Starfield

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Its strange how this game is so limited compared to Star Citizen which is still in its ♥♥♥♥♥♥♥ alpha.
I mean I know Star Citizen has been development for way... WAAAAAAY longer than Starfield but Bethesda has far more workers and resources the the Star Citizen devs.

Like come on.
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Showing 1-15 of 42 comments
Why does that shock you? Your example is like saying "Wow a game worked on for less time has less content then one worked on for longer"

Sure Star Citizen is doggy butt but its developer has made past space games including Freelancer and Starlancer so its not his first time, this here is Bethesda's real first attempt at a space game so I both expect major issues and it to be smaller.

Heck EVE Online is more indepth and far larger then both games and they have a crew that is equally small and limited on what they do, yet somehow that game can support a battle of 70k players and hold itself stable
Senninha75 Sep 2, 2023 @ 3:34pm 
The fact the game needs 4-5 loading screens to get a player from a spaceport into space itself really shows the limitation again of the Game Engine Bethesda uses. Always been and always will be the issue with Bethesda Games...
Sapphic Meow Sep 2, 2023 @ 3:41pm 
Originally posted by Purple Heart:
Why does that shock you? Your example is like saying "Wow a game worked on for less time has less content then one worked on for longer"

Sure Star Citizen is doggy butt but its developer has made past space games including Freelancer and Starlancer so its not his first time, this here is Bethesda's real first attempt at a space game so I both expect major issues and it to be smaller.

Heck EVE Online is more indepth and far larger then both games and they have a crew that is equally small and limited on what they do, yet somehow that game can support a battle of 70k players and hold itself stable

They only got finished after Microsoft took over the projects, otherwise they would have been stuck in development hell feature creep just like Star Citizen is.

Star Citizen hasnt progressed much on its base systems and world design because he keeps adding in more and more systems before the previous ones are completed, hence feature creep, but i suppose they are making bank from selling ships, complete or otherwise, so why not continue the same? So many players are stuck in the sunk cost fallacy with SC.
Originally posted by Sapphic Meow:
Originally posted by Purple Heart:
Why does that shock you? Your example is like saying "Wow a game worked on for less time has less content then one worked on for longer"

Sure Star Citizen is doggy butt but its developer has made past space games including Freelancer and Starlancer so its not his first time, this here is Bethesda's real first attempt at a space game so I both expect major issues and it to be smaller.

Heck EVE Online is more indepth and far larger then both games and they have a crew that is equally small and limited on what they do, yet somehow that game can support a battle of 70k players and hold itself stable

They only got finished after Microsoft took over the projects, otherwise they would have been stuck in development hell feature creep just like Star Citizen is.

Star Citizen hasnt progressed much on its base systems and world design because he keeps adding in more and more systems before the previous ones are completed, hence feature creep, but i suppose they are making bank from selling ships, complete or otherwise, so why not continue the same? So many players are stuck in the sunk cost fallacy with SC.
Freelancer was not finished, it was 33% done when Microsoft forced Chris to launch the game early, hence why its majority of lore is regulated to Trents log book, like they forced the guy to not even finish the entire project how the Nomads were the good guys and humans were bad, how and why the nomad gate pulled them all to the Dyson sphere and so on from there, but at the same time Chris seems to have an issue with funding and thats, spending all the money so fast before the project is complete. Like SC spent all its money from early funders in the first year and a half....thats 5.9B in a year and a half, where? To their own personal things, apparently 80% of it was literally not used on SC in any form.

So really this is a duality problem of Chris having no grasp on how to handle funding and not working where Starfield is a situation where I honestly feel as if Bethesda is saying "We dont know what you want so we just threw in what the news was talking about every other day and made it space themed" which apparently is not to far off.
PwnyHipster Sep 2, 2023 @ 3:53pm 
Originally posted by Senninha75:
The fact the game needs 4-5 loading screens to get a player from a spaceport into space itself really shows the limitation again of the Game Engine Bethesda uses. Always been and always will be the issue with Bethesda Games...

Its crazy since Star Citizen has no loading screens at all even when you're flying in space, to planets and going in areas, and was developed far earlier.
Last edited by PwnyHipster; Sep 2, 2023 @ 3:54pm
fwarlinger Sep 2, 2023 @ 3:54pm 
Originally posted by PoniBeatnik:
I mean I know Star Citizen has been development for way... WAAAAAAY longer than Starfield but Bethesda has far more workers and resources the the Star Citizen devs.

Like come on.

Not even a low level troll post. Up your game please, at least entertain us.
fwarlinger Sep 2, 2023 @ 3:55pm 
Originally posted by PoniBeatnik:
Originally posted by Senninha75:
The fact the game needs 4-5 loading screens to get a player from a spaceport into space itself really shows the limitation again of the Game Engine Bethesda uses. Always been and always will be the issue with Bethesda Games...

Its crazy since Star Citizen has no loading screens at all even when you're flying in space, to planets and going in areas, and was developed far earlier.

You probably give them money also. Getting scammed daily Been a scam for over 10 years. Keep giving Roberts your cash though. You will get a release around the time they bankrupt soon and go on to live in big houses on your dime.
Last edited by fwarlinger; Sep 2, 2023 @ 3:56pm
Settings Sep 2, 2023 @ 3:55pm 
If you're going to troll you need to use a game that exists like No Man's Sky
fwarlinger Sep 2, 2023 @ 3:56pm 
No clowns for you.
Garmo Sep 2, 2023 @ 3:57pm 
Star citizen and starfield are completely different games and gameplay styles lmao.

One is a RPG, the other is a open world..

Both are great games depending what you are looking for
Exemplar Sep 2, 2023 @ 4:02pm 
Originally posted by PoniBeatnik:
I mean I know Star Citizen has been development for way... WAAAAAAY longer than Starfield but Bethesda has far more workers and resources the the Star Citizen devs.

Like come on.
Star Citizen's single player project, squadron 42, is unrevealed. You have zero idea what that company has labored to produce in regards to an appropriate comparison. Your opinion is bad because it's like you're comparing skyrim to world of warcraft.
TripleBullet187 Sep 2, 2023 @ 4:05pm 
Ahh Star Citizen, a silky smooth experience lmao. Star Citizen is a terrible comparison. It’s an insane once in a lifetime project with probably a 20 year development cycle. Current game is also an insane buggy mess. I love SC but it’s ambition is truly insane.
Last edited by TripleBullet187; Sep 2, 2023 @ 4:06pm
Originally posted by Exemplar:
Originally posted by PoniBeatnik:
I mean I know Star Citizen has been development for way... WAAAAAAY longer than Starfield but Bethesda has far more workers and resources the the Star Citizen devs.

Like come on.
Star Citizen's single player project, squadron 42, is unrevealed. You have zero idea what that company has labored to produce in regards to an appropriate comparison. Your opinion is bad because it's like you're comparing skyrim to world of warcraft.
Thats easy, Warcraft releases an expansion to the game every 2 years, and a large update every 6 months with intermediete patches in the mean time, Skyrim has an online history of worker development and the detailed report: https://en.wikipedia.org/wiki/The_Elder_Scrolls#Skyrim
Gigantoad Sep 2, 2023 @ 4:06pm 
Persistent universe and multiplayer was one of the main goals of Star Citizen and that is what all the focus was/is on. It's impressive that they managed that, albeit with insane funding but still. Just the MMO aspect complicates things 100x compared to a single player game like Starfield. The fact that they had to start from scratch in a game engine that wasn't meant for that kind of thing is also impressive.

But I don't find it strange at all that Starfield, despite being single player, couldn't manage all that. They cannot have basically open-ended development like Star Citizen. They had to work with the creation engine because developing another engine or even using another existing engine isn't happening when your company has 20 years worth of tools and expertise developed. They basically made the only reasonable choice which is to use Creation Engine and work with its limitations. Those limitations are now on display in Starfield in the form of tons of loading screens and no way to fly to or over planets.
Luca Brasi Sep 2, 2023 @ 4:09pm 
Yeah, Scam Citizen is the best. So much content, content for days.
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Date Posted: Sep 2, 2023 @ 3:31pm
Posts: 42