Starfield

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Selling ships is awful for stupid reasons.
1. Claiming is a pain. It does not appear to be possible to claim a ship without making it your home ship. If it is, this is not made clear. This is bad, because:

1A. When a new ship is declared to be your home ship, the home ship completely empties EVERYTHING into the new ships cargo. This wouldn't be terrible, except:

1Aa. It includes both contraband (preventing you from landing at a regular shipyard), all the random junk everywhere on the home vessel, and anything you would have sorted into storage on the home vessel. Did you set up your armor and weapons in your armory explicitly for the purpose? Aw shoot, now they're in the cargo hold of the vessel you just claimed. As a bonus, this happens anytime you modify a ship, too.

2. Ships have to be registered before they can be sold. This is, totally incidentally I'm sure, just about exactly the value of a ship being sold. If you go through all the hassle of claiming and selling a ship (which is mostly just dealing with the terrible cargo steps but does also include the trip to the shipyard and switching the home vessel BACK), you'll net about as much money as any random gun picked up from a Spacer is worth. This makes it more worth it to just strip the ship of cargo and leave it, especially if you're selling the contraband. This is really goofy -- you make about four times as much from the contraband plus cargo as you do from the sale of the vessel once registration fees are paid. Now I imagine the numbers get a lot better with bartering, and they may also pick up late game if the registration fee scaling is flatter than the scaling of the sale value (doubtful), but out of the gate it's simply more trouble than it's worth. This... does not feel right.

-The process of claiming a ship should be streamlined (you should be able to empty everything which is not junk from your home pilot's chair after clearing an attached vessel).

-The value of a sold ship should net a number worth the effort. It doesn't need to be a huge number. The number should be more than the sale of a gun.
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Showing 1-12 of 12 comments
PocketYoda Sep 2, 2023 @ 6:41pm 
I read you can just walk on to a ship and steal it and no one says anything, i haven't tried yet?
ƬᗩԲԲվ Sep 2, 2023 @ 6:42pm 
Originally posted by PocketYoda:
I read you can just walk on to a ship and steal it and no one says anything, i haven't tried yet?
I thought I could do this with a pirates ship. It said "You are not authorized to pilot this ship" or something similar.
PocketYoda Sep 2, 2023 @ 6:48pm 
Originally posted by ƬᗩԲԲվ:
Originally posted by PocketYoda:
I read you can just walk on to a ship and steal it and no one says anything, i haven't tried yet?
I thought I could do this with a pirates ship. It said "You are not authorized to pilot this ship" or something similar.
Some one said they could with a traders ship?
[PC]Roco45 Sep 2, 2023 @ 6:49pm 
Originally posted by ƬᗩԲԲվ:
Originally posted by PocketYoda:
I read you can just walk on to a ship and steal it and no one says anything, i haven't tried yet?
I thought I could do this with a pirates ship. It said "You are not authorized to pilot this ship" or something similar.

You can't pilot it because your piloting skill is too low. From the jump, you can only Pilot Class A ships, not Class B or Class C.
Yea, it's an arbitrary way of stopping any sort of reward for piracy.

Bethesda is run by morons who put balancing before game design instead of designing the game with such play styles in mind.
בתאניה Sep 2, 2023 @ 7:04pm 
Originally posted by MrButtermancer:

1Aa. It includes both contraband (preventing you from landing at a regular shipyard), all the random junk everywhere on the home vessel, and anything you would have sorted into storage on the home vessel. Did you set up your armor and weapons in your armory explicitly for the purpose? Aw shoot, now they're in the cargo hold of the vessel you just claimed. As a bonus, this happens anytime you modify a ship, too.

Um, you sell the ship in your ships hold to the kiosk and no need to worry about any of that.. or build a base and dump your ships cargo there before getting a new ship..
TheOrigin Sep 2, 2023 @ 7:17pm 
Yes i noticed that too - so building a fancy homeship with equipped armory is complete obsolte if you just claim another ship. Its plain stupid and not worth the effort until you REALLY want to keep the new ship.
Temple [That Guy] Sep 2, 2023 @ 7:21pm 
Originally posted by Tech-Priest:
Yea, it's an arbitrary way of stopping any sort of reward for piracy.

Bethesda is run by morons who put balancing before game design instead of designing the game with such play styles in mind.
No, it's more that once MS bought Bethesda the goal was to get the game in a largely playable and stable state. It's very obvious that they spent more development time getting it to function on a basic level than on the actual features in the game.
Chryseus Sep 2, 2023 @ 7:22pm 
I agree the ship claiming system is pretty awful, certainly there should be some effort required to sell a stolen ship but this is just tedious and not rewarding.
Martin Sep 2, 2023 @ 7:26pm 
Need piloting skill to fly ships.

It is a serious pain tho.. registration costs a fortune and you can't really sell the ship after that.. you get maybe 2k out of the deal.. that 10k ship you stole.. is worth 2k credits..

Now you can upgrade it.. i have a combat ship and a trade ship.. and an unregistered mega ship.. i think they want about 200k to register it..
Lightword Sep 3, 2023 @ 8:13am 
The registration fee should be flat and not scale. As for the cargo, it should stay with the ship it was left in. Mods will fix this eventually...
PopinFRESH Sep 3, 2023 @ 8:14am 
You didn't number it 1Aab instead of 2. Great disappoint and your opinions have been discarded.
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Date Posted: Sep 2, 2023 @ 6:19pm
Posts: 12