Starfield

Starfield

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Scoob Sep 5, 2023 @ 12:14pm
Do we HAVE to fly a captured ship to keep it?
Hey all,

I captured a ship and, this time, I was able to Pilot it (last time my Pilot level was too low).

While sat in the Pilot's seat of the captured ship, I got the tooltip saying if I made a jump or landed this ship would become my new Home ship. I don't want that. I'd examined the ship - now showing TWO ships belonging to me - and it had a little less storage, so I'll just likely sell this one.

Anyway, I moved back to the Frontier and...lost ownership of the fresh capture! It no longer shows on my list of ships. I did wonder if I had to sent a crew member over to fly it for me, but I see no way to do that.

Basically, capturing ships is great, but I just want to send it somewhere, not fly it myself. Perhaps I'm missing something, but it looks like this feature is somewhat incomplete currently.

I'm sure there are people who are more experienced with ship capture that can help me out. I'm just playing on a friend's PC currently, don't own the game yet - waiting for some updates. Glad my mate is a Guinea pig here lol.
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Showing 1-15 of 55 comments
EricHVela Sep 5, 2023 @ 12:17pm 
Switching home ships is easy, but I see your point.

You won't lose your home ship by landing the captured one somewhere but you'll have to switch back to the home ship you want, but you can't sell it unless you "register" it which costs credits. I registered a ship to sell only to find that it sold less than the registration cost. :(
Last edited by EricHVela; Sep 5, 2023 @ 12:19pm
Espio0 Sep 5, 2023 @ 12:18pm 
when i capture a ship, i just hop back to the nearest spaceport, and then talk to the technicians.

when you go to the menu that allows you to edit your ship/select your ship, you can choose your "home" ship.

newly captured ships need to be registered aswel before you can edit them, there's a prompt for it when the ship is selected and it costs credits.
Scoob Sep 5, 2023 @ 12:21pm 
Thanks. I was sorta hoping that I might be able to strip this ship for parts (for example).

This feature really does seem woefully underdeveloped currently. I did find the assign crew screen - only available once I sat in the Pilot's seat - but I can only assign crew to landed ships. This is really silly!

I'd hoped to be able to send crew to it, and have it fly with me and help me out. That'd be cool, wouldn't it? *sigh*

Regardless, as soon as I leave the captured ship without jumping anyway / landing, it stops being mine again. Even when I'm on it, I cannot access its cargo, like I can with the starting ship.

Glad I'm waiting to buy, game is not ready.
Scoob Sep 5, 2023 @ 12:30pm 
Heh, well, I landed the ship and registered it for a little over 8k. Thought that was CHEAP considering this ship - based on its specs - would be AT LEAST 70k. It's value? Just shy of 10k. That is quite frankly ridiculous!

Even if I don't have the "right perks" to be able to get better prices, this is just insane. What a waste of time capturing this ship was. is there anything I can do with it? I note all my cargo transferred over, so I cannot even use it to store stuff.

Is it 2017 or something and this is really early access? Lol.
Razumen Sep 8, 2023 @ 5:17am 
They priced it like that to prevent people from just capturing ships and selling them, making huge amounts of money for little effort. Frankly I don't like it, BUT capturing ships is way too easy, so it makes sense balance wise.

What I hope they (or more likely a modder) do, is to make capturing ships MUCH harder, but also much more worth it. Right now it's ridiculous that you can just run past a group of pirates that landed and board their ship right away. Just getting onto the ship should require a key help by one of the pirates.
Scoob Sep 8, 2023 @ 12:17pm 
It's a funny balance choice. They've made an activity certainly fun, but a little too easy (a design flaw) so they "balance" it by massively reducing the potential money reward. I wonder how they could balance it so there's no need for an artificial nerf on ship sale prices? Not a game designer myself, but I understand that Bethesda have at least some experience in this field... :)

I do hope we see lots of updates, tweaks and additional / more padded out content from Bethesda over the next few weeks and months. Modders, well, we can pretty much guarantee they're going to bring us some amazing things. While I've not used it yet myself - not my PC, not my copy of the game - I notice there's a SFUI mod that makes the inventory UI MUCH better, just like for Fallout 4 and Skyrim before it.

You know, sometimes it's like Bethesda deliberately leaves obvious flaws in their games to encourage the modding community to engage...
StormhawkV Sep 8, 2023 @ 12:20pm 
You don't make money with the ships themselves but the loot they carry.
Mad Max Sep 8, 2023 @ 12:22pm 
Originally posted by EricHVela:
Switching home ships is easy, but I see your point.

You won't lose your home ship by landing the captured one somewhere but you'll have to switch back to the home ship you want, but you can't sell it unless you "register" it which costs credits. I registered a ship to sell only to find that it sold less than the registration cost. :(

The registration cost will always be less than the sale price, but it's usually close enough you will prob only make like 1,000 credit profit from each ship.
Razumen Sep 9, 2023 @ 5:26am 
Here's an idea, as an alternative to registering the ship, which would be more for when you actually want to keep it, you can take it to a black market scrapper, you'll get a higher payout in credits (nothing crazy) but ALSO can salvage a few parts that you can use on other ships. This could be random or maybe you can choose which ones you prefer beforehand.
Kaleckton Sep 9, 2023 @ 1:43pm 
Originally posted by Razumen:
Here's an idea, as an alternative to registering the ship, which would be more for when you actually want to keep it, you can take it to a black market scrapper, you'll get a higher payout in credits (nothing crazy) but ALSO can salvage a few parts that you can use on other ships. This could be random or maybe you can choose which ones you prefer beforehand.

Personally, I wish the game engine would allow Hardspace shipbreaker level of breaking stuff down. As it would most likely be the only way to really destroy all serial numbers all the parts on a spaceship would have, and than you could use all the parts to make new ships that overall be weaker than a single ship, and the technology on it would be weaker or older than some of the top of the line you could buy from the manufacturer. But the benefit would be overall you could make new ships cheaper than buying new ships. And while weapons on it be weaker you could offset that with buying a new one or finding a rare one on a stolen ship. And it will be balanced as if you don't break the ship down yourself you have to hire someone to do it which changes depending on how much of the ship is left and number of vital components left. You would also receive less salvage material than doing it yourself. I can wish but I don't think the engine can even come close to handling that
Asmosis Sep 9, 2023 @ 3:15pm 
Not sure if its a bug or not, but the first 2 ships i captured my Frontier stayed put so i could simply go back to it. First time on a planet, second time in space.

This was before i allocated any crew to the Frontier, so possibly it wont depart if you have no crew? either that or its a bug, because i did get the warning the Frontier would take off.

Since then though, making a new one my homeship causes the Frontier to fly away which makes it not worth the time to sell a ship given how little you get for it after registration. Good if you want a new chassis to modify though.
Last edited by Asmosis; Sep 9, 2023 @ 3:16pm
Flip Sep 9, 2023 @ 3:22pm 
Here is a tip if you want to save time and avoid the dissapearing ship bug.

Once you board a ship, go to controls and make your home ship. Then just waltz back over to your original ship (may need to re-dock), sit at the controls and make it your home ship. The ship you just captured will then automatically fly back to port (any port you land at, it will be available in your ship garage) and you will not get the dissapearing ship bug!
ZombieHunter Sep 9, 2023 @ 3:23pm 
Even if you do not register it, it will be flyable even if you switch home ships. I don't know what happens in you die in it. I suspect it acts the same as any other home ship. The register function only allows you to then sell it or modify it. It has nothing to do with whether you can fly it or keep it.

As for ships:

You can break the stolen ships down. Then build a crappy bare bones one with the components you sold from the original. Then sell the ship. I tried to completely part a ship out and then sell the 'slot' but it won't let you exit the builder. So you have to build a crappy ship that meets the requirements of the builder and you use the components you sold from the original. Then you get the credits for the ship parts you sold but did not use and you get the credits for selling the ship.
Last edited by ZombieHunter; Sep 9, 2023 @ 3:25pm
Ihateeverybody Sep 9, 2023 @ 3:28pm 
Originally posted by StormhawkV:
You don't make money with the ships themselves but the loot they carry.

And to be honest, the value of the ship is the same as the value of the loot, with no perks in selling or whatever governs it you are lucky if you clear 10% selling.

I wonder if you perked up you would get better prices. Likely still won't make more than 50%.
Razumen Sep 9, 2023 @ 4:22pm 
Originally posted by ZombieHunter:
You can break the stolen ships down. Then build a crappy bare bones one with the components you sold from the original. Then sell the ship. I tried to completely part a ship out and then sell the 'slot' but it won't let you exit the builder. So you have to build a crappy ship that meets the requirements of the builder and you use the components you sold from the original. Then you get the credits for the ship parts you sold but did not use and you get the credits for selling the ship.

I doubt that is worth the time, the money you get back from scrapped parts is at the same percentage, and you're not going to get the same back from selling a small crappy ship, because it'll be worth less. So in all likelihood, you get the same amount of money.
Last edited by Razumen; Sep 9, 2023 @ 4:22pm
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Date Posted: Sep 5, 2023 @ 12:14pm
Posts: 55