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This, i got a worth of about 300k and dang, thats alot of trading with broke vendors.
Classic problem in all games. Don't know why game devs don't put lots of monet to those vendors. Than some guy make a mod which increases vendor money. This is all same process.
Yeah, this is a Bethesda-ism that makes sense in a fantasy setting but is super annoying in the context of Starfield, where you would just assume that the interstellar economy has enough liquidity to absorb a single small-ish cargo-load of gear from a one starship captain.
I know videogame economies don't have to make sense, but they're supposed to not make sense in a way that makes the game more fun for the player. The low funds on traders just slows down player wealth progression for no reason.