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Rapporter et oversættelsesproblem
That said, I did need security fairly fast, although I don't think it is worth taking Cyber Runner as stealth seems useless, and I cannot be bothered with the save scumming required to do pickpocketing.
Therefore the best background I think is Bouncer, they get better oxygen, lock picking, and melee damage.
You might be thinking "ill never use melee", but there are often situations where you can do a quick melee attack to knock someone back.
Also, that gives a 2 point headstart going for Rejuvenation, which is totally OP (passive health regen).
tier 1 skills i've invested in and wished i hadn't... (so i could reach tier 2 skills sooner)
- commerce rank 1. (5% of nothing is nothing)
- the booster (jetpack) is really trash at rank 1. but required for some quests.
- surveying rank 1 was pretty worthless.
- weight lifting rank 1 will not solve carry weight issues early game. better to put more cargo modules on your ship with the npc on the landing pad at new atlantis.
things i would probably have taken earlier from leveling up / starting skills:
tech:
- 1 rank of piloting, for better ship building
- 2 ranks of security to reach tier 2 skills
- 3 ranks of shield systems
- starship design for better ship modules (not sure if i can find a random crew member to cover this)
science:
- geology i think is good for 3 ranks to reach the 2nd tier of skills.
- weapon engineering (though you'll have to find many types of ingredients for research, meaning visit many planets, probably best doing main quest?
combat:
--- nothing early game
social:
- scavenging rank 4 i guess
physical:
- fitness rank 4
- gymnastics
as for traits.
- i chose kid stuff, and deal with my parents.
- i chose raised enlightened but i haven't even made any use of it yet and would probably not choose it (not sure what's in the chest though)
- i chose wanted
i would pick extrovert, terra firma, ...
background:
i chose the homesteader background (geology, surveying, weight lifting). its not bad. helps reach rank 2 in physical and science faster.
i would probably pick homesteader again. not sure.
i took 76,000 money and built some improvements and more cargo.
the hab modules you want are workshop 2x1 (has weapon, suit, and fabrication work benches). control 2x1 has room for 4 crew. you want to keep the main hab (all-in 1 2x1) because it has a bed.
i find that having a 2nd/3rd floor is annoying because of the time required to use the ladder (required when returning from docking if using top entry docking) i'd probably flip that docking upside down and enter from below. in that case the 2nd/3rd floor is then only annoying if you're trying to track down an npc on ship for conversation. i put a control station 2x1 on 2nd floor.
if you think the default captains locker storage is pointless (40 carry weight) and want a bunch of lockers, weapon cases, ammo cases, and a couple armor mannequins, add the armory 2x1 hab.
science and infirmary habs are both similar to main all-in one, but without a bed (has cooking and research and pharma crafting. if you really want pharma crafting you'll add a science 2x1.
that engineering 3x1 has no function.
so i put workshop 2x1 behind the main module, and control module above, along with 1 other 2x1 above. 4 landing gear. 4 engines. 2 missile, 2 cannon, 2 lasers. 2 largest cargo and 1 largest shielded cargo. (need piloting 1 to get better cargo) (need tier 3 tech skill - starship design - to get better modules to support bigger ship)