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The only faults I see here are Bethesda not setting expectations correctly; the UI; and space combat. The quests are great, the universe is huge, there's a lot of variety for decent RPG FPS gameplay, and they somehow managed to retain the sandbox feel where you can go almost anywhere if you really insist.
I think some of you people just complain for the sake of complaining
As usual combat and skill progression have been further refined from the bethesda formula making them feel better than previous bethesda games. Of course it is understood this is not the strong point of any bethesda game and better does not mean this is a great combat game, but it gets the job done, removes the rough spots from previous titles so its easier to get into the real meat of the bethesda genre - immersion.
Thomas the train as a spaceship
10/10
Some more manageble cargo interface would be nice. Also, constant spamming of misc object in cargo each time you fiddle with your ship design is very annoying.
They really need an option to reset modules to default decor items placement.
No travel by yourself into space , it's stick to minimum: some generic bang bang battle with some other ships and thats it.
No take off nor landing , no freedom , it's just a newer fallout 4 with updated graphics and with minimal fun , same gameplay for 20 years between 2 loading screen .It has nothing to do with a modern space game .
God knows how much i dislike No Man's Sky , but it does everything way better than this game.
Big failure and huge disappointment.
Todd Howard is nowhere near a Miyamoto or a Miyazaki . He should leave his chair at Microsoft
Uh okay. I mean, if you think starbucks is the "pinnacle" of coffee and that Friends was the "pinnacle" of television.
You really need to get out more man.
It could have been for sure but like always Bethesda butchered game design at its core. Maybe with ES series i didn't mind as much because i love "D&D themed" games, but when that is out of the picture, all bugs and butchered mechanics became much more obvious.
UI/UX - 0/10. It is an abomination. Maybe for simple play-trough it could be enough but when you want to manage inventory/cargo/outpost it becomes unberable.
When i go into a map, why the hell i have to go trough three different additional screens to exit?
"E" is "accept" almost everywhere, but not in transfer container (thats "r") and not in map (thats "X),
In menus, half of the time, mouse click doesn't do sh*t. I can see that game registered it because there is "key legend" which flashes when i click, but have to click two, three times before it do what it supposed to.
Narration wise - 5/10 - linear storytelling is definitively a plus for this one. But they managed to butcher it as well. Most characters are annoying witch influences world building a lot. Faction quest were entertaining at first but further in to them, "plot hole alarm" was ringing endlessly. So many contradictions which crumbles any attempt of genuine world building.
I don't know if this was my luck or if this was scripted but 1st mob i encounter in this game was lvl 10 terramorph :O Brought this mother*****r after 2nd try. It was my one and only death in this game.
After that, all talking how dangerous they are was just silly for me.
I'm not saying that it should be dark souls style, but come one.
Combat - 4/10 - meh... there is definitively something Artificial about it but it is not Inteligence. 0G combat was something innovative though. Very easy/casual. Difficulty lvl changes only how many bullets you have to send. It doesn't change much.
Outpost - 1/10 - another abomination. Another part of painful UI. "Move mouse forward/backward to zoom in/out" - haven't they heard about mouse scroll?!
Cargo Link is messed up. Its builtin inboud/outbound containers leaks items one to another witch block whole delivery system.
"Wait" works globally for everything beside Cargo link.
Its unplayable at this point.
Exploration - 4/10 - I was enjoying it for a while until i realized how outposts are bugged after which instead of rewarding experience it became a frustration.
Performance - oh boy... where do i begin? :D Sometimes it was so poor that i wanted to lower resolution... BUT YOU CANT! :D I will not change windows resolution every-time i want to launch SF. I stuck at 4K. Maybe FSR will help?.... 10% WORSE frame rate with FRS2 ON.
Within small locations a got almost 60FPS but it drops when a lot is happening. Outside is mostly 45FPS but if things get busy it can drop to 30FPS, once even low 20s.
All setting set to HIGH, V-SYNC OFF because both TV and GPU can utilize freesync and thankfully at least that works.
Setting all to "LOW" improves fps by 10% which isn't much in this range
RTX 3090, 64GB Ram, Dual Xeon E5-2690 v4 28 core/56 threads.
Hardware bottleneck is GPU, but most of poor performance comes from bethesda engine.
MASTERPIECE ROTFLMAO