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https://www.dexerto.com/tech/how-to-add-dlss-to-starfield-on-pc-step-by-step-mod-guide-2274531/
The only thing I haven't achieved yet is to change the Render resolution. At the moment I am stuck at 50% which seems rather low.
It says you can but then doesn't say how.
If you want the game to really perform, it has to be installed on a motherboard mounted SSD in order to negate the bandwidth hit from going through a cable interface. That is what Bethesda REALLY meant when saying 'SSD' as the target for installation.
Other than getting a DLSS mod nothing you can do but wait for a performance patch or new drivers from Nvidia.
Unbelievable that you need to do this for them, FOR FREE. Why is FSR such hot trash compared to DLSS?
Yea it's on a NVME on the mobo. It's one of the faster ones too...
i9-13900k
64GB DDR5 RAM
RTX 2080 Super
2560x1440 - 165Hz
Stable 60+ fps in smaller interiors, 50-60 in large interiors depending on where I look and 30-40 in New Atlantis. Frames outside depends on world but are between 40-60+.
Settings maxed out, except shadows. 75% render scale with DLSS bridge.
Software driven (FSR) vs. Hardware driven (DLSS).
FSR isn't so bad but it does have some artefacts in the game. These were pointed out by another players. Some flickering in mid-field lines. DLSS cures that, but as I said, at the moment I am stuck at 50% so the quality is a bit lacking.
if you're tweaking ini to get ultra widescreen, then 50% resolution scale
with dlss mod it should be ok
I don't understand what the 50 percent res scale does. Meaning you run the game half res? Where are you getting the DLSS mod? Is it the one that costs money? Isn't it DLSS 3.0? Which isn't compatible with a 3090?
Yeah that is what the res scaling does. 50% would be running at 2560x720 on a 5120x1440 UW display and then upscaling that to native.
res scaling is literally a slider in your display options
If I am using the gamepass version will it work?