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Since that wasn't an option I expected some kind of counter proposal by the ship's captain but nope, they simply go along with whatever you choose. I really wish there was another choice.
I completed it but it was decidedly unmemorable. They could have at least given us a swanky hotel room for a couple of nights!
I'm sure somebody will be along to suggest it was a commentary on some corporate evil we all live with, doesn't make it satisfactory though.
The settlers claim to the planet is as strong as if I'd say Mars belongs only to me and no one else.
I do think i'd cool if there were some alternatives in resolving this quest, like persuading the board to share half and half of the planet or actually finding the settlers another planet and helping them set up there.
It really feels like Starfield would rather be doing anything else than telling a story. : \
Typical clumsy shoehorn of real-world politics (immigration) into the game.
I literally went to Homestead hoping there was some kind of hidden museum piece that would confirm/deny the land claim.
Nope!
Make them indentured servants, let them settle illegally, pay to make it somebody else's problem, or destroy them.
Bad writing is bad
After creating such detailed locations like the hotel and ship in this one, it just seems hard to believe that they couldn't create a more satisfying end to the quest line.
Yeah there is a records room on the ship, I scoured it thinking it was apart of the quest and I could find some part of the old records with their claim, I couldn't believe these options were the only ones available. Dumb quest.
Bit of a twist on the old New Reno, Redding and NCR questline from Fallout 2.
No though... That is beyond Bethesdas writing team.