Starfield

Starfield

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Is outpost building worth?
How creative can you be? I want to build a big cool base, but i am worried it will be very limiting. All i have is pre built rooms. Do i get more building recipes as i progress the perks?
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Showing 1-8 of 8 comments
Quill Sep 7, 2023 @ 1:15pm 
It's a massive improvement from the Settlement system (also helps there's no annoyance sending you all over the wasteland)

You can set up whole trade networks between your outposts and automated assembly

I recommend making an Outpost that mines Iron and Copper first as that's the most needed items you'll need for general Outpost construction
Protoz Sep 7, 2023 @ 1:18pm 
Theres no gameplay reason to do them. They are a red herring to fool people into thinking they are useful, while clogging up your inventory with worthless raw metals/resources.

All research required items can be bought from one of the first vendors in Atlantis.
arti_llery Sep 7, 2023 @ 1:24pm 
From what I've heard, they're a decent way to make credits.

Look for the rarer materials to mine.

Still working on getting mine set up, for mining that is. Might make a home base later on.
morph113 Sep 7, 2023 @ 1:27pm 
They can be useful for various reasons. Besides of course the roleplaying element and pure joy of building outposts and resource generation and automated crafting and setting up resource transfer between outposts.

You can also use a main outpost as storage facility so you can unload all the crap from your ships inventory which may be of particular interest if you want to fly smaller ships with less cargo space, but want to keep your resources somewhere. I currently have over 4000 "mass" (whatever unit the game uses) worth of resources stored in my base. Allows me to keep flying a smaller more agile ship with less cargo space, rather than a huge hauler.
Last edited by morph113; Sep 7, 2023 @ 1:29pm
Torpex Sep 7, 2023 @ 1:28pm 
Best home base ATM is your ship.

Outpost system right now is barebones, but foundation is good and there is a possibility that they will improve it.

There is no reason to mine either, basic components are affordable. Buying them is much faster and hassle free than running around with a cutter.
Last edited by Torpex; Sep 7, 2023 @ 1:29pm
SystemError X Sep 7, 2023 @ 1:30pm 
I'm comparing it to fallout 4. I have alot of hours into Starfield base building and ship building. It's fun but frustrating. I think fallout 4 gives you more creative options with the destroyed look. Also, you can place everything wall by wall in fallout 4. In this You just place down the habitat. It kinda reminds me of a motherbase look form Metal gear 5.

You do get more buildings as you research them in the research terminal and with the proper perks.

The manufacturing is really cool but the supply lines are what I find frustrating. It's not like fallout 4 where you just send the cow and everything is ready for you to build at your next outpost. You have to set up cargo links and have everything organized the way you want it sent. Example, if you have an Aluminum producing base your going to have to organize your harvester to the outgoing box and then configure it to where you want it to go next. I find it easier to create a cental base and dump all your resources in. Like creating a massive distribution center. This is just the tip of the iceberg.

You will be fast traveling around to vendors alot to pick up random resources. Which can also get kinda annoying. Small tip, create an iron and aluminum base first.

TLDR
Pure creativity, I think fallout 4 is better. For creating a manufacturing empire then I believe Starfield is better. Despite what I said. I've had a lot of fun and have spent more time with building outpost and ships than i probably should have.
Last edited by SystemError X; Sep 7, 2023 @ 1:33pm
Dark Phoenix Sep 7, 2023 @ 1:32pm 
Originally posted by SystemError X:
I'm comparing it to fallout 4. I have about 10 hours into Starfield base building. It's fun but frustrating. I think fallout 4 gives you more creative options with the destroyed look. Also, you can place everything wall by wall in fallout 4. In this You just place down the habitat. It kinda reminds me of a motherbase look form Metal gear 5.

You do get more buildings as you research them in the research terminal and with the proper perks.

The manufacturing is really cool but the supply lines are what I find frustrating. It's not like fallout 4 where you just send the cow and everything is ready for you to build at your next outpost. You have to set up cargo links and have everything organized the way you want it sent. Example, if you have an Aluminum producing base your going to have to organize your harvester to the outgoing box and then configure it to where you want it to go next. I find it easier to create a cental base and dump all your resources in. This is just the tip of the iceberg.

You will be fast traveling around to vendors alot to pick up random resources. Which can also get kinda annoying. Small tip, create an iron and aluminum base first.

TLDR
Pure creativity, I think fallout 4 is better. For creating a manufacturing empire then I believe Starfield is better. Despite what I said. I've had a lot of fun and have spent more time with building outpost and ships than i probably should have.


I def agree there needs to be more creative options...even things like bigger doors and habs, concrete platforms and walkways, so you can recreate some of the factories you come across. Its fun, but at the moment the outposts feel very functional, rather than creative.
SystemError X Sep 7, 2023 @ 1:38pm 
Originally posted by Dark Phoenix:

I def agree there needs to be more creative options...even things like bigger doors and habs, concrete platforms and walkways, so you can recreate some of the factories you come across. Its fun, but at the moment the outposts feel very functional, rather than creative.

I would love to have Concrete platforms. just to be able to change the way the ground looks. Give it that true Industrial/ established look.
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Date Posted: Sep 7, 2023 @ 1:12pm
Posts: 8