Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
san speaking that communications and promotion was centered on the free space exploration of 1000 planets
And mass effect was released in 2007... after the takeover by EA, planetary exploration with Maco was deleted and so many fans expected and dreamed of space control or battles and real freedom of piloting the Normandy
but unfortunately that never happened.
16 years later the standards have evolved.
A "space exploration game" without real travel, or atmospheric flight can no longer exist
in the same way that a car or boat game with travel in hidden loading time can no longer be accepted in 2023
Especially when in addition, independent games with only 1 or 2 developers realize it's mechanical today
If anything, Starfield should have been based in Alpha Centauri and have each planet be Skyrim sized and instanced. Each planet could then be fully realized and developed with barren sections and settlements (since it's an entire planet ffs). Then we could have the instanced space flight to move from planet to planet. Instead they spent all their money and stretched themselves too thin to make something bland.
I've done all of those things in starfield, except its pirates and xenomorphs.
As someone who plays a lot of space sims, it's mainly an immersion thing. Once you get to do it, it just kinda like... sets in that you can. It's like games that have excessively long and frequent loading screens compared to games with relatively few and do dynamically loading. Once you experience a game without loading screens constantly, having them in feels weird.
Some space sim type games do add a lot of content by being able to do that though. Imagine being in space, knowing where you go, but there being AA turrets on the ground. In order to land, you need to either fly through the AA, weaving to avoid fire and do a quick hot landing then have the ai fly your ship back out into space to avoid blowing up (think auto-pilot or having a friend fly it if the game is multiplayer). Every enemy knows you're there and can swarm to you. Or, you can land far away and hoof it over taking a while, but being relatively unknown and being able to take a stealth approach. Now throw in enemy fighters buzzing around in the sky complicating that all. This style some games do adds a TON of gameplay variety to the experience. This is the sort of thing you get (sort of) in Elite Dangerous and Star Citizen, as well as some other space sims.
As for why people don't complain about Mass Effect, because it was done before most of these games were really a thing. For me, as an avid player of space sim type games, it feels weird but I got over it pretty fast. What IS something I can't get over is flying like I'm in a jet in atmosphere at all times in space. I'm used to decoupling and strafing sideways, up and down, sliding around, etc while dogfighting. Kinda just flying straight towards the enemy feels incredibly wrong with every fiber of my being and I'm struggling to get used to it, but I'm slowly getting there.
For what it's worth, I'm happy Bethesda took the route they did. Other games did the whole seamless approach and it caused massive issues for most all of them. Even if they did figure it out eventually, it set a lot of other features behind in development that took time to catch up on. Bethesda not doing it let them focus on building out other aspects of the game, which made it as good as it is. I'm loving it, it feels like Oblivion in space, which is exactly what I expected and what I wanted from it.
Yea, some of the messaging was vague to misleading. I won't say what they accomplished was a technical marvel, but game is still extremely fun to me. I followed content creators watching the game closely so I knew this was going to be the case pre-release from some dev talks and interviews, but if all I saw was the showcase stuff, I'd be pretty upset right now.
The simplest way to put it is...
Would it be fun if you could?
yes.
Is it immersion breaking how obvious the gimmicky illusion is?
yes.
It's a space game. I don't need, or expect space sim levels of gameplay but... I expected space, not just spinning around in a 3d bubble taking pot shots at moving targets. Descent did that better in 1995.
I dont play NMS, or Elite, or Star Citizen and I didn't expect this to be that. I can't simply enjoy it because not only is the extremely limited space part of the space game super immersion breaking, but the writing is god awful.
Can fly from one end of galaxy to the other and land and take off from planets without ever seeing a damn loading screen!
Very interesting points, it is a relief that it still exist people in steam forums that are capable of posting mature and thoughtful replies. I 100% agree with your last take, I enjoy bethesda "jank" and I love starfield for what it is.
If they made it like No Man Sky but with the combat/looting and RPG etc this would have been GOTY