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You could probably also get away with 60 to 70% render resolution with the in game FSR or the dlss mod. Personally tweaking a few of these settings, I think you can get an average of 80 to 100 plus FPS in most places on average. The games optimization is just garbage, because we should be able to run medium-high settings at Native resolution, but the game almost requires you to turn down your render resolution so much to get decent performance.
I have your exact setup, but I have a 2080 super. I get anywhere from 60 to 80 FPS with low medium settings and 55% render resolution in cities and open world instances. And I get like 100 to 120 FPS in indoor instances.
But be warned, the game has a weird crashing problem for a lot of people. That only seems to show up after 10 to 30 hours of gameplay, then it will just start crashing randomly and it doesn't matter what you try to do to fix it. Doesn't matter if you uninstall reinstall, change Graphics drivers from old to new... It's a very strange crashing bug.
Most settings are at high, except contact shadows at low, shadows at medium, film grain and motion blur completely disabled , FSR 2 with 75% resolution scaling, while hardcapping the FPS to 90 through Nvidia control panel.
The game needs more optimisation, because you will encounter indoor areas that for some reason push my 13900k hard enough to make my fans sound like jet engines while there is barely anything of note.
Graphics wise, most of the time my FPS can stay at 90, but alot of cities will easily tank it down around 60 fps, you'll notice this when you go to the MAST district in the first city you get sent to as an example.
I have noticed that areas also look like there is tons of volumetric fog, but in fact, there's no option for that at all, so it can't be disabled, and lowering volumetric lighting doesn't do much for me either.
You could give the DLSS 2 mod on nexusmods a go and see if that helps once you have played a bit on the normal settings.
Hard capping to 90 is a great idea. Very tolerable frame rate if you have a high hertz monitor.
For something like the 9700k (using slower DD4 RAM), you're likely looking at Low/Medium settings.
There's a reason why I went with AM5 over AM4 (7800x3D v 5800x3D) - higher clock speeds and much faster ram; both are things the Creation Engine loves to utilize
edit - just looked it up, 9700k platform is limited to DDR4-2666 ram and PCIe-3 nvme (direct from the Intel Spec page)
My tv has game optimizer which messing with the darkness made game look so much better. I dont pay attention to FPS but no slowdowns for me.
at 1440p ultra, i doubt that you will see much more than 40fps in some areas of Atlantis, outside of Atlantis or Akila city expect anything between 50-100fps, imho.
could be a bit worse if your cpu cant keep up, Starfield is kind of heavy on cpu as well.
im running 5800x3d + 7900xt and to be honest, although visuals are a very mixed bag in this game, where some places look amazing, while there are a lot of low res textures as well, but thats kind of expected tbh. in terms of performance, i have dropped couple of settings myself, just because of large cities having terrible performance.
i dropped shadow quality to high, crowd density to medium and GTAO to high. doesnt help by much, but at least it doesnt drop below 70fps in cities.
outside of cities i havent seen fps dropping below 90fps, mostly 100+
So if you watch benchmarks, in case of starfield cant really trust those numbers, as people who do them, obviously doesnt have enough time to actually play through the game, as pretty much every area in this game is different in terms of performance.