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*shudders*
Starfield might not be ground-breaking visually, though I admit it can look very nice at times due to the improvements to the engine since Fallout 4, but I have had a 100% stutter-free experience with no crashes since I started playing it last Friday. That is a rarity with modern games. Even saving doesn't cause any stuttering something I wish was true of Baldur's Gate 3! I am also getting a locked 60 fps at 1440p on maxed out settings with FSR, DRS and VRS disabled at 100% Resolution. It feels great to play and combat is a lot of fun, especially in zero-G and low-gravity.
Creation Engine also allows for the individual placements of all items to be saved, which is something that would be difficult to do on this scale with other engines, I would wager. Starfield is, for me anyway, a very immersive and enjoyable game, even though it has dated design and loading screens (most of these are 1-2 seconds at most on my system and even resuming a 37 hour save only takes 10 seconds).
Of course they would, if it became the better option for them technically, as a business etc.
Of course that assessment is done by professionals against real life criteria, something that can never compete with what some random person "reckons" on a gaming forum about "which engine looks better (lol!)".
While I like Outer Worlds (and the oft confused Outer Wilds), it in no way looks as good as Starfield does.
https://imgur.com/a/kwxVm6t
More specifically the material detail has been much improved since Fallout 4 or Fallout 76 and looks far better than what was in Outer Worlds.
Rockstar ditched RenderWare (which they used for all 3D GTA's, III/Vice City/San Andreas) to work with an engine that could incorporate better physics (starting with GTA IV).
similarly Valve ditched GoldSrc (basically a modified Quake engine) to make Source which similarly incorporates better physics, it was previously used for Half-Life and it's expansions and was baseline for mods like Counter Strike.
even your two exampels got rid of their archaic game engines to make use of new ones because even they knew that their new games necessitated better technology, imagine if Half-Life 2 didn't have a gravity gun..
The Creation engine is what makes Bethesda games a Bethesda game.
yeah we know,its krap!.
And Creation Engine was based off Gamebryo which which was used in Morrowind and Oblivion. So what's the difference? They all started off with commercially released engine before building and settling with their own specialized proprietary one.
If you love playing Fallout, then it isn't crap.
i do like fallout76 i really do,but it took years to fix;ish? ie a playable state,but this is the all new creation engine 2 thats just the same krap.all hype and no hope.
Especially since bethesda game studios is the only bethesda/zenimax owned developer who uses creation engine in the first place.
Reason they use the same engine is for ease of modding from the player side and ease of use on the development side.
Why do you think Payday 2 was coded in Diesel Engine? It's because it's what the Devs knew best. Using a new engine means you have to give your developers time to relearn the ability to code or straight up hire new staff just to use the new engine. This also doesn't take into account the popularity of modding Bethesda games. A Project Zomboid Modder isn't expected to just be able to instantly swap over to Barotrauma modding
I saw Todd talk about that they would leave CE2 behind, that is where it stems from.
But as I said, can´t find anything more than speculation, so might have been a misquoted tweet.
One thing is certian, if CE2 is used for TESVI and is not updated extremely, then I wont be buying it in 2028.
So long as their games get good scores and sales, there is no reason for them to change anything. Starfield's reception has been mostly good, not the amazing reception MS were hoping for but good enough for Bethesda to think the Creation Engine still has life in it.
Could Bethesda keep up with evolving player expectations is another thing that may push them away from Creation Engine, but we are talking over a decade here. TES6 has officially started development, it will most likely be released in 5 to 8 years time. By that point we will have the next Witcher game (or games), probably another Cyberpunk game, and numerous other titles that will be pushing the limits. Customer expectations will evolve. It will become increasingly harder for Bethesda to "wow" us with TES6 because it will have the same tech limitations we have seen in all their other games including Starfield.
This is on so many levels ridiculous but suffice to say a proper tool chain for _ALL_ your team (not only the devs with a full programmer background) does matter a lot. <generic awesome engine of the year> only offers a default set of those, never fitting to the workflow you and your team have. The story about generic software solving business problems is as old as software itself. And it is - most of the time - a sad one. Spoiler: it starts (and ends) with "customizing". (so any advantage you might have gained is done & gone)
tl;dr: everybody praising <generic awesome software of the year> as silver bullet just fell for marketing bs (of said awesome software).
all i know is that TES6 in all likelihood is going to release in 2030 and it's still going to look and perform worse than RDR2.