Starfield

Starfield

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AgisPsi Sep 4, 2023 @ 2:29am
4
Attn Bethesda: Unreal Engine Exists
EDITED FOR WHINING ABOUT PARAGRAPHS

Is the game alright? Yes, sometimes. Is it WAY below it's potential for the amount of time, money and effort put into it? Hell yes.

Another game that feels clunky because of the ancient creation engine that they update a little and call it something new. The limitations and bugs are so obvious.

People are saying they aren't finding bugs, i'm not sure what game they are playing because i'm running across people sinking into the ground, floating rocks (and not because of low gravity) getting yeeted out of the back of a pirates ship because I was standing in the boarding dock when it took off and thrown across the map through a solid metal wall, a man jumping over a counter getting stuck in mid air vibrating like he was the flash phasing thru a wall, a person trying to float their way to the heavens (and succeeding), people teleporting during conversations, people talking to each other while facing away from everyone in the conversation, a main character sounding like they are on intercoms while not in a suit aand standing right next to me, people shooting through doors, getting stuck in menus unable to press any keys, and more.

Those are just the things I came across in my short time playing, i've seen so many more from other players. Not to mention the nightmarish faces passing by in towns, the stiff animation, the terrible soulless feel to combat, janky ship and outpost building, game crashes and stutter (with a 4080 and 7900x3d), the god awful swimming and water "physics" and so on. $100 and the only people who are happy with it are injecting high dose copium IV.

All of this while Unreal is breaking the world of gaming technology wide open and creating things far beyond the expected advancement curve. But then Bethesda would lose a a little bit of money paying for Unreal, but come on, charge us a dollar or two more for the game and you close that gap. If i'm already paying an extortionate price for buggy pile of mess, Ill pay $102 for it to at least be made with the cutting edge game development tech.
Last edited by AgisPsi; Sep 4, 2023 @ 2:48am
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Showing 31-45 of 154 comments
Milamber Sep 4, 2023 @ 3:48am 
Originally posted by Qtael:
Unreal engine 5 is hot garbage
One of the most unoptimized engines ever
Won’t be possible to make a game like starfield on it

So is your comment.

I'll outline the major benefits of UE5 based on its notable features and improvements for you!

Nanite Virtualized Geometry: This technology allows for film-quality source art comprising billions of polygons to be directly imported into UE5, and it can be streamed and scaled in real-time without the need for manual baking of detail to normal maps or manually authoring LODs (Levels Of Detail).

Lumen Global Illumination and Reflection: Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes, thus erasing the need for baking lighting. This is especially useful for dynamic game worlds where environmental conditions can change, and offers more flexibility for designers and artists.

World Partition: This system revolutionizes how UE5 manages game worlds, making it possible to automatically divide a level into a grid and only load the necessary cells based on player location, enabling the creation of vast open worlds with greater efficiency.

Improved Animation and Physics: The Chaos physics and destruction system, first introduced late in UE4's lifecycle, are now more integrated into UE5, offering more realistic simulations. The new animation tools allow for more intricate and detailed character movements.

MetaSounds: UE5 introduces a completely new audio system, MetaSounds, offering more control and dynamism in audio processing, which is similar to how shaders work for visuals.

UI Refresh: UE5 has a more streamlined and modernized user interface compared to UE4, simplifying many processes for creators.

Open World Enhancements: Beyond just the World Partition, UE5 offers additional tools for creating more detailed and expansive open-world environments, such as the ability to handle vast numbers of objects in a scene without a performance hit.

Interoperability with Film and TV Production: Epic Games has put a lot of focus on ensuring that UE5 is not just a game engine but also a tool for filmmakers. This is evident from their push into virtual production tools, making the transition between game development and film/TV production more seamless.

Optimized for Next-Gen Hardware: UE5 is designed to take advantage of the latest gaming hardware, including the PlayStation 5, Xbox Series X, and high-end PC components. This means better performance, more detailed visuals, and more immersive experiences for players.

Backward Compatibility: Projects developed in UE4 can be moved to UE5, which is beneficial for developers who are in the midst of a project but want to take advantage of UE5's features.

Better Collaboration Tools: UE5 aims to offer improved tools for real-time collaboration between team members, making the game development process more efficient and collaborative.

More Flexible Licensing: Epic Games continues to offer favorable licensing terms, making UE5 accessible to both indie developers and larger studios.

Remember, the realm of game development technology is constantly advancing and improving. Thus, labeling "Unreal Engine 5 as hot garbage" may not take into account its potential evolution and enhancements in the future and yes, this game should have adopted it.
ℭ_ Sep 4, 2023 @ 3:52am 
Originally posted by AgisPsi:
Originally posted by ℭ_:
Lol eyes be like
when reading a paragraph: 😖😖😰🥱
when playing starfield: 🙂😃heppi heppi heppi 🎶🎶
Sorry reading is so difficult for you :steamsad:
I was pointing out comments above me lol, well sorry that you misunderstood it that way i guess.
Last edited by ℭ_; Sep 4, 2023 @ 3:55am
Mexicola9302 Sep 4, 2023 @ 3:52am 
The Unreal Engine is also ancient...
AgisPsi Sep 4, 2023 @ 3:53am 
Originally posted by Nokrahs:
Originally posted by AgisPsi:
You are basing this off of what? One game recently released that is trash? Or the many years of the top games created using UE? Do you know anything about game dev? Or did you just read an article saying that Immortals of Aveum bad = UE bad? Because thinking UE is not one of, if not the best engine used today is pure ignorance, and this is coming from someone who uses exclusively Unity for game dev.

Shader compilation issues, broken HDR in DX12, raytracing causing crashes, horrible performance in UE5 games. list goes on. several games I bought for real money that are plagued with UE engine issues. ganted the devs are sometimes the cuplrit but the trend for me so far is that usually UE engine is involved if there are issues. buying a UE game at launch is still a risk but so many games use that engine.
This is mostly dev issues, not the engine. The problems with UE5 come from people using nanite and lumen as well as a couple other smaller features that realistically aren't ready yet. But I'm not even saying UE5 with all of the newest tech, UE4 is already a huge improvement over creation engine. And UE5 seems great without using the completely optional new tech like nanite. Its just everyone got so excited about the potential nanite brings, that they jumped straight into using it before testing it. Also, people are not realizing that if you use nanite for texturing, you need to disable standard textures and shaders, otherwise it is just computing both. I wouldnt be entirely suprised if Aveum is a by product of that. But it may also be nanite was rushed out, but that doesnt make all of UE terrible.
Cerushad Sep 4, 2023 @ 3:57am 
The engine is part of the charm.
AgisPsi Sep 4, 2023 @ 3:57am 
Originally posted by Mexicola9302:
The Unreal Engine is also ancient...
Except they have ACTUALLY updated all of the core systems of UE from the ground up. The difference is, Bethesda is a game dev company that is trying to update their old engine, whereas Unreal is a company that entirely focuses on making and updating their engines tech.
AgisPsi Sep 4, 2023 @ 3:58am 
Originally posted by Cerushad:
The engine is part of the charm.
Lol, this is actually unironically the best argument for it yet.
AgisPsi Sep 4, 2023 @ 3:58am 
Originally posted by ℭ_:
Originally posted by AgisPsi:
Sorry reading is so difficult for you :steamsad:
I was pointing out comments above me lol, well sorry that you misunderstood it that way i guess.
My bad lol
PopinFRESH Sep 4, 2023 @ 3:59am 
Originally posted by AgisPsi:
Originally posted by Mr_Cossack:

The creation engine is the reason Bethesda games are likely the most modded games in history. Also little things such as thousands of randomly placed items, all of which you can interact with, pick up throw around or keep, place them down in your ship or home and they do not despawn, these are things creation engine allows and they are a very big part of Bethesda RPGs from Morrowind and Oblivion to Skyrim and Fallout 3/4 etc. All of these games have mods in the thousands, Skyrim in the tens of thousands, Starfield will be exactly the same in future. Honestly it just will not feel nor play like a classic Bethesda RPG on a different engine, there is a reason they have kept it for so long.

The modding is a fair point, but the items and ability to interact with them is far from exclusive to Creation Engine. That can be implemented even better in the big 2 game engines. Modding on the other hand, sure it would limit how easily people can mod the game, but it doesn't make it impossible either. People are modding UE and Unity games every day. I see your point, but I don't think it outweighs an overall better game.

I think the more apt point that you are glossing over is Bethesda Game Studios own experience and familiarity with leveraging and extending Creation Engine ( or Gamebrio
and NetImmerse before that) for more than two decades. It is not just about licensing which is the only aspect you're considering. Obviously they have the competence to learn a different tool set like Unreal Engine or Unity, but that would also take more time and resources for any game they would work on in a different engine.
TimsGamingDen Sep 4, 2023 @ 4:00am 
Dont wanne spoil things... but you better get used to it because Elder scrolls will be on the same engine... 5 years from now :steamhappy:
pr1mus Sep 4, 2023 @ 4:01am 
Bethesda won't swap to a different engine because modders are acclimated to working with the same engine for decades at this point.

they switch to UE5 and then what? sure the game might look/work better, but Bethesda isn't a developer known for pushing a good vanilla game out, all their games enjoyed longevity because of the modding community enriching the base game with content that exceeds that of the original.

so in short, if Bethesda adopts a new engine that isn't based on the Creative Engine architecture: they will lose out of a large part of their mod scene, and Bethesda games need that mod scene to thrive because without it the games are pure ass.

i mean have you tried playing vanilla Fallout 4? i had more fun pissing a lego sized kidney stone right out of my ♥♥♥♥.
black Sep 4, 2023 @ 4:03am 
AIs can do better
AgisPsi Sep 4, 2023 @ 4:03am 
Originally posted by PopinFRESH:
Originally posted by AgisPsi:

The modding is a fair point, but the items and ability to interact with them is far from exclusive to Creation Engine. That can be implemented even better in the big 2 game engines. Modding on the other hand, sure it would limit how easily people can mod the game, but it doesn't make it impossible either. People are modding UE and Unity games every day. I see your point, but I don't think it outweighs an overall better game.

I think the more apt point that you are glossing over is Bethesda Game Studios own experience and familiarity with leveraging and extending Creation Engine ( or Gamebrio
and NetImmerse before that) for more than two decades. It is not just about licensing which is the only aspect you're considering. Obviously they have the competence to learn a different tool set like Unreal Engine or Unity, but that would also take more time and resources for any game they would work on in a different engine.
Ive actually considered this, but didnt bring it up because Bethesda is a massive game dev company made of a couple hundred or more people. None of the game devs on the team learned game dev on creation engine, they learned it on unreal or unity, and maybe some of the newer devs on alternative platforms like Godot (most likely learned multiple engines before being hired on at Bethesda)
zombygunner Sep 4, 2023 @ 4:04am 
the game looks like crap!!!!
AgisPsi Sep 4, 2023 @ 4:06am 
Originally posted by pr1mus:
Bethesda won't swap to a different engine because modders are acclimated to working with the same engine for decades at this point.

they switch to UE5 and then what? sure the game might look/work better, but Bethesda isn't a developer known for pushing a good vanilla game out, all their games enjoyed longevity because of the modding community enriching the base game with content that exceeds that of the original.

so in short, if Bethesda adopts a new engine that isn't based on the Creative Engine architecture: they will lose out of a large part of their mod scene, and Bethesda games need that mod scene to thrive because without it the games are pure ass.

i mean have you tried playing vanilla Fallout 4? i had more fun pissing a lego sized kidney stone right out of my ♥♥♥♥.
LMAO, this is kinda on point.
But people are getting good at modding games in all engines. I would argue that moving away from Creation Engine would just weed out the people who make low effort/low quality mods that just clutter things up.
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Date Posted: Sep 4, 2023 @ 2:29am
Posts: 154