Starfield

Starfield

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PwnyHipster 2023 年 9 月 2 日 下午 3:31
Its strange how this game is so limited compared to Star Citizen which is still in its ♥♥♥♥♥♥♥ alpha.
I mean I know Star Citizen has been development for way... WAAAAAAY longer than Starfield but Bethesda has far more workers and resources the the Star Citizen devs.

Like come on.
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目前顯示第 16-30 則留言,共 42
Korgen 2023 年 9 月 2 日 下午 4:14 
Star Citizen is a cool tech demo, and I say that as someone who has played it a lot. There is no content to Star Citizen. Starfield has so much more content and story and I think that's more important than big cities that feel empty or no loading screens. People seem disappointed that there are loading screens and you cant fly between areas, but honestly its a good thing. In Star Citizen you have to wait 15 minutes when jumping between planets, yeah its realistic and makes it feel open but its boring as hell, I would much rather quickly be able to travel between planets instantly than have to fly through space for 15 minutes.
patrick68794 2023 年 9 月 2 日 下午 4:15 
BGS has around 450 employees. CIG has over 1100 now after acquiring Turbulent.
You mean "Feature Creep: The game"?
I'm surprised if star citizen ever releases :P
❤ Sly Succubus ❤ 2023 年 9 月 2 日 下午 4:18 
You mean "Feature Creep: The game"?
I'm surprised if star citizen ever releases :P
I mean it likely will but like the rest of Chris games, it will be either below 40% or 30% of what the original promise was and will cause bankruptcy in the first month being on the market
Gigantoad 2023 年 9 月 2 日 下午 4:22 
引用自 Korgen
Star Citizen is a cool tech demo, and I say that as someone who has played it a lot. There is no content to Star Citizen. Starfield has so much more content and story and I think that's more important than big cities that feel empty or no loading screens. People seem disappointed that there are loading screens and you cant fly between areas, but honestly its a good thing. In Star Citizen you have to wait 15 minutes when jumping between planets, yeah its realistic and makes it feel open but its boring as hell, I would much rather quickly be able to travel between planets instantly than have to fly through space for 15 minutes.
15 minutes is only when you travel from one end to the other in the system though. I wouldn't discount the effect of that either. It can be boring of course (although you can get intercepted by pirates), but it does give a feeling that you've just traversed a great distance.
Exemplar 2023 年 9 月 2 日 下午 4:24 
引用自 Purple Heart
Why does that shock you? Your example is like saying "Wow a game worked on for less time has less content then one worked on for longer"

Sure Star Citizen is doggy butt but its developer has made past space games including Freelancer and Starlancer so its not his first time, this here is Bethesda's real first attempt at a space game so I both expect major issues and it to be smaller.

Heck EVE Online is more indepth and far larger then both games and they have a crew that is equally small and limited on what they do, yet somehow that game can support a battle of 70k players and hold itself stable
chris roberts did -not- make freelancer.

chris roberts started working on freelancer, ran the company's financials into the ground and the project was seen as worthy to be bought out by microsoft. microsoft -did not retain chris roberts as a programmer or a content creator-. microsoft kept chris robert's name on the project as an advisor so they could use his name to market the project after his successful Wing Commander game.

The product that microsoft produced, at the time of their acquisition of the IP, would take over 2 more years to release. Where the concept and ideas of space travel, trade, and combat were retained, all of the programming was redone and the systems for each were reworked at Microsoft's expense.

I feel that was Chris Robert's whole intent for Star Citizen, but no one bit this time. Now he's stuck not knowing how to finish what he started and put a product in release state...

... and he has a cult that makes excuses for him and lets him abuse them by lying and actually blaming them at times for the project's lack of production.

Star Citizen is a company where people pay money to "have fun" peripherally participating in a game which after x time and x dollars is no where near release than it was 12 years ago.
Heretic 2023 年 9 月 2 日 下午 4:24 
This is a bethesda RPG set in space with some limited space mechanics. Star Citizen is a space game, probably the first true space game if it ever releases.
Tricky Treat 2023 年 9 月 2 日 下午 4:25 
It's strange how a game that has produced over $600 million dollars in development revenue can't come out after over 10 years of development.
Caduryn 2023 年 9 月 2 日 下午 4:27 
引用自 PoniBeatnik
引用自 Senninha75
The fact the game needs 4-5 loading screens to get a player from a spaceport into space itself really shows the limitation again of the Game Engine Bethesda uses. Always been and always will be the issue with Bethesda Games...

Its crazy since Star Citizen has no loading screens at all even when you're flying in space, to planets and going in areas, and was developed far earlier.
Cool.... Star Citizen has no loading screens....

And also no Base Building....
no Ship building....
no research,....
no crafting....
no mass amount of Items all over the place....
HELL, your Ship doesnt even keep its position if you log out....
NOTHING will stay where you drop it

Star Citizen is a graphic Blender and nothing else, but Graphic is not everything
最後修改者:Caduryn; 2023 年 9 月 2 日 下午 4:31
❤ Sly Succubus ❤ 2023 年 9 月 2 日 下午 4:29 
引用自 Exemplar
引用自 Purple Heart
Why does that shock you? Your example is like saying "Wow a game worked on for less time has less content then one worked on for longer"

Sure Star Citizen is doggy butt but its developer has made past space games including Freelancer and Starlancer so its not his first time, this here is Bethesda's real first attempt at a space game so I both expect major issues and it to be smaller.

Heck EVE Online is more indepth and far larger then both games and they have a crew that is equally small and limited on what they do, yet somehow that game can support a battle of 70k players and hold itself stable
chris roberts did -not- make freelancer.

chris roberts started working on freelancer, ran the company's financials into the ground and the project was seen as worthy to be bought out by microsoft. microsoft -did not retain chris roberts as a programmer or a content creator-. microsoft kept chris robert's name on the project as an advisor so they could use his name to market the project after his successful Wing Commander game.

The product that microsoft produced, at the time of their acquisition of the IP, would take over 2 more years to release. Where the concept and ideas of space travel, trade, and combat were retained, all of the programming was redone and the systems for each were reworked at Microsoft's expense.
Freelancer was developed by Digital Anvil, what in the heck are you rambling on about that Microsoft redid anything of another studio?
❤ Sly Succubus ❤ 2023 年 9 月 2 日 下午 4:30 
引用自 Caduryn
引用自 PoniBeatnik

Its crazy since Star Citizen has no loading screens at all even when you're flying in space, to planets and going in areas, and was developed far earlier.
Cool.... Star Citizen has no loading screens....

And also no Base Building.... no Ship building.... no research,.... no crafting.... no mass amount of Items all over the place.... HELL, your Ship doesnt even keep its position if you log out....
NOTHING will stay where you drop it
It at least has money that you can use to just buy more cosmetics which are not removed from you, honestly I as much crap as Star Citizen is given, this one feature where things you buy in the game are retained I love where usually you'd expect to lose them upon logging out.
Exemplar 2023 年 9 月 2 日 下午 4:33 
引用自 Purple Heart
引用自 Exemplar
chris roberts did -not- make freelancer.

chris roberts started working on freelancer, ran the company's financials into the ground and the project was seen as worthy to be bought out by microsoft. microsoft -did not retain chris roberts as a programmer or a content creator-. microsoft kept chris robert's name on the project as an advisor so they could use his name to market the project after his successful Wing Commander game.

The product that microsoft produced, at the time of their acquisition of the IP, would take over 2 more years to release. Where the concept and ideas of space travel, trade, and combat were retained, all of the programming was redone and the systems for each were reworked at Microsoft's expense.
Freelancer was developed by Digital Anvil, what in the heck are you rambling on about that Microsoft redid anything of another studio?
Look closely. Freelancer release date. World wide March 4, 2003
https://en.wikipedia.org/wiki/Freelancer_(video_game)

Who owned Digital Anvil in q1 2003?
https://news.microsoft.com/2000/12/05/microsoft-to-acquire-digital-anvil/

"In a related announcement, Chris Roberts, founder and CEO of Digital Anvil, said he would be departing the company to pursue other creative endeavors. Roberts will, however, continue to work with Digital Anvil through the completion of
“FreeLancer.”
Serving as creative consultant, he will continue to craft the game’s intricate storyline and serve as an adviser to the development team. "
最後修改者:Exemplar; 2023 年 9 月 2 日 下午 4:34
patrick68794 2023 年 9 月 2 日 下午 4:33 
引用自 Caduryn
引用自 PoniBeatnik

Its crazy since Star Citizen has no loading screens at all even when you're flying in space, to planets and going in areas, and was developed far earlier.
Cool.... Star Citizen has no loading screens....

And also no Base Building....
no Ship building....
no research,....
no crafting....
no mass amount of Items all over the place....
HELL, your Ship doesnt even keep its position if you log out....
NOTHING will stay where you drop it
It will have most of those things if they ever get that far. Base building, research and crafting are all planned and in development. Your ship does generally does stay where you log out if you log out from the bed of the ship. It even stays visible in the world if other players are nearby.

Also, items do stay where you drop them as long as you're on the same server as of Alpha 3.18. You actually can drop a water bottle in the middle of nowhere on a planet and, as long as the server doesn't crash, come back several hours later and it will still be there. One of the major technological hurdles they're working on overcoming is figuring out how to sync all of that persistence across server nodes.
Caduryn 2023 年 9 月 2 日 下午 4:34 
引用自 patrick68794
引用自 Caduryn
Cool.... Star Citizen has no loading screens....

And also no Base Building....
no Ship building....
no research,....
no crafting....
no mass amount of Items all over the place....
HELL, your Ship doesnt even keep its position if you log out....
NOTHING will stay where you drop it
It will have most of those things if they ever get that far. Base building, research and crafting are all planned and in development. Your ship does generally does stay where you log out if you log out from the bed of the ship. It even stays visible in the world if other players are nearby.

Also, items do stay where you drop them as long as you're on the same server as of Alpha 3.18. You actually can drop a water bottle in the middle of nowhere on a planet and, as long as the server doesn't crash, come back several hours later and it will still be there. One of the major technological hurdles they're working on overcoming is figuring out how to sync all of that persistence across server nodes.
Maybe.....




See you in 30 Years :steammocking:
Gigantoad 2023 年 9 月 2 日 下午 4:35 
引用自 Caduryn
引用自 PoniBeatnik

Its crazy since Star Citizen has no loading screens at all even when you're flying in space, to planets and going in areas, and was developed far earlier.
Cool.... Star Citizen has no loading screens....

And also no Base Building.... no Ship building.... no research,.... no crafting.... no mass amount of Items all over the place.... HELL, your Ship doesnt even keep its position if you log out....
But lots of other things though. Like I could say Star Citizen has vehicles. That you can stow away in your own ship. That you can then fly to a planet, land, take the vehicle out, mine, put it back into the ship and then fly to a mining outpost to sell the minerals. All without loading screens, real time, with other players able to observe it all and ruin your day if they want to.

Comparing features one by one in 2 vastly different games is utterly pointless.
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張貼日期: 2023 年 9 月 2 日 下午 3:31
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