Starfield

Starfield

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supersunny Sep 8, 2023 @ 10:36am
So... The paradiso quest sucks right?
I just completed it and none of the options were satisfying and there were obvious quest routes that couldn't be taken. I even googled it to see if I'm missing something but no, that it. I completed it in the end in what seemed like the least worst way and then as icing on the cake I didn't get paid by the people who literally hired me to do this. This awful quest was no fun and lost me money while wasting a fantastic premise. I think this is the worst thing in the game I've experienced so far by a country mile. Anyone know something I don't?
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Showing 16-30 of 75 comments
BlindProphet Sep 20, 2023 @ 8:38am 
I seem to be the only one who liked the quest. The sudden appearance of an foreign vessel that turned out to be a generation ship filled with humans who have been out of the loop for over 100 years, cool idea. I chose to help those in the ship and even though I wasn't well rewarded one shouldn't expect any thing when doing the right thing.
Tman Sep 20, 2023 @ 8:38am 
I think the reason I hate this quest so much is that the setup and the background is one of the most compelling story lines that could actually go somewhere but it lands as a wet sloppy fart.

I was so pissed I decided to see if I could wipe the Paridiso from existence by killing everyone and hand over the planet to the settlers, but you can't kill the board and the head security guy who starts the quest. I do think I managed to kill every security guard on the planet and ended up with a Bounty of over 150K.

In the end, I reloaded my save from when I landed the 2nd time and abandoned it.

So much potential for a killer quest and interesting story and Bethesda blew it.
DMW45 Sep 20, 2023 @ 8:39am 
Originally posted by justfaded:
I don't think bethesda has good writing in general but it sounds like a lot of you didn't like the quest mainly because it didn't reward you. That's dumb.

From what I understand, it's less about the rewards and more there's no real 'good' outcome for the people people wanna help, and the bad guys don't get any comeuppance- it's just not good writing, as you said.
PsyBlade Sep 20, 2023 @ 8:43am 
Haven't played this quest but there is at least one quest with an (intentional) alternative solution that goes totally against what the quest tracker tells you to do. Instead you have to notice some (semi-)hidden clues and figure it out by yourself from there. The tracker only acknowledges it as an alternative after you've done everything correctly. I don't know if there are others. And while I wouldn't count on an alternative nobody noticed I wouldn't rule it out either.
Jackbwlch Sep 20, 2023 @ 8:44am 
It ticks the "Dealt with refugees" box in the woke agenda awards for the game.
justfaded Sep 20, 2023 @ 8:45am 
Originally posted by DMW45:
Originally posted by justfaded:
I don't think bethesda has good writing in general but it sounds like a lot of you didn't like the quest mainly because it didn't reward you. That's dumb.

From what I understand, it's less about the rewards and more there's no real 'good' outcome for the people people wanna help, and the bad guys don't get any comeuppance- it's just not good writing, as you said.
So to you good writing is evidenced by the good guys winning and bad guys losing?

It's easy to sympathize with the people on the ship but the captain did state an intention to take the entire planet without regard to anything else that might have happened in 200 years.

I'm not saying there aren't clear moral issues here but the bad writing comes in the execution, not the narrative outcome.
taylorj15 Sep 20, 2023 @ 8:54am 
Originally posted by DMW45:
Originally posted by justfaded:
I don't think bethesda has good writing in general but it sounds like a lot of you didn't like the quest mainly because it didn't reward you. That's dumb.

From what I understand, it's less about the rewards and more there's no real 'good' outcome for the people people wanna help, and the bad guys don't get any comeuppance- it's just not good writing, as you said.

I mean not having a solution you like isn't bad writing though. Plus the solution to upgrade their ship is actually pretty great. Sure they don't get Paradiso but that was only chosen out of convenience a 100 years ago. Now they get their pick of unclaimed plantes/systems. The captain even sounds excited at the prospect. And the corporation while definitely not GOOD people aren't really the bad guys here. They didn't do anything wrong, they just aren't charitable.
Trip Sep 20, 2023 @ 8:54am 
Originally posted by PsyBlade:
Haven't played this quest but there is at least one quest with an (intentional) alternative solution that goes totally against what the quest tracker tells you to do. Instead you have to notice some (semi-)hidden clues and figure it out by yourself from there. The tracker only acknowledges it as an alternative after you've done everything correctly. I don't know if there are others. And while I wouldn't count on an alternative nobody noticed I wouldn't rule it out either.

Yeah, that's why I went all the way to Homestead to check out the old earth museum. I figured there might be something there about the claim. Nope, didn't find anything. Others have searched the computer records on the ship and nothing.

Maybe we all missed something?

But no it is a clumsy shoehorn of real world politics.

And it also needs to be mentioned, an intergenerational ship separated from all other contacts for many many many years and the moment you step into the ship you hear 3 different accents.

It's all just....bad.
Mack Sep 20, 2023 @ 8:56am 
Originally posted by Jackbwlch:
It ticks the "Dealt with refugees" box in the woke agenda awards for the game.
Yeah, the ending where they become indentured servants for the megacorp that runs the planet, which lets the megacorp fire loads of workers making them piles of cash is very woke.
:SF_CrimsonFleet:
xDogSoldieRx Sep 20, 2023 @ 8:56am 
Yeah I hated this quest, there is no way to resolve this. It is one linear way. You pay $$$. What a scam. I dont even have a choice to murder the corps on Paradiso. But I have an option to murder the colonists? WTF
Kami Sep 20, 2023 @ 9:03am 
Though I only chose one ending, I felt it was the least bad way to solve the issue, I would have wished for an Aftermath, beside the new interactions but that's nice to notice and shows it wasn't an ideal solution in itself, which is nice as perfect happy ever after stories are quite boring and overabundant. So it was nice to see that the decision had a price to it which is quite mature actually and not this hippie-childlike fantasy.

Ironically those would also be some of the stronger Points in Star Trek, where each side would have compelling arguments and sometimes "losing" or sacrificing something might be worth it in itself.

What I would wish for would be the ship showing up in different Star Systems afterwards though and maybe indeed settle somewhere, though I guess that could come in the future, in a NG+ variant, or via mod or something... though to be fair, with how vast the game is maybe there is a random encounter with them in a different system.
DMW45 Sep 20, 2023 @ 9:07am 
Originally posted by taylorj15:
Originally posted by DMW45:

From what I understand, it's less about the rewards and more there's no real 'good' outcome for the people people wanna help, and the bad guys don't get any comeuppance- it's just not good writing, as you said.

I mean not having a solution you like isn't bad writing though. Plus the solution to upgrade their ship is actually pretty great. Sure they don't get Paradiso but that was only chosen out of convenience a 100 years ago. Now they get their pick of unclaimed plantes/systems. The captain even sounds excited at the prospect. And the corporation while definitely not GOOD people aren't really the bad guys here. They didn't do anything wrong, they just aren't charitable.

Let me rephrase, more like its unsatisfying. Anticlimactic and such. Which, while likely more true to life, does not an interesting story make.

It reminds me of the, as I said before, Tenpenny Tower questline in FO3. Entirely unsatisfying ending the player can't do anything about.
Last edited by DMW45; Sep 20, 2023 @ 9:08am
Martin Sep 20, 2023 @ 9:11am 
Originally posted by supersunny:
I just completed it and none of the options were satisfying and there were obvious quest routes that couldn't be taken. I even googled it to see if I'm missing something but no, that it. I completed it in the end in what seemed like the least worst way and then as icing on the cake I didn't get paid by the people who literally hired me to do this. This awful quest was no fun and lost me money while wasting a fantastic premise. I think this is the worst thing in the game I've experienced so far by a country mile. Anyone know something I don't?
Dunno how you do it.. but i got a load of old earth items that sold for over 100k.. i'd call that worth.
Jackbwlch Sep 20, 2023 @ 9:13am 
Originally posted by Mack:
Originally posted by Jackbwlch:
It ticks the "Dealt with refugees" box in the woke agenda awards for the game.
Yeah, the ending where they become indentured servants for the megacorp that runs the planet, which lets the megacorp fire loads of workers making them piles of cash is very woke.
:SF_CrimsonFleet:
It does describe how white people arrived in the Americas.
Tannhauser Sep 20, 2023 @ 9:14am 
The problem is that Bethesda made the same mistake that many other scifi writers have made before them: forgetting just how huge planets are. Yes, they really could have shared the planet, despite the nonsense excuse given ingame: "oh, we want to be able to expand our colony in the future". ♥♥♥♥♥♥♥♥, it would take a thousand years for the population of your ship to expand beyond a plot of land equivalent to England. And Paradiso? You're a resort hotel that, at best, occupies a few square miles. Even if you went full-on Disneyworld you wouldn't fill out England in a thousand years, either.
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Date Posted: Sep 8, 2023 @ 10:36am
Posts: 75