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Let me help you:
-Mission started, went to go outside *Loading Screen*
-Ran through borderline empty city to get on my ship *Loading Screen*
-went to the pilot seat *Loading Screen*
- Pressed "E" to lock on *Loading Screen*
******"Mission started" open map, select system and warp directly to it.
-Was now at planet I needed to be at, Pressed "E" then "R" *Loading Screen*
-Now on planet, walked about 15 steps to an entrance *Loading Screen*
-walked down a hallway to talk to someone for about 30 seconds,
*this checks out and is how it is.
*******Now i needed to leave the building *Loading Screen********
(No no no stoppppp once again just open the map and you can select the planet right from the screen AND if it is a planet that you have already landed on the surface before you can go to "land" and just be on the planet.
- I think you get the point.
I literally eliminated like 75% of your screens.. do better.
"No no no you don't understand, just teleport to the other planet. You don't have to interface with 70% of the things you'd expect to use in space to get around."
This is why this game feels so boring. The one thing that had to be fun was the space travel and even that is made to be boring. Either you watch some cutscenes and desperately try to pretend what you're 'traversing' has any real scale, or you teleport around like some omnipotent god in human form unbound by the laws of matter to your next local fishbowl full of 'Artificial' NPC's.
I have 1k hours in SC, ED and NMS and I mean it's whatever I did not buy this game because I thought it was going to be a space sim or hoped it would be like those. Skyrim and Fallout both have fast travel with loading screens and everyone wants to act like they just don't exists lol.
Those games are also not comparable to Starfield because they both are composed of a large open world connecting those points of interest that can be traversed ON FOOT.
Starfield, even in your ship, cannot. Not even on a single planet, or within a solar system. Absolutely, completely, unjustifiably lazy.
No Mans Sky managed it with a tiny team and the weight of every gamer's eyeballs on their back and even then had a functioning surface to space flight system on launch.
Bethesda is a massive company with ridiculous resources at their disposal, and yet this was a total wash.
Sadly 99% of people have no idea WTF are even talking about comparing games. You don't even understand the meaning of "procedurally generated universe" and "manually crafted randomly generated areas".
NMS size in 12Gb. Does it even mean anything to you? I guess no, because it's not even universe or world. Everything is procedurally generating right in front of your nose while you're moving. On release there was a dozen of handmade tiny buildings buildings that were procedurally generated during your planetary flights or after you scanned planet for specific location (ship, outpost, factory etc.). That's why NMS world is seamless.
In SF after your landing, zones are RANDOMLY generating around your ship with 3 to 30+ massive handmade POIs filled with hundreds of interior and lootable items and tons of enemies.
And yes, this is not an excuse to old outdated engine, because even 2005 World of Warcraft is the biggest seamless world out there until now. BGS could make invisible quick loading zones/areas, because loading every tiny shop in city is extremely frustrating and annoying.
It's because they designed the game for the lowest common denominator consoles. Consoles can only load about 2 rice grains worth of content at a time before they run out of gas, so to speak. So.. loading screen. Load more content separately. Loading screen. Load more content separately. Rinse repeat.. ad nauseum
That was 1999 and more or less a result of not having enough ram.
To see this once again in a 2023 game is quiet annoying.
Even worse: In half life something happened between loading screens, in starfield you just walk over a map.
Trying to have fun and advance a quest? If it has you going to another planet you'll experience 6 loading screen for 4 line of dialog and 5min of combat