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That is your opinion. Never finished a mass effect game, I just don't get into them for different reasons. So far liking this one much better. Subjective.
It's not a role-playing game. It's an action/adventure.
Back to the drawing board.
I'll consider your review a rough draft.
Not that subjective, considering EA has re-released the Trilogy a couple of times now similar to how Bethesda re-releases Skyrim, and EA will probably remake the Trilogy in the future.
Why isn't it an RPG? I'm asking rhetorically because you are wrong and I really don't understand what your fuss is. If you don't like the game, move on. The guy is trying to help and made a nice post and you're here being not so nice by spinning reality with your preference.
Um, all I hear over and over again on this forum is that this ^^ is a lie. Can someone please confirm that or am i wrong?
Of course I want to apologize if I'm wrong ;-)
No it's not a lie. Navigation is just that. I'd say that people instead misunderstand navigating to mean precisely controlling, or flying. It's important to understand that all the games that the upset people use to compare the space flight also require things like warping, warp gates, etc. There are basically zero games that let you simply fly across the cosmos, because to do so would take days, months, years. There are instead made up ways to quickly traverse. These methods vary depending on the game. Different people prefer different methods. Even the most physically based space sim, Kerbal Space Program, uses time progression because actually flying the ship takes days, months, years and is boring. What is fun is NAVIGATING, which is setting course, watching the shortened journey and imaging you are somewhere that you really aren't.
I should have been more precise. Sorry, I'm talking about this "boundless cosmos" ;-)
Apparently, there's a video that someone made that they flew over several hours to another planet. So if that's accurate, you can in fact fly for hours to get from one place to another. Sounds large. I'm not sure what "boundless" has to do with it. I don't think there's a single game that is boundless. The biggest games, Elite Dangerous and EVE Online, have boundaries. So whether it's strictly true or not is meaningless. If anyone is making hay about whether it's boundless in Starfield, they're just looking for more reasons to complain.
Boy i love when smug people look like asshats.
No, it's immersion breaking and lackluster compared to space games from 20+ years ago like Freelancer. Two examples below:
Freelancer: You have to enter space hyperlanes to travel between systems, but all the systems are interconnected, you watch in realtime as you move along the hyperlane and you can exit the hyperlane at anytime. Sometimes ships will be traveling alongside you in the hyperlane until they exit at their preferred destination.
Everspace 2: You can pull up nearby systems/planets/POIs similar to Starfield's UI, but once you start jumping, it's in real time, not a loading screen, new POIs can popup on your sensors while you're jumping, and again, you can exit out of it at anytime. It's quite common to be jumping towards a distant POI only to pickup new interesting POIs and you decide to take a detour.
Starfield: You can pull up nearby planets/systems on your UI, then you press X and you get a loading screen and then appear at that system.
That's debatable actually. Mass Effect 1+2 were good. 3 was meh. 4 was terrible.
And the defense of Starfield being an RPG not a sim are legitimate. If you compare it to say Star Citizen or Elite dangerous they are entirely different types of games. Those other games do very impressively simulate space travel. In Starfield not only do you fast travel everywhere you don't even require ship fuel. It's just like Mass Effect in that sense.
Well, that line implies something that might not be true. But I agree with you anyway, maybe I really just wanted to find something negative here ;-)