Starfield

Starfield

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Cas Sep 6, 2023 @ 1:38am
Anyone found a way to control ladder and doorway placement in shipbuilder?
I've been starting to get into the shipbuilder and make a pretty large ship with quite a lot of interior space.
I'm struggling with ladders and doorways - the game seems to stick them wherever it wants and I keep ending up with pretty crazy paths to get to modules that are right next to each other but have no connector.

I tried using companionways as corridors and even that ended up with walls in weird places blocking off modules and needing me to go up and down decks to get to rooms next to each other.

I'm sure modders will be making some cool habs for us to use but is there any way people have found to control doorway/ladder placement at all as it's making it very difficult to build cool ships at the moment.
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Showing 1-4 of 4 comments
Volknochi Sep 8, 2023 @ 10:06am 
It's been a couple days since you asked about this, so I don't know if you ended up finding an answer but, just in case, I found a Reddit post that seems to have provided some insight into the asinine way the game does doors and ladders:
https://www.reddit.com/r/Starfield/comments/16acf9z/psa_the_game_likes_putting_ladders_in/

And, this is the thread one of the commenters (Shredda_Cheese) talked about in regards to testing their theory out:
https://www.reddit.com/r/Starfield/comments/16bpg8q/a_hypothesis_on_ship_building_and_its_door/

For those who have short attention-spans and don't want to bother reading a bit: the automatic doorway/ladder placement is sporadic and there is no real way to control it. The way Bethesda did it is moronic and further shows a lack of QoL improvements.
Last edited by Volknochi; Sep 8, 2023 @ 10:20am
Cas Sep 8, 2023 @ 2:22pm 
Thanks for the answer, it’s something I’ll have to see if they patch or more likely people will fix through mods.

Definitely feels like interiors on ships were not tested much or thought about both from the crazy door and ladder situation and the lack of corridor and stair modules!
HelsDottir Sep 8, 2023 @ 2:34pm 
They don't want you to wander around in your ship, some of the npc ships I've boarded are borderline mazes. Just press X and go straight to the cockpit, so long as the ships look good on the outside who gives a flying fig if they are functional on the inside. Anyone would think this was an RPG not a looter shooter.
Nox Sep 8, 2023 @ 2:36pm 
Not yet and worse mine is crapping out now that my ship is bigger.

How I control door placement is I place my modules in ways that prevent any placement I don't want. It ends up spacing things out a bit, but it works - until it doesn't and my ship doesn't spawn an exterior or is rotated wrong on the dock base or ... bethesda stuff
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Showing 1-4 of 4 comments
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Date Posted: Sep 6, 2023 @ 1:38am
Posts: 4