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You murder as much 'citizen' as you want and loot credits off of them, they are infinite in supply. Your bounty on the other hand isn't infinite.
Oblivion basically had the most advanced TES AI to date, it was so good that important NPC's could literally be found dead thanks to their subroutines, the randomness to their schedules literally meant that an NPC going about his business might get randomly killed whilst finding food etc.
They heavily locked down what the AI could do after Oblivion due to the fact that hungry AI would often steal food and then get killed by guards as they have no way of paying bounty.
And zpc is spot on about the citizens. I turned crowd levels to low just so I didn't have to dodge all of them constantly. Still there, but way fewer in number.
Yes it's been downhill since Oblivion. And even Oblivion's final release had to tone some of the Radiant AI down because they would occasionally ruin everything, kill entire towns, steal all the items from shops, etc. But even just the concept of Radiant AI seems to be gone from modern Bethesda games. They're just right back to being Morrowind sign posts
I think those were all fixable problems, tbh.
True, enemy AI seems better but unfortunately 1/2 of them glitch out or get stuck in walls and railings.
Gothic had more advanced AI lol
Some of the AI issues are b/c they need to direct the story. So they don't let you kill certain NPCs and nothing you do illegal will cause them to leave b/c if they did you would be stuck and unable to proceed in the game. Other games have taken a different approach and let you kill quest givers and then you auto fail that quest. Outer Worlds did this quite a lot. I think you could only kill side quest givers and not main quest givers.
Yeah, honestly I wish they'd kept most of the systems. Skyrim still uses the same Radiant AI found in Oblivion but rather than fixing its flaws they went the opposite direction and simplified what they could do. Kind of a shame really.
I'm guessing its just due to the fact that with it being more advanced there's more interconnected layers that has to be bug-tested and fixed; but still...
X4 kind of has this same issue with respect to NPCs and the world. Not in the same way but sort of. The economy is 100% real and anything can affect it. So at times it begins to stagnate b/c faction A wants to hoard a material that is needed. And then b/c of this B hoards it b/c the prices go up. But then what happens is unless you can build a factory that produces that material or component you are stuck. Or you wait till they release it for sale or something gets destroyed that needs a lot of it and things start to work again. But b/c it is 100% emergent economy it doesn't exactly function as you would think all the time. It is very slow and once it stagnates it is hard to pinpoint where and why and then fixing it is a completely different issue.