoid...
RadCon One Sep 11, 2023 @ 11:13am 
Originally posted by Plake:
Originally posted by RadCon One:
And if you try to actually use that save to create a new character you will quickly notice a MAJOR issue: That "new" save counts as part of the character you created that file with, i.e. they get mixed up in the same save folder and the character save selection function doesn't actually work for them.

That is how EVERY 1st save in any Bethesda RPG worked and not what OP is trying to avoid...

The way you and others are posting that as a solution on here suggests there are no drawbacks, and that simply isn't true. The drawback to your proposed method is worse than having to sit through the tutorial for a couple of minutes. It is a case of the cure being worse than the disease.

Also, this is not the way all other Bethesda games have worked. Skyrim and Fallout both created new characters when you did this with new save files under the new character's name.

In Starfield, however, as long as the character originates from the same parent-save they will all be forced into the same character folder, even if you give them an entirely different name., it simply renames the entire folder to the last saved character's name.

This means if you have 4 saves going, say: Alex, Billy, Charlie, and Diego, and you last played and then saved the game on Billy's level, the entire character file gets renamed to Billy despite all of them being present in the same file.

This also makes switching between the 4 an absolute pain, as you have to scan through all the different saves to find out who is who to pick out the person you want to play as at the moment instead of being able to just click on a name and only see their saves.

TLDR: unfortunately the best method for creating a new character is to just slog through the tutorial each time, despite other methods TECHNICALLY existing.
Last edited by RadCon One; Sep 11, 2023 @ 11:54am
Ronguin Sep 12, 2023 @ 8:25pm 
one way around this is to create your new character save, exit the game then go to where the save file is located (most likely in your documents/my games/starfield folder) and then change the second field of the save name (after the save#). This will separate it from the parent save for example if it is something like save8_56der23_something_something_something and you change it to save8_64er23_something_something_something, it will then be able to identify that as a separate character and will organize the saves accordingly
Last edited by Ronguin; Sep 12, 2023 @ 8:27pm
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Date Posted: Sep 8, 2023 @ 2:58pm
Posts: 40