Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not even remotely true, these parts are the generic parts you can literally access from the base ship technicians. For the exotic parts it's only by going to the respective dealer of a manufacturer. Or i have atleast never ever encountered the 3x3 and 4x3 bays and the massive 1 and 2 story cockpits in my outposts and i did several NG+ and all the story playthroughs.
Then leave the forum. Thanks.
Your outpost landing pad has all 'standard' parts, but no specialty parts, so even if you have a large landing pad at an outpost and are level 65 you do have to fly around if you want any of those.
I was actually about to edit my previous comment until I saw yours, so I'll just add on to it: yes, according to one article, found at https://dotesports.com/starfield/news/how-to-gain-access-to-different-ship-classes-and-parts-in-starfield, they say that Level 60 is what allows you to snag the best parts (location pending).
I can accept that. I haven't seen any new parts since hitting level 60. Though I have not yet visited more than half of the places where you can build ships since then and don't have an outpost to make it easier on myself, yet. (I'm level 68 right now)
1. Perks. Level up your ship related perks (like piloting for one, allows you to use higher class components)
2. Research. Just like with weapon and armor mods, gotta research some things to unlock everything
3. Not every ship yard has all the parts. They're "themed" so if you want deimos military parts, go to Mars/Deimos. Want stroud eklund parts? Neon, or their shipyard. Want some space cargo parts? Go to Hopetown.
4. Level up!
Also another thing people are pointing out: Building a landing pad with ship keeper (I think that's the name?) it'll have a lot of stuff, but won't have "uber" tier stuff (it'll have class C components, just not shipyard uniques kinda, if that makes sense)
Perks and research have nothing to do with parts being available. its SOLELY based on your level. The perks and research will just let you USE the new parts if there is a requirement.
The only factor other then level is ship yards where each ship yard has unique options. Like Deimos has a really cool bridge with 8 crew member slots, has brig module that New Atlantis won't carry for instance, and so on.
You salvage all the other parts and build a ship around the parts that are left. Can't store them, but like if you capture a smugglers ship with contraband storage you can basically rebuild the entire ship and keep the parts of it you want
I believe the idea is to have a deep system where there is no universally "best" option; you always have to improve your skills, experiment with what works for you and explore the universe to find the vendors that have what you're looking for. While I would certainly have wanted some options to filter and search for components within a certain class or category to make the list less intimidating, I believe the system does reward those who invest the time and effort. If all you had to do was click on the most expensive option, things would get boring really fast.
Besides, nothing stops you from saving the game, buying and testing a particular setup, then load the saved game if it didn't work out the way you wanted. It's a game, you're supposed to experiment and try different things.