Starfield

Starfield

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rockninja90 Sep 3, 2023 @ 2:36pm
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Why UI is so bad?
No, seriously. Who designed it?
As a product designer, my brain starts to hurt when I interact with the user interface.
Did an intern design it? Good job, but please, research at least SkyUI and go do better.

There overall problems with UX, but UI/UX is poking me the most:
◘ UI is over the border line minimalistic - it hurt the usability AND there are still a lot of clicks. Just wow.
◘ Where are items' icons??? I don't know what I'm picking up 90% of the time, so I go into the inventory to see. People with dyslexia say a special thanks.
◘ Why food and meds are in the same category? Given the sickness system, they now need to be separated.
◘ Why meds don't have icons of what they cure near their names? Why do I need to scroll every item in the list to find the right one?
◘ Why I can't eat food / use item right away instead of picking them up first?
◘ So I can change suits by HOLD E on a fly... but can't change weapon the same way? Also why GRAB item is now HOLD E too? There is a clear conflict of actions.
◘ Why do I need a constant annoying popups about being overburdened? One small icon will do the same but better AND you have status icons!
◘ Do I now SELL? Or BUY? Or SELL from my ship cargo?
◘ HOLD ESC to exit inventory... when you need to constantly go to the inventory to check what you picked up... just why?
◘ What's going on with the research interface?
◘ Local map - press F and then Mouse 4... can I just use M for local map and HOLD M for planetary one?
◘ No quick companions' commands at all? It was realised good in FNV... 13! years ago.
◘ In scaning: is this item is junk or resource? Why they all the same color and guess how many duct tapes I have in my inventory?
◘ Is this resource node is depleted or full? Again, why they all the same color? There are 16,777,216 colors in 8bit - pick any other than green and blue!

I played a lot of Empyrion... and a lazy indie team did a better job than a titled AAA developer. Again, there are SkyUI and FallUI - they are in top 10 mods. Just learn what they did and implement it already. What kind of madness this is? To do the same crap over and over again.

===================================================================
Well... the process has begun:
nexusmods.com/starfield/mods/312 - icons for loot
nexusmods.com/starfield/mods/773 - StarUI inventory
nexusmods.com/starfield/mods/1036 - faster galaxy map
nexusmods.com/starfield/mods/585 - optimazed textures <- also must have one.
nexusmods.com/starfield/mods/871 - customizable dialogue, also interesting but I haven't tried it yet.
nexusmods.com/starfield/mods/506 - 60 fps smooth UI, StarUI compatible.
Last edited by rockninja90; Sep 8, 2023 @ 4:40am
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Showing 16-24 of 24 comments
yoshi Sep 8, 2023 @ 2:55am 
That's what happens when you hire a bunch of diversity hires / affirmative action. Your video game goes to ♥♥♥♥.
Redsun Sep 8, 2023 @ 2:55am 
Its like they created a basic first iteration of the UI during early development and never touch it since.

The modder of StarUI mod can improve so much within the first few days of release. Its pure laziness and incompetency from BGS to rely on modders to do the work for them while they earn millions.
rockninja90 Sep 8, 2023 @ 2:58am 
I look at Nier Automata UI/UX and then at Starfield UI/UX... and a big boy in me wants to cry. Its well animated but still fast and snappy, with good structure and flow despite the media ( PC or Console )
platinumgames.com/official-blog/article/9624

I really want to see a similar blog from Bethesda, where they will tell us why they did it like this XD
this game required a bidimensional grid with fast selectable/usable items, not endless lists
VonNobody Sep 8, 2023 @ 3:00am 
Because its consoleized garbage using D2's awful UI as a step ladder while in the process some how ♥♥♥♥♥♥♥ that up.

Bethesda is full charlatans..
rockninja90 Sep 8, 2023 @ 3:12am 
Originally posted by Old School Player:
this game required a bidimensional grid with fast selectable/usable items, not endless lists

Bidimensional grids are hard to execute right. Especially in games with strict weight management. It's not impossible, but hard to finetune the visual/informative balance so users don't need to constantly look at the item's description.
dulany67 Sep 8, 2023 @ 3:12am 
It's ridiculously bad and makes the game feel janky.
rockninja90 Sep 8, 2023 @ 3:26am 
Originally posted by Redsun:
Its like they created a basic first iteration of the UI during early development and never touch it since.

The modder of StarUI mod can improve so much within the first few days of release. Its pure laziness and incompetency from BGS to rely on modders to do the work for them while they earn millions.

It is a blessing and a curse in one bottle. For users and BGS alike.
KasparL Sep 8, 2023 @ 3:34am 
Originally posted by rockninja90:
Originally posted by KasparL:
This is SO TRUE, I have just arrived at the hub area and I am so annoyed by the controls. It takes 200% effort to do something very simple - and wtf is wrong with the quest tracker? Its the worst i have ever seen in modern games

Well... the process has begun:
nexusmods.com/starfield/mods/312 - icons for loot
nexusmods.com/starfield/mods/773 - StarUI inventory
nexusmods.com/starfield/mods/1036 - faster galaxy map
nexusmods.com/starfield/mods/585 - optimazed textures <- also must have one.
nexusmods.com/starfield/mods/871 - customizable dialogue, also interesting but I haven't tried it yet.

good list man
I have had the first two installed already, helps a ton
will try out the other three you recommended
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Showing 16-24 of 24 comments
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Date Posted: Sep 3, 2023 @ 2:36pm
Posts: 24