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That's all you need to know.
But people expecting FO4 type open world may be disappointed.
When you walk to the edge of the map in fallout games and can't go further...
Some people however are claiming games that have these small zones with a few side quests but your forced to finish main quest in that zone before going to next zone still open world. I don't think those type of games are open world, because your still linearly going from one zone to next, even if zones are big. but again people seem to have a much looser definition of open world these days. for me open world means you can go anywhere in world you want regardless of main quest progress, you may get yourself killed easily but you can go if you want.
Something like Assassin's Creed Odyssey is.
On the other hand, while I too like definitions, I was always of the opinion that true open worlds and fake open worlds where the map is broken into chunks and there are loading screens, are functionally identical in any practical and game enjoyment sense.
And I always hate it when good game design is ruined by open world bs. If you have a non open world game and convert it to open world, all you need to do is remove the loading screen and make it seamless. You don't have to change the design, make the map huge and add "activities" evenly spread across the map. You just end up with a list of chores.
So I prefer open world for the seamless exploration, but if you have to turn the game into map mess, better keep the loading screens.
Small hand crafted encounters and environment VS scale. That's why I don't care about 1000 planets. Give me 3 planets, but great.
But rant over, this is the least open world Bethesda game. Which might not be a bad thing.
Fallout 3 was pretty open world, Skyrim was also open world. I could ride on horse back from 1 part of the map to the other.
in Starfield... I can't even walk between 2 landing points on a planet. Hell, I can't even access New Atlantis different parts without loading screen
It might be even less open world than Outer Wilds.
It's not the open world, it's the sandbox and LARPing aspect that is key. Stalker was a fairly linear game, not at all "open world" and yet it probably has more in common with Skyrim or Fallout 3 than most so called "open world" games out there.