Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you find some old books, they tell tales of the old cities of earth, and make a marker for you to visit.
Like, "dub of chinese movies in the 70s" - bad
So bad that I stopped using the German version at all. Something I usually never do.
That the Earth is a wasteland is fine by me.
Its just boring that said wasteland looks so samey.
Other planets or desolate moons have more variety.
I am very pleased with the AI so far.
Just an hour ago I stormed a facility and the guard who saw me chose to run straight to his allies, who wouldn't have seen or heard the firefight otherwise, instead of fighting me on his own.
I would have wished that Red Dead Redemption 2 NPCs were be so clever.
The way we transition from one place to the other is indeed not very immersive.
I wouldn't want a NMS approach, since that only works because NMS planets and spaceships have very unrealistic properties and no proper orbital physics going on in the first place.
But I think there should be more incentive to actually.......fly.
We fly to a planet in a cutscene and when the cutscene is over we are already at the trigger point for the next cutscene.
Most of the orbital physics in Starfield works. Its sad that we can't do anything with it.
I think we should have some kind of "cruise speed" that allows us to travel distances manually in a meaningful way.
I don't really understand the "weight problem".
For me its working as intended.
I would however add another point to the list.
Prices for sold ships are too low.
If I want to upgrade the worst reactor in the game to the second worst I pay 10,000 bucks. Yet, when I sell an entire huge ship I found around Neptune the entire thing is worth 3,000 bucks, adjusted for registration fee.
As a result I just leave looted ships standing around or destroy them, because selling them is a waste of time.
Thats not how it should be.
Go in the lift behind reception and go down to the flight simulator room, first time you'll have to walk through the museum, in there it gives you all the lore why earth is the way it is.
or something and it lost its magentic field, and the athmosphere evaporated. Its like with mars it used to be a water planet like earth but then it lost its atmopshere and solar winds turned it into a desert.
Ps - Your the first other Ice Cream I met <3
stawberry ice it is ;-)
but back to the topic. even if earth has lost its field some things doesnt match up.
i mean ruins/buildings woudnt just start to totally dinintegrate. also when scanning earth it is if i recall correctly marked as cold while literally the entire planet is a giant sahara.
The magneto sphere collapsed actually, which reversed the poles and exposed the planet to solar winds. Anyone ever seen the CORE? Remember that scene where they held the apple up to an aerosol can and a lighter? That's what happens on a WIDE scale, on a low scale, we are exposed to more radiation thus higher cancer rates/dying vegetation etc. So which do you think happened?
You.. you do know that Desert ≠ hot, right?