Starfield

Starfield

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supersunny Sep 8, 2023 @ 10:36am
So... The paradiso quest sucks right?
I just completed it and none of the options were satisfying and there were obvious quest routes that couldn't be taken. I even googled it to see if I'm missing something but no, that it. I completed it in the end in what seemed like the least worst way and then as icing on the cake I didn't get paid by the people who literally hired me to do this. This awful quest was no fun and lost me money while wasting a fantastic premise. I think this is the worst thing in the game I've experienced so far by a country mile. Anyone know something I don't?
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Showing 31-45 of 75 comments
Mandemon Sep 20, 2023 @ 9:15am 
Originally posted by DMW45:
From what I understand, it's less about the rewards and more there's no real 'good' outcome for the people people wanna help, and the bad guys don't get any comeuppance- it's just not good writing, as you said.

I mean, who are the "bad guys"? Colonist don't want to share either. They want the entire planet. Paradiso has legal claim and has been around for long time. Paradiso is willing to let them in under their terms. If you are willing, you can give colonist what they want: new tech to quickly search for new world.

Later when you meet them the navigator says that captain is being overly picky about the planet, because they went over planets that were otherwise just fine.
Martin Sep 20, 2023 @ 9:16am 
Originally posted by Jackbwlch:
Originally posted by Mack:
Yeah, the ending where they become indentured servants for the megacorp that runs the planet, which lets the megacorp fire loads of workers making them piles of cash is very woke.
:SF_CrimsonFleet:
It does describe how white people arrived in the Americas.
Sounds like jealousy to me.
illuviar Sep 20, 2023 @ 9:20am 
The colonists claim doesn't matter legally at the time the colony ship got to Paradiso.

Earth, with all laws, claims, etc... has been gone for a long time. The laws that matter are those within UC and Freestar space, and the agreements the two factions have between them. In that regard, the corporation that built the hotel and practically owns Paradiso has any and all legal claims that matter between them and the colonists. It doesn't matter if the colonists have a written charter signed by all UN members just before they left Earth that grants them Paradiso. Now, such a document existing, so you can find it, would be a neat touch, but it would factually change nothing about the situation.

We are talking a planet that's close to paradise here. Even if the resort stops being economic one day, the corporation owning it still has claim to an incredible piece of real estate it can sell to colonists for fortune. Hell, they might end up running their own world in the fullness of time. The corpos have no incentive to let the colonists make a colony anywhere on the planet, and they aren't charitable enough to pay for a grav drive or even passage to UC or Freestar. That doesn't leave many options for a good outcome unless someone else pays for the grav drive or transit to a populated world that can handle the influx of the colonists.... and then you would need to convince the colonists to abandon their ship and likely dreams of establishing their own colony for the second option to work.

Considering how long the colony ship has been traveling and that it would likely be low on consumables and such, also lack any currency that is relevant outside of a museum, it also makes sense you would get paid, if you get paid, with artefacts from Earth. It would have been a really nice touch if you could then sell them for good credits to one of the collectors on New Atlantis. I actually tried to do that with items that can be considered Earth relics, but sadly, there is no such option.
Jackbwlch Sep 20, 2023 @ 9:21am 
Originally posted by Martin:
Originally posted by Jackbwlch:
It does describe how white people arrived in the Americas.
Sounds like jealousy to me.
No one is jealous of the usa no matter how much they indoctrinate you into thinking you were ever great.
Mightylink Sep 20, 2023 @ 9:26am 
Originally posted by Man Of Sperm:
Nope. If you do "the right thing", you get some junk from the ship captain and you're still out 20k. And as you said, the people who hired you make you pay for that lesser of two evils and give you zero reward. Just a weird ass quest design.
Yup, that was pretty lame... I was expecting to get some other reward like a companion or their unique suits at least, but instead I got the same antique baseball you can loot anywhere...
0utlaw Sep 20, 2023 @ 9:41am 
Originally posted by Jackbwlch:
It ticks the "Dealt with refugees" box in the woke agenda awards for the game.

I don't even think it does that, the refugee captain is not very good, for a people being lost in space for 200 years they're the most entitled ♥♥♥♥♥ ever, the captains suggestion is to kick the resort off the land that it had bought, and settled, now these entitled throwbacks show up demanding the whole planet, unwilling to share. I tried looking for their claim thinking it might be an option to a poorly written story, but even then that wouldn't hold up.

The story tries to paint the resort as the "bad guys" and there is a line in there about sabotaging the colony ship, sure. So for refugees being rescued they're not the most appreciative or likable lot.
taylorj15 Sep 20, 2023 @ 9:52am 
Originally posted by DMW45:
Originally posted by taylorj15:

I mean not having a solution you like isn't bad writing though. Plus the solution to upgrade their ship is actually pretty great. Sure they don't get Paradiso but that was only chosen out of convenience a 100 years ago. Now they get their pick of unclaimed plantes/systems. The captain even sounds excited at the prospect. And the corporation while definitely not GOOD people aren't really the bad guys here. They didn't do anything wrong, they just aren't charitable.

Let me rephrase, more like its unsatisfying. Anticlimactic and such. Which, while likely more true to life, does not an interesting story make.

It reminds me of the, as I said before, Tenpenny Tower questline in FO3. Entirely unsatisfying ending the player can't do anything about.

But satisfaction is 100% subjective. Personally I found giving them a grav drive and thus true freedom more satisfying than what they originally asked for. I mean basically everyone on the ship is excited about that outcome so it's not like they felt like you betrayed them or anything. If they had been living there and Paradiso showed up and kicked them off then I would probably agree that it would be unsatisfying to only have the options available, but as it stands I don't think I'd take the option to make the Paradiso corporation move even if it was available.
watermonster Sep 20, 2023 @ 9:55am 
I never quite understood why the captain never requested to go down a negotiate herself. or even ask who was on the planet! I agree it is one of the most lamest quest in Starfield.
Last edited by watermonster; Sep 20, 2023 @ 9:56am
Baphled Sep 20, 2023 @ 10:00am 
It's not a great quest. I would like to have more options, but I would also prefer to let the captain pick what they prefer. Once you're given the options, YOU need to make the decision, then inform the colony ship what's going to happen. There doesn't seem to be a way to get their input.

Not being able to share a whole planet is fairly nutty too.
Ferrsai Sep 20, 2023 @ 10:07am 
Originally posted by KFDan:
It feels like such a shame to see the wasted potential. I've mostly been following side quests and some of them begin with a really interesting premise then the resolution simply falls flat.

After creating such detailed locations like the hotel and ship in this one, it just seems hard to believe that they couldn't create a more satisfying end to the quest line.

Yeah, the concept was compelling, but it fell way short. If it was worth one or two perk points if you help them with the grav drive it'd be worth it.
watermonster Sep 20, 2023 @ 10:19am 
Originally posted by taylorj15:
Originally posted by DMW45:

Let me rephrase, more like its unsatisfying. Anticlimactic and such. Which, while likely more true to life, does not an interesting story make.

It reminds me of the, as I said before, Tenpenny Tower questline in FO3. Entirely unsatisfying ending the player can't do anything about.

But satisfaction is 100% subjective. Personally I found giving them a grav drive and thus true freedom more satisfying than what they originally asked for. I mean basically everyone on the ship is excited about that outcome so it's not like they felt like you betrayed them or anything. If they had been living there and Paradiso showed up and kicked them off then I would probably agree that it would be unsatisfying to only have the options available, but as it stands I don't think I'd take the option to make the Paradiso corporation move even if it was available.

The Captain said they did not want to look for another Planet and they did not have a shuttle
to explore a different planet. So how were they to explore and colonize another planet. I agree the option to become an indentured worker is not the best result but the only one. They were still happy to be off the ship and breath real air.
BR B-263-54 Sep 20, 2023 @ 10:23am 
Originally posted by watermonster:
I never quite understood why the captain never requested to go down a negotiate herself. or even ask who was on the planet! I agree it is one of the most lamest quest in Starfield.

It boiled down to her being a coward.
RubbaKeys16k Sep 20, 2023 @ 10:24am 
Originally posted by Man Of Sperm:
Nope. If you do "the right thing", you get some junk from the ship captain and you're still out 20k. And as you said, the people who hired you make you pay for that lesser of two evils and give you zero reward. Just a weird ass quest design.

Yeah and heavy junk, which I didn’t appreciate!!
['w'] Sep 20, 2023 @ 10:26am 
I thought I'm going to bang the Paradiso instructor, but no, he only sends me to get some filters, and the only reply I can offer is, approach me again and I've to call your manager.

Same goes for the ship, captain said she will enforce her claim with an attack, but suddenly they seem to be fine with becoming some slaves.

Now I feel f'ed.

PS: Like others stated, it felt weird to call the shots, once I was off the ship, thought I might get back to the captain and speak about the paradiso's estimation, but nope.
Last edited by ['w']; Sep 20, 2023 @ 10:30am
['w'] Sep 20, 2023 @ 10:27am 
Originally posted by Tman:
I think the reason I hate this quest so much is that the setup and the background is one of the most compelling story lines that could actually go somewhere but it lands as a wet sloppy fart.

I was so pissed I decided to see if I could wipe the Paridiso from existence by killing everyone and hand over the planet to the settlers, but you can't kill the board and the head security guy who starts the quest. I do think I managed to kill every security guard on the planet and ended up with a Bounty of over 150K.

In the end, I reloaded my save from when I landed the 2nd time and abandoned it.

So much potential for a killer quest and interesting story and Bethesda blew it.
Yes I shot him in the head, well he stood up again, would have slaughtered both chair members, then I thought well all those who aren't attending the meeting would take over.
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Date Posted: Sep 8, 2023 @ 10:36am
Posts: 75