Starfield

Starfield

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supersunny 8 SEP 2023 a las 10:36 a. m.
So... The paradiso quest sucks right?
I just completed it and none of the options were satisfying and there were obvious quest routes that couldn't be taken. I even googled it to see if I'm missing something but no, that it. I completed it in the end in what seemed like the least worst way and then as icing on the cake I didn't get paid by the people who literally hired me to do this. This awful quest was no fun and lost me money while wasting a fantastic premise. I think this is the worst thing in the game I've experienced so far by a country mile. Anyone know something I don't?
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Mostrando 46-60 de 75 comentarios
['w'] 20 SEP 2023 a las 10:28 a. m. 
Publicado originalmente por taylorj15:
Publicado originalmente por DMW45:

Let me rephrase, more like its unsatisfying. Anticlimactic and such. Which, while likely more true to life, does not an interesting story make.

It reminds me of the, as I said before, Tenpenny Tower questline in FO3. Entirely unsatisfying ending the player can't do anything about.

But satisfaction is 100% subjective. Personally I found giving them a grav drive and thus true freedom more satisfying than what they originally asked for. I mean basically everyone on the ship is excited about that outcome so it's not like they felt like you betrayed them or anything. If they had been living there and Paradiso showed up and kicked them off then I would probably agree that it would be unsatisfying to only have the options available, but as it stands I don't think I'd take the option to make the Paradiso corporation move even if it was available.
Do you believe they will continue euthanizing the old ones :D?
Mid-Forever 20 SEP 2023 a las 10:31 a. m. 
Publicado originalmente por Baphled:
It's not a great quest. I would like to have more options, but I would also prefer to let the captain pick what they prefer. Once you're given the options, YOU need to make the decision, then inform the colony ship what's going to happen. There doesn't seem to be a way to get their input.

Not being able to share a whole planet is fairly nutty too.
Well, think about current earth...
...lot of people can't even seem to want to share countries....or even states...shoot, not even towns sometimes. 🤷
Hymzir 20 SEP 2023 a las 11:23 a. m. 
It's definitely the worst I've come across. Don't quite know what to make of it. It's not Kid in a Fridge levels bad, but all in all, it just doesn't flow well either.

The setup is decent, there are hints about interesting possibilities, but then it just bluntly ends with three bad choices and no agency about anything really. There is no real diplomacy involved, no negotiations either. And the Captain will just roll over and go with whatever choice you make.

I get the feeling that they ran out of time or interest, and just decided to wrap it up with the stuff that was implemented and call it a day. Who knows. As it stands, it certainly is a rather crappy affair.

It also highlights another glaring issue that Starfield has. Something that is definitely a step backwards from their earlier efforts. Everything in Starfield is just a facade, set dressing for you to interact with once and then to move on. There is lot less "world" behind it than previous titles. The NPCs don't have an existence outside the parameters of the quest they are involved in. I've never wanted to kill some NPCs as much as I wanted to kill the two prick execs in this one. Especially the woman. Man she was cold and horrible person. But no. You can't. They are essential and thus invulnerable. Even after the quest. They just sit in that room forever and ever it seems, and still remain unkillable.

Nor do they have houses you could rob either as a bit of karmic thievery. There is no option to threaten them, to expose their machinations to the media and thus give the resort a bad rep and hurt their bottom line. Nothing. They literally just exist to play their part in this quest and that's it. There is very little sand in this sandbox.

I'm less interested in the idea of taking the claim to the planet to court, since there really isn't much merit to it. Old Earth is long gone, and the people on Paradiso have a much stronger case under the prevailing inter-system laws in place. Though that would've been lot more interesting than what is on offer here.

But why don't I have the the option to try to find a suitable world for the colonists? It's just:"Here's a grav drive. Hope your rust bucket with no guns and modern defense systems doesn't run into any Spacers."

- sigh - Just hafta chalk this as a lost cause and move on I guess. Maybe madders can fix it eventually, but boy is this a lame one as it stands. Who ever wrote this quest is bad at writing and should feel bad.
Última edición por Hymzir; 20 SEP 2023 a las 11:27 a. m.
PeaceMaker 20 SEP 2023 a las 11:41 a. m. 
Everything about that quest is dull. It had something interesting at first (the mysterious ship), then blew it. Also the planet of paradisio itself would've done Victorian beaches in the 19th century proud. Bland and dull. Heck Victorian beaches were sexier.

Not paradise, that's for sure.
Ellorien 20 SEP 2023 a las 12:31 p. m. 
There is a book in the classroom that unlocks a landmark (and a snow globe) on Earth. That’s the only prize I was looking for.
And I guess you can always blow up the ship if you feel like it (bonus: Sarah goes ballistic if you mention this as an option). Frankly, $20K is nothing when you are able to buy Narwhal without even checking your bank account first to see if you “can afford” it. But if you arrive at Paradiso as a penniless drifter and a proud owner of Frontier then of course you might feel like being fleeced.

Besides, the captain is a young (aka stupid, gullible and inexperienced), wide-eyed nepo baby, totally unqualified. What kind of intelligent negotiation would you ever expect?
Bored Peon 20 SEP 2023 a las 12:44 p. m. 
Publicado originalmente por Man Of Sperm:
Nope. If you do "the right thing", you get some junk from the ship captain and you're still out 20k. And as you said, the people who hired you make you pay for that lesser of two evils and give you zero reward. Just a weird ass quest design.
The misc Old Earth items can be sold to The Emporium in Neon for about 400-500 each.

I think next New Game+ I am going to pay to upgrade their grav drive to get a different result.
teg 20 SEP 2023 a las 1:10 p. m. 
There was no stakes. No downsides to whatever you did. The captain should have threatened to nuke Paradiso from orbit if they didn't obey. There should have been a faction on the ship that wanted to mutiny and take over the vessel and kill all the guards. There should have been a plot to steal all the life-boats and let 1/2 the crew escape repression.

You should have been able to take over the ship. Re-target the nuke missile at the ship. Help people escape from the ship so the re-targeted nuke only killed bad people.

Instead what we got was a boring nothing burger, solved by spending $20K and the captain just saying "Sure we didn't want the planet anyway..."

Most of the missions I've done in this game have been about the same level of nothing burger.
Michael 20 SEP 2023 a las 2:47 p. m. 
Publicado originalmente por Ellorien:
There is a book in the classroom that unlocks a landmark (and a snow globe) on Earth. That’s the only prize I was looking for.
And I guess you can always blow up the ship if you feel like it (bonus: Sarah goes ballistic if you mention this as an option). Frankly, $20K is nothing when you are able to buy Narwhal without even checking your bank account first to see if you “can afford” it. But if you arrive at Paradiso as a penniless drifter and a proud owner of Frontier then of course you might feel like being fleeced.

Besides, the captain is a young (aka stupid, gullible and inexperienced), wide-eyed nepo baby, totally unqualified. What kind of intelligent negotiation would you ever expect?

A moronic negotiation would have been a marked improvement over "Oh hi person I met 5 minutes ago, if it's not too much trouble could you decide the fate of everyone I've ever known? Don't bother coming back to brief me about the options, we need to wrap this quest up before anything interesting can happen."

Being able to influence, assist, or undermine an under-qualified captain in her negotiations would have actually made sense as a quest. Having to win her trust first could have been an opportunity to flesh out the story and make the decision more meaningful. What we got instead is nonsense. A good premise wasted by lazy and thoughtless execution.
Zackerie 20 SEP 2023 a las 2:51 p. m. 
yes. A reminder that you aren't allowed to play the game your way.


Literally the characters with the most in common with me as a player, being a generational ship from the earth, before warp drives. And the only solutions are to completely eff over the one group of people in game that I can relate to. Completely out of touch to make this quest only resolve by effing over the earthlings.


Oh and the CEO of the planet, or whatever you call him, doesn't even give you a reward as promised in the opening dialogue to the quest. They make it sound like you are going to get a huge paycheck, but you lose money and then aren't rewarded at all.

This quest ruining my roleplay, the UI being terrible, and the AI refusing to be competent enough to shoot back confirmed that this game is completely subpar.
Última edición por Zackerie; 20 SEP 2023 a las 2:51 p. m.
Zackerie 20 SEP 2023 a las 2:57 p. m. 
Publicado originalmente por Alex:
Look, I don't want to defend them too hard because most of their quests are mediocre but they are not bad. I mean if they gave the writing part to someone like Obisdian who broke the record with Fallout New Vegas they'd be much better off, but I think that was one of the better quests and it was meant to portray the predatory capitalistic nature of Paradiso. Hell when I joined that office meeting I couldn't help but recreate that scene from Dogma before I reloaded and complied with their requests.
because you can't actually kill the guy. Nope. you can only do the quest the one way. Such RPG.
Jamie Wolf 20 SEP 2023 a las 3:01 p. m. 
Life lesson, some tasks are not worth doing

- Dwight Schrute
0utlaw 20 SEP 2023 a las 7:02 p. m. 
Publicado originalmente por teg:
There was no stakes. No downsides

Instead what we got was a boring nothing burger, solved by spending $20K and the captain just saying "Sure we didn't want the planet anyway..."

Most of the missions I've done in this game have been about the same level of nothing burger.

100% agree. The dialogue choices half the time lead to the same results, so there isn't even a point in having multiple replies, and many of the quests are just generic, with this being one of the worst, literally you resolve the situation by breaking out the piggy bank, and then fiddle with some dials and pressure valves.

It just doesn't feel like there are any consequences to anything really.
BR B-263-54 20 SEP 2023 a las 7:38 p. m. 
"Greatest RPG ever"

According to some on here... 🤣
Bored Peon 20 SEP 2023 a las 8:22 p. m. 
Publicado originalmente por BR B-263-54:
"Greatest RPG ever"

According to some on here... 🤣
Yet others want to write off the entire game simply over a few quest writing choices.

Role playing requires creativity and imagination. Just because a couple of quests does not fit your style of role playing does not mean those quests are bad.

If you are role playing an evil soulless corporate executive then guess what, the quest is perfectly written.
Kai 20 SEP 2023 a las 8:24 p. m. 
You unlock a shopkeeper on the ECS Constant once they are able to trade, and you unlock a quest to help convince the leader to let a crew member leave the ship.

You get a repeatable quest from the cabin manager which rewards you old earth misc items which sells for a somewhat high value if you have high commerce skills.

This repeatable quest requires a lot of persuasion and is good for training that since you gotta convince people on planets to meet their long lost family members of 200 years ago.

Still wish they can do more though, like find a actual planet, actually colonize the planet, and help them create a 'city' which you can benefit as a mayor maybe?

A colonization DLC makes the most sense for this game, and to help with space exploration content, to be able to set up a outpost and then convert it into a mainline city permanently on a planet would be a interesting system.

You basically become that 'Solomon Coe' type of figure and own your own star system and have your own fleet, preferably in the high level area of 50~70 regions of the star map.

We do need Starborn oriented content, something that once accomplished stays within your universe no matter how many NG+ you do, like a multiverse system that is unique and 'links' to a hub for all Starborn.

Lets say that when you NG+ all the ships and gear you gave up is thrown into a loot table and it randomly rolls around in shops and shipyards inside the Starborn multiverse, but at a extremely high cost to retrieve or buy them back.
Última edición por Kai; 20 SEP 2023 a las 8:30 p. m.
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Publicado el: 8 SEP 2023 a las 10:36 a. m.
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