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I was so pissed I decided to see if I could wipe the Paridiso from existence by killing everyone and hand over the planet to the settlers, but you can't kill the board and the head security guy who starts the quest. I do think I managed to kill every security guard on the planet and ended up with a Bounty of over 150K.
In the end, I reloaded my save from when I landed the 2nd time and abandoned it.
So much potential for a killer quest and interesting story and Bethesda blew it.
From what I understand, it's less about the rewards and more there's no real 'good' outcome for the people people wanna help, and the bad guys don't get any comeuppance- it's just not good writing, as you said.
It's easy to sympathize with the people on the ship but the captain did state an intention to take the entire planet without regard to anything else that might have happened in 200 years.
I'm not saying there aren't clear moral issues here but the bad writing comes in the execution, not the narrative outcome.
I mean not having a solution you like isn't bad writing though. Plus the solution to upgrade their ship is actually pretty great. Sure they don't get Paradiso but that was only chosen out of convenience a 100 years ago. Now they get their pick of unclaimed plantes/systems. The captain even sounds excited at the prospect. And the corporation while definitely not GOOD people aren't really the bad guys here. They didn't do anything wrong, they just aren't charitable.
Yeah, that's why I went all the way to Homestead to check out the old earth museum. I figured there might be something there about the claim. Nope, didn't find anything. Others have searched the computer records on the ship and nothing.
Maybe we all missed something?
But no it is a clumsy shoehorn of real world politics.
And it also needs to be mentioned, an intergenerational ship separated from all other contacts for many many many years and the moment you step into the ship you hear 3 different accents.
It's all just....bad.
Ironically those would also be some of the stronger Points in Star Trek, where each side would have compelling arguments and sometimes "losing" or sacrificing something might be worth it in itself.
What I would wish for would be the ship showing up in different Star Systems afterwards though and maybe indeed settle somewhere, though I guess that could come in the future, in a NG+ variant, or via mod or something... though to be fair, with how vast the game is maybe there is a random encounter with them in a different system.
Let me rephrase, more like its unsatisfying. Anticlimactic and such. Which, while likely more true to life, does not an interesting story make.
It reminds me of the, as I said before, Tenpenny Tower questline in FO3. Entirely unsatisfying ending the player can't do anything about.