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If you want something closer to Freelancer, try Everspace 2.
If you want more exploration and trading, try No Man's Sky.
If you want more complex resource gathering/manufacturing/trading, try X4.
If you want space combat, try Elite Dangerous (or Chorus for more arcade-y experience).
There's plenty to choose from.
Bro be careful, you're inviting the screeching hordes...
Get ready for "THIS IS AN RPG NOT A SPACE GAME REEEEEEEEE IT DOESN'T NEED TRAVEL MECHANICS I LOVE HOLDING X TO FAST TRAVEL"
got in this game more than 20k hours. best space sim evah
A lot of people on this forum only have NMS as a reference point. So I think it's important they see some other examples.
also i ignored everything about this game until last week but i learned even then that they told the truth on the exploration a while ago so anyone going in surprised paid less attention than me which is impressive for someone also making complaints tbh because i didn't care at all lol
Freelancer has loading screen tech that actually predates than Morrowind's (loading adjacent tiles as you approach the edge and hiding it behind LOD was a Bethesda innovation), and yet the overall design of the travel & exploration leads it to not detract much from gameplay and immersion.
For instance in Elite D the game universe is immense and traversing it takes a huge amount of time. Players often just set up their cruise profile and then go do something else in RL while their ship plows forward. Do such travel mechanics add to immersion? Sure? Do they functionally add any enjoyment to the game? Debatable.
I have played MMOs in which the developers had designed maps with huge open areas that added little to actual game play as they were mostly devoid of anything of interest (rather like open space) yet they still had to be traversed over and over. Did such areas add to immersions and give the sense that the 'world' was a very large place? Sure? Did traversing these areas over and over add any game play value? Debatable. And, more often than not, the result was players wanting 'fast travel' options because once you had been there you had seen it all.
So there is a balance between travel, scale and game play value that is difficult to reach. And not everyone will be happy regardless the approach.
you're confusing trolls trying to make people mad by bringing up NMS with people not knowing what freelancer is... trust me people know that game, space game people really know that game, so everyone complaining in that way are probably doing so just to kick dirt and get replies
Lmao, I had a good chuckle seeing this and also #2 and #3. Looks like a lot of old vets are reminiscing about Freelancer and ME after playing Starfield.