Starfield

Starfield

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xuvvy Sep 2, 2023 @ 1:26pm
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Ultrawide 32:9, 21:9 and 3840x1600 Resolution Fixes
This post contains:
  • Fixes specific to 32:9 aspect ratio screens
  • Fixes for 21:9 and similar aspect ratio screens
  • Various quality of life improvements for ultrawide screens
  • Various fixes and improvements for all screen sizes and aspect ratios
All of the changes that we will be doing will happen in the folder: 
Originally posted by author:
%USERPROFILE%/Documents/My Games/Starfield/
and will concern the following two files:
  • StarfieldCustom.ini
  • StarfieldPrefs.ini
If you do not have the StarfieldCustom.ini (not created by default), create a text document with that name and change its extension from .txt to .ini.

NOTE on categories: [Display], [General], [Archive], etc. in the INI file are categories. If one already exists, do not add another one, just add all the other lines under the existing category.
 
NOTE on values: If a line such as bFull Screen=0 already exists, either replace it with your preferred line of the same name (e.g. bFull Screen=1), or just change the value (e.g. from 0 to 1).


Remove Black Bars aka Letterboxing (for any ultrawide aspect ratio)
File: StarfieldCustom.ini 
Edit:
[Display] fWideAspectLimit=

fWideApsectLimit should be the aspect ratio of your display, in the form of a single decimal number. You can use the table below to see what would be your best input.

16:9
1920x1080, 2560x1440, 3840x2160
fWideAspectLimit=1.7778

21.6:9
3440x1440
fWideAspectLimit=2.3889

24:10 (12:5)
3840x1600
fWideAspectLimit=2.4000

32:9
5120x1440
fWideAspectLimit=3.5556

32:10 (16:5)
5120x1600, 3840x1200
fWideAspectLimit=3.2000

64:27
2560x1080, 5120×2160
fWideAspectLimit=2.3704


Add Custom Resolution(s) to the In-Game Resolution List
*Use this only if you wish to run the game in Windowed or Non-native Resolution, otherwise it is not necessary

File: StarfieldCustom.ini
Edit:
[Display] sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x2160
You can append any resolution that you want to this list (e.g. 3840x1600) and it will work in Windowed Mode. This 'fix' is not necessary if you are running the game in Borderless Fullscreen.


Allow Borderless Windowed (for any resolution)
*Use this only if you wish to run the game in Windowed or Non-native Resolution, otherwise it is not necessary

File: StarfieldPrefs.ini
Edit:
[Display] bBorderless=1 bFull Screen=0

Starfield is DX12 title, so Fullscreen behaves similarly to Borderless Windowed. Unless you are having issues running Fullscreen, I would advise not changing these values.

Change Starfield Window Resolution
*Use this only if you wish to run the game in Windowed or Non-native Resolution, otherwise it is not necessary

File: StarfieldPrefs.ini
Edit:
[Display] iSize H=Y iSize W=X

Y = your desired vertical resolution (e.g. 1440)
X = your desired horizontal resolution (e.g. 3440)

Utrawide Photo Mode (for any ultrawide aspect ratio)
File: StarfieldCustom.ini
Edit:
[Interface] bPhotoModeLetterBoxed=0


Change FOV
File: StarfieldCustom.ini
Edit:
[Camera] fFPWorldFOV=90.0000 fTPWorldFOV=90.0000
You can change the FOV values to any that you wish. Default is 85.0000. I recommend 90.0000 as a great middle-ground for ultrawide monitors.


Disable Anti-Aliasing (TAA)
File: StarfieldCustom.ini
Edit:
[Display] bTemporalAA_idTech7=0


Skip Intro Sequence
File: StarfieldCustom.ini
Edit:
[General] sIntroSequence=0 uMainMenuDelayBeforeAllowSkip=0

Hide Main Menu MOTD
File: StarfieldCustom.ini
Edit:
[General] bEnableMessageOfTheDay=0


Remove Mouse Acceleration and Sync Y and X axis movements
File: StarfieldCustom.ini
Edit:
[Controls] bMouseAcceleration=0 fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio=1


Reposition the HUD
File: StarfieldCustom.ini
Edit:
[Interface] fSafeZoneXWide=X

Where the X is HUD movement along a horizontal X-axis. It can be calculated with the following formula:
X = [Xresolution - Yresolution * (Xaspect/Yaspect)] / 2

Examples of some common values and their calculation:

  • Example #1 - 16:9 HUD at 3440x1440:
    [3440 - 1440 * (16/9)] / 2 = 440
    fSafeZoneXWide=440

  • Example #2 16:9 HUD at 3840x1440:
    [3840 - 1440 * (16/9)] / 2 = 640
    fSafeZoneXWide=640

  • Example #3 21:9 HUD at 5120x1440:
    [5120 - 1440 * (21/9)] / 2 = 880
    fSafeZoneXWide=880


Allow modded files
File: StarfieldCustom.ini
Edit:
[Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
Last edited by xuvvy; Sep 9, 2023 @ 6:15am
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Showing 1-15 of 65 comments
theReDkoolAiD Sep 3, 2023 @ 5:29pm 
If you have an ultrawide it has bars on the menu when you start the game. Do you know how to remove that, or change its resolution?
Originally posted by WIGGY:
would this also work for 5120x1440 if i put the res in the StarfieldCustom.ini?
I can confirm it does just insert that resolution in there working for me!
Safety Rabbit Sep 3, 2023 @ 6:29pm 
Originally posted by Gold Battle Moose:
Originally posted by WIGGY:
would this also work for 5120x1440 if i put the res in the StarfieldCustom.ini?
I can confirm it does just insert that resolution in there working for me!
Could I know what setting you're using for this (in the .ini files)? I'm on 5120x1440 and cannot get it to play ball with me.
EDIT: Got it working, at least rendering full-screen. It doesn't fix the mouse pointer in menus though, which is the problem I'm having.

On the map, the ship-builder and anywhere you can rotate a 3D model the cursor bugs out and is either way (way waaaaay) out of place or flips to a bad spot on release. So if I'm rotating an inventory item, when I release the rotation it *always* selects a random thing from the inventory menu (equipping, consuming or transferring the item to another container). It's maddening. Choosing a spot to land is complete guess-work. The ship-builder is essentially useless, cannot select anything on the right side of the screen.

This needs a proper patch. I don't mind playing with a slightly letter-boxed resolution if it means the game works correctly, but as there's no exclusive full-screen mode I can't even just select a lower resolution. It's desktop res and nothing else.

Also, big thanks to OP! And boo to Bethesda, this is some basic stuff to get wrong on a modern title :(
Last edited by Safety Rabbit; Sep 3, 2023 @ 7:08pm
gandalf0444 Sep 3, 2023 @ 6:49pm 
Oh my dear god, thanks! It finally works, every other thread giving "tips" on how to force ultra wide screen did not work for me, but this did finally!
Fenix Sep 3, 2023 @ 7:08pm 
Yes, it works, the watch with the o2 meter looks weird, but, damn it works...
and why isn't in the game by default?
xuvvy Sep 4, 2023 @ 1:44am 
Hey, I believe I've 'fixed' the fWideAspectLimit issue.

fWideAspectLimit should be your aspect ratio in the form of a single decimal number. I've put proper values depending on resolution/aspect ratio in the original post. This should fix ship builder and similar issues.

Putting fWideAspectLimit=50.0000 sure works most of the time, but I believe it confuses the game as it thinks you have a 500:10 aspect ratio monitor.

I've also added fixes for mouse acceleration and Y-X axis mouse sensitivity being out of sync.
TheMiller Sep 4, 2023 @ 5:42am 
Thanks a lot for these settings. The game now utilizes my entire ultra-wide screen, and it worked around an offset bug in the ship builder.
Safety Rabbit Sep 4, 2023 @ 6:40am 
Originally posted by xuvvy:
Hey, I believe I've 'fixed' the fWideAspectLimit issue.

fWideAspectLimit should be your aspect ratio in the form of a single decimal number. I've put proper values depending on resolution/aspect ratio in the original post. This should fix ship builder and similar issues.

Putting fWideAspectLimit=50.0000 sure works most of the time, but I believe it confuses the game as it thinks you have a 500:10 aspect ratio monitor.

I've also added fixes for mouse acceleration and Y-X axis mouse sensitivity being out of sync.
Amazing work, that has fixed the ship-builder for me! Many thanks! Again, I'm really surprised that any of this is required. I'll admit I do have a very silly aspect ratio, but it's been a long time since I encountered a game that didn't support it. Last one I can remember was... Fallout 4. Oh. Right. :D
Loktar Sep 4, 2023 @ 4:25pm 
This worked incredibly well, thank you.
xuvvy Sep 6, 2023 @ 7:28am 
Hey, just to let everyone know that I've updated this post.
  • Fixed minor errors and two fixes being accidentally swapped with each other
  • Main Menu MOTD Removal fix (announcement/promotional messages in main menu)
  • HUD repositioning fix (e.g. you want a 16:9 HUD on a 32:9 monitor)

Also, if you have the Microsoft Store or Gamepass version of the game and are reading this - you can follow this guide fully, everything works.
Last edited by xuvvy; Sep 6, 2023 @ 7:29am
TheClawTV Sep 6, 2023 @ 12:14pm 
My game is crashing at sSupportedResolutionsList...

[Display]
fWideAspectLimit=3.5556
sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 5120x1440, 5120x1600, 3840x2160, 5120×2160
Last edited by TheClawTV; Sep 6, 2023 @ 12:17pm
Castor Troy Sep 6, 2023 @ 3:54pm 
This is super helpful. Can't wait to try this out!
xuvvy Sep 6, 2023 @ 5:16pm 
Originally posted by TheClawTV:
My game is crashing at sSupportedResolutionsList...

[Display]
fWideAspectLimit=3.5556
sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 5120x1440, 5120x1600, 3840x2160, 5120×2160

I've tested this and no crashes here at all. You can try the vanilla option:
sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x2160

and then just insert your own resolution in the list.
James Sep 7, 2023 @ 3:01am 
Been trying to get this to work but adding 5120x1440 to the sSupportedResolutionsList doesn't seem to be working. The others appear but I don't see 5120 as an option. Playing the game on gamepass - not sure if thats making much of a difference.
xuvvy Sep 7, 2023 @ 3:50am 
Originally posted by James:
Been trying to get this to work but adding 5120x1440 to the sSupportedResolutionsList doesn't seem to be working. The others appear but I don't see 5120 as an option. Playing the game on gamepass - not sure if thats making much of a difference.

If 5120x1440 is your native resolution and you don't have any issues running the game in Borderless Fullscreen (default), you should be fine with just:

fWideAspectLimit=3.5556

But, for example, if you have a 5k monitor and want to run this game in an ultrawide resolution for the cinematic experience or some program/overlay is causing you issues in fullscreen, you can do this:

StarfieldCustom.ini
fWideAspectLimit=3.5556 sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 3840x2160, 5120x1440

If you are still not seeing the resolution in the list, you may need to enable 'Super Resolution' in your AMD Radeon Software or Nvidia GeForce Experience - which allows you to run ANY resolution, even if the game thinks your monitor won't support it, which I assume is happening here.

Nonetheless, it is not necessary to see the resolution in the list as you can do the edit below to get the game to immediately launch in your desired resolution, without needing to touch anything in-game:

StarfieldPrefs.ini
bBorderless=1 bFull Screen=0 iSize H=1440 iSize W=5120

After this, the game should immediately launch in your desired resolution and in Borderless Windowed, too, without needing to change anything in the in-game settings.
Last edited by xuvvy; Sep 7, 2023 @ 11:10am
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Date Posted: Sep 2, 2023 @ 1:26pm
Posts: 65