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Honestly, Crimson Fleet aren't even all bad, a lot of them are really likeable and have SOME sense of honor. (Like the one from the Barret quest)
Spacers are just Raiders in space.
and Terrormorphs are literally just Tyranids.
But to answer OP’s question, no. They’re an alien fan club exploring the furthest reaches of space for weird ♥♥♥♥ in their free time.
There are many avenues of gameplay in this game. Beating the main quest is cool for reasons, but I'm enjoying myself much more in NG+ and skipping the main quest.
Welcome to a Bethesda Game.
Main quest is ALWAYS crap, it's the side content we are here for.
Just a side note... No need to murder people to get your stealth up. Far easier to go to the wilderness, sit on top of a big hill, and murder critters while stealthed. Works just the same. The plus side is that you then get all the stuff those critters drop.
As for the one man army... It's a Bethesda RPG... Fallout in space kinda vibe. Just like in Fallout, you get one companion who's more of an extra backpack than anything else.
Andreja is the one... umm... morally flexible... member of the group. She is perfectly ok with murder and theft... mostly. Especially if it gets the job at hand done. The others don't like it when you do bad things and would prefer a less violent way of solving issues.
I seem the group as similar to The League of Extraordinary Gentlemen. It's got a very similar vibe to it.
As for pacifist options, there are quite a few actually... You can knock people/critters down without killing them. They won't get back up and attack. I'm a bit of a horder(pick up EVERYTHING), so I tend to kill'em all and loot'em... at least when I'm not actively trying to get the relationship companions happy with me.
I don't know if you can loot someone that you've knocked down but not killed as I've not tried and I don't have a desire to try.
It's also newly released. If you'll recall, when Fallout 4 was originally released, it was much harder to do non-lethal. Over time, there will be more stuff put in. At least there are far far fewer bugs with this release.
Constellation "says" they are neutral, but they also shove their way into other people's space in order to steal artifacts (that could be aren't even there, we're actually just trespassing to see if there is an artifact to steal...), then what, it's ok to claim "self-defense" when we kill people (dozens of people, single-handedly) who shoot at us for trespassing? If the artifacts are so valuable and Stroud is so rich, maybe we should offer to pay people for them instead of launching a paramilitary assault on them?
People should maybe pay attention to the GREAT BIG FOREST that is thrown in your face, instead of getting entranced by the tiniest little leaf...is that what you were trying to say?
This game is almost void of RPG elements and the focus is not on character interaction or story.
The hook on this game is the shooter combat, resource gathering, ship and base building (I did not list exploration, because most people think its boring and its actually rather poorly done)
Oh, hunting wildlife instead of people is a pretty good idea, but you do still have to kill them. Why not, like, photograph them stealthily? Stealth scan, actually.
I'm a bit more okay with Fallout 4 asking the player to kill lots of raiders and feral ghouls and super-mutants, because that's the setting and the theme. In Starfield, it's just really weird that they leaned into it so heavily...it's great that you can be a super-soldier if you want, but this is a great setting and theme for other types of heroism, too.