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Sure Star Citizen is doggy butt but its developer has made past space games including Freelancer and Starlancer so its not his first time, this here is Bethesda's real first attempt at a space game so I both expect major issues and it to be smaller.
Heck EVE Online is more indepth and far larger then both games and they have a crew that is equally small and limited on what they do, yet somehow that game can support a battle of 70k players and hold itself stable
They only got finished after Microsoft took over the projects, otherwise they would have been stuck in development hell feature creep just like Star Citizen is.
Star Citizen hasnt progressed much on its base systems and world design because he keeps adding in more and more systems before the previous ones are completed, hence feature creep, but i suppose they are making bank from selling ships, complete or otherwise, so why not continue the same? So many players are stuck in the sunk cost fallacy with SC.
So really this is a duality problem of Chris having no grasp on how to handle funding and not working where Starfield is a situation where I honestly feel as if Bethesda is saying "We dont know what you want so we just threw in what the news was talking about every other day and made it space themed" which apparently is not to far off.
Its crazy since Star Citizen has no loading screens at all even when you're flying in space, to planets and going in areas, and was developed far earlier.
Not even a low level troll post. Up your game please, at least entertain us.
You probably give them money also. Getting scammed daily Been a scam for over 10 years. Keep giving Roberts your cash though. You will get a release around the time they bankrupt soon and go on to live in big houses on your dime.
One is a RPG, the other is a open world..
Both are great games depending what you are looking for
But I don't find it strange at all that Starfield, despite being single player, couldn't manage all that. They cannot have basically open-ended development like Star Citizen. They had to work with the creation engine because developing another engine or even using another existing engine isn't happening when your company has 20 years worth of tools and expertise developed. They basically made the only reasonable choice which is to use Creation Engine and work with its limitations. Those limitations are now on display in Starfield in the form of tons of loading screens and no way to fly to or over planets.