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You won't lose your home ship by landing the captured one somewhere but you'll have to switch back to the home ship you want, but you can't sell it unless you "register" it which costs credits. I registered a ship to sell only to find that it sold less than the registration cost. :(
when you go to the menu that allows you to edit your ship/select your ship, you can choose your "home" ship.
newly captured ships need to be registered aswel before you can edit them, there's a prompt for it when the ship is selected and it costs credits.
This feature really does seem woefully underdeveloped currently. I did find the assign crew screen - only available once I sat in the Pilot's seat - but I can only assign crew to landed ships. This is really silly!
I'd hoped to be able to send crew to it, and have it fly with me and help me out. That'd be cool, wouldn't it? *sigh*
Regardless, as soon as I leave the captured ship without jumping anyway / landing, it stops being mine again. Even when I'm on it, I cannot access its cargo, like I can with the starting ship.
Glad I'm waiting to buy, game is not ready.
Even if I don't have the "right perks" to be able to get better prices, this is just insane. What a waste of time capturing this ship was. is there anything I can do with it? I note all my cargo transferred over, so I cannot even use it to store stuff.
Is it 2017 or something and this is really early access? Lol.
What I hope they (or more likely a modder) do, is to make capturing ships MUCH harder, but also much more worth it. Right now it's ridiculous that you can just run past a group of pirates that landed and board their ship right away. Just getting onto the ship should require a key help by one of the pirates.
I do hope we see lots of updates, tweaks and additional / more padded out content from Bethesda over the next few weeks and months. Modders, well, we can pretty much guarantee they're going to bring us some amazing things. While I've not used it yet myself - not my PC, not my copy of the game - I notice there's a SFUI mod that makes the inventory UI MUCH better, just like for Fallout 4 and Skyrim before it.
You know, sometimes it's like Bethesda deliberately leaves obvious flaws in their games to encourage the modding community to engage...
The registration cost will always be less than the sale price, but it's usually close enough you will prob only make like 1,000 credit profit from each ship.
Personally, I wish the game engine would allow Hardspace shipbreaker level of breaking stuff down. As it would most likely be the only way to really destroy all serial numbers all the parts on a spaceship would have, and than you could use all the parts to make new ships that overall be weaker than a single ship, and the technology on it would be weaker or older than some of the top of the line you could buy from the manufacturer. But the benefit would be overall you could make new ships cheaper than buying new ships. And while weapons on it be weaker you could offset that with buying a new one or finding a rare one on a stolen ship. And it will be balanced as if you don't break the ship down yourself you have to hire someone to do it which changes depending on how much of the ship is left and number of vital components left. You would also receive less salvage material than doing it yourself. I can wish but I don't think the engine can even come close to handling that
This was before i allocated any crew to the Frontier, so possibly it wont depart if you have no crew? either that or its a bug, because i did get the warning the Frontier would take off.
Since then though, making a new one my homeship causes the Frontier to fly away which makes it not worth the time to sell a ship given how little you get for it after registration. Good if you want a new chassis to modify though.
Once you board a ship, go to controls and make your home ship. Then just waltz back over to your original ship (may need to re-dock), sit at the controls and make it your home ship. The ship you just captured will then automatically fly back to port (any port you land at, it will be available in your ship garage) and you will not get the dissapearing ship bug!
As for ships:
You can break the stolen ships down. Then build a crappy bare bones one with the components you sold from the original. Then sell the ship. I tried to completely part a ship out and then sell the 'slot' but it won't let you exit the builder. So you have to build a crappy ship that meets the requirements of the builder and you use the components you sold from the original. Then you get the credits for the ship parts you sold but did not use and you get the credits for selling the ship.
And to be honest, the value of the ship is the same as the value of the loot, with no perks in selling or whatever governs it you are lucky if you clear 10% selling.
I wonder if you perked up you would get better prices. Likely still won't make more than 50%.
I doubt that is worth the time, the money you get back from scrapped parts is at the same percentage, and you're not going to get the same back from selling a small crappy ship, because it'll be worth less. So in all likelihood, you get the same amount of money.