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I know it's coming.
And that's fine. My point was its not really fair to compare a randomized zone a la Minecraft or No Mans Sky etc to Skyrim.
Not to mention that BGS also already said they made the occurrence of 'finding something cool" when walking about on planet surfaces with intentionally higher distances between them than they did for a game like Skyrim. To give it a specific feeling of more vastness and emptiness of space (or something like that).
POI placement and how far apart they are is a very intentional part of game design, regardless of whether the POI's are being procedurally generated or everything is hand-crafted. Developers are very intentional about placement, density, distance between, etc. regardless of which method is being used.
There's a pretty cool video on youtube that talks about this and how it was applied in the world design of Hogwart's legacy, with different areas having very different placement distance and density, to evoke different 'feelings' in the player, depending on where they are in that world.
It's an interesting video and it shows how the placement of things of interest in Hogwart's Legacy is quite mathematical in its layout.
It's like saying the Sahara Desert is larger than New York City. While true, it doesn't speak for the density of its contents.
Love it or hate it, they did it with intent, for reasons they considered good.
To have the ability to save potentially 4,000 Skyrim sized maps as data files with these Landing Zones is a real advance compared to 12 years ago, with just one map that size in Skyrim. What they can do with future games is probably going to be incredible.