Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All planet terrain is still procedurally generated though. I think sometimes people misunderstand or don't know what procedural generation is. The maps itself don't exist as a map like the map of GTA V exists. They are just numbers based on an algorithm. As long as the same seed is used, the results will be the same. Kind of like Minecraft or Valheim. Imagine Minecraft with it's near infinite world if there would be only 1 seed and you couldn't change it. Everyone would have the same map, but the map would still be procedurally generated. It's the system loading in and building the map based on the algorithm used. In Starfield everyone uses the same seed so the terrain is the same for everyone.
That could be interesting in the future of modding as this may be used by modders to change the seed potentially so all 1000 planets will have new terrain generated. Apart from some important landing sites like big settlements which I believe have (at least partly) hand crafted terrain.
Yes, but people are missinformed :), and if you choose one zone at the limit of two biomes you can see both.
This is about engine capabilities, but the planet itself exist, and it's the same for everione.
Each landing area is about as big as the Fallout 4 map. Some are barren, some barren with locations to explore scattered around and some are full of life and locations. How long do you think it might take to explore 3 or 4 fallout 4 size maps on one planet?
The interesting point [for modders] about that is that it is already in the game. My guess is that Bethesda limited the areas due to us being on foot. Once vehicles are a thing (and I really do hope they will be added at some point) the areas could seamlessly extend without the need to manually place a new landing point (as said, the tech is already there).
--
@OP Good thing for spreading the word.
I would assume it's created the same distance in all direcdtions. However different planets seem to have different sized maps when you land so on some planets you can reach the boundary quicker. Personally I have never hit the boundary on any planet so far. I guess the different sized maps on different planets could potentially be related to how complex the terrain etc. is. Like a planet with complex terrain and flora/fauna I would assume may have a smaller map generated than a planet that is mostly just barren? I guess this could be tested to confirm.