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How did no one catch that in the testing process... it's mind blowing
I could land at any pirate base and walk straight up to the loot box and leave.
I remember doing one of the GalBank quests and I had to get money from some CEO.
CEO was being held by pirates, but since I was still infiltrating them, I could just go up to the NPC, and she thought I had saved her... Gave me the money and sat back down with the kidnappers.
1/10
It's a feature. While she was thankful you made the journey, the Stockholm syndrome had set in and she decided to remain. Mark my words, easier for them to change the dialogue than fix the issue entirely.
How is it fixed if you join the Crimson fleet. half the enemies are pirates and if you kill them, your bounty with the fleet can rise very rapidly. first kill on a planet/base is an automatic 15k bounty.
The first kill costs 15,000, but once you kill the last witnesses, the automatic 15,000 is removed again.
I saw this a lot in my first NG+ run when I played a villain and always shot down UC and Freestar ships straight away.
But still, I got my bounty to a whopping 4,131,514 on UC and 3,838,507 on Freestar