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If you have enough reactors you can just ignore the system altogether and have everything maxed out.
max power you can probs get is 40 while you have 6x12 blocks to distribute it. You can budget your ship to be able to have all but grav on full power but thats not as effective when dealing with certain double your lvl pois.
Wasn't aware you could have more than one reactor! I'll have to give that a shot.
Since you can only have 3 weapon groups (buttons) on your ship at one time (to my knowledge anyway) am I correct in understanding that you're saying of your 7 beams you have 3 top tier of them in one group and then 4 lower tier in another group?
Or are you saying that you have 7 beams (3 top / 4 lower) and have them all bound to one weapon group (button)? If so... how?
Ha ha. No worries. I mostly type to get the thoughts out of my head to maintain my sanity. If anyone reads or skips it isn't really an issue to me.
I appreciate the tips on how to abuse the carry weight mechanics though. I may have to check that out just to make looting a place after clearing it out less of a hassle.
So you hold ALT and press up that puts 50% to engines, 25% to weapon and shields. If you press it again it does 75% to engines, 12.5% to weapon and shields. ALT and Left would do the same thing but for weapons, ALT and right would do the same thing but for shields. ALT and down would reset them all to 33.3% (repeating of course)
Get rid of the warp drive power management. Just make it quick while out of combat (in-universe explanation is that it automatically pulls power from all the other systems) and have a set amount of time while in combat. Make the player dodge or put power in shields until the drive spools up.
Oh a trade off system, like diverting power from engines to shields and such. It would accomplish the same things the game already does without all the fiddly stuff. I like that idea.
I can agree a good bit with both of these. it does fill like complexity for complexities sake instead of actually adding much to the game. In Elite Dangerous it made a lot of sense since that was a simulator game.
Personally, I kinda just wish Starfield have space combat that was more naval like Rebel Galaxy. Rebel Galaxy had great gameplay mechanics for its space combat. it was quick and fun, but had some depth to it. I was really hoping there would have been a Rebel Galaxy 2 that would have further expanded on those mechanics. *I know Rebel Galaxy Outlaw exists but that's not using the naval combat method with larger ships. its like old Wing Commander and focuses on small ships and dogfights.
Yeah I definitely think Starfield's bigger ships would fit better for "Frigate vs Frigate" combat instead of "frigates pretending they're fighters". If they wanted to be extra cool they'd let you launch drones too that you could manually control without worrying about dying.