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It's pretty accurate. Play a real space simulation (e.g. X4) and see how long it takes to reach a planet.
Also yes, Starfield is not about simulating atmosphere entry. So this is not part of the game. The "point" is (if one needs one) that Starfield offers additional options by giving you a mobile home (= your starship). They could've just left that out and give you worldmap. I prefer the current state. Because obviously, they just couldn't deliver an RPG PLUS a fully fledged space simulation (anybody expecting that really has no idea about how much work that is).
Yep, Tweet and OPs post doesn't match. (I only checked the Tweet and replied to that -.-)
You can point at stations, press E to target and board them, or look at the planet lock it with E and open the map to select a landing site.
It's not like in NMS where you can freely fly between planets within a system. Would be neat if it were that way, but it isn't. But still a very enjoyable game.
To be fair - NMS also simplified planet landing (they had to in order to make an enjoyable game). I really do hope people don't think "yeah, that's how you land on planets"
What the hell? In no mans sky you can land on space.
Computers are really advanced in the future, they do it all for you. So just accept it as a lovely future. Self driving cars, self driving space ships.
They quite literally told you 3 months ago...why would they try to mask it?
Roleplay the interior, see the exterior when you fly/fight, configurability with the ship, etc. Granted, it's basically a "hub" where you conduct inter-planetary stuff, but there's really not a whole lot to them in the end. Space exploration is essentially non-existent, and dogfighting is simplistic. Most of the game is on-planet from what I've seen.