Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Running capped 60 fps (Nvidia control panel) @ 1440p
High Preset (62% Scale) - very smooth & stable now.
Dynamic Resolution OFF - Variable Rate Shading OFF - Motion Blur OFF
Spec: Asus Zephryus M16 Duo/6900hx/32GB Ram/3080ti 16GB Vram - 2TB Gen 4 SSD
This is around 900p with 60-80% GPU utilisation - leaving headroom for spikes & optimisation issues. I don't know what the 1% fps figure is, but not seeing any fps drops as when using FRS. IMHO - Visuals are still good and the game runs so much better - hopefully we see some optimisations soon from the developer...
I reckon it is dealt with....always room for improvement though :-)
Nothing to do with AMD sponsored game.
AMD told that their are not stopping Nvidia to add DLS, so idk. We can hope it will eventually comes
Yes - net effect is a DLSS setting of somewhere between Quality & Balanced (62%) @ base resolution of 2560x1440 - I played around with higher/lower scale figures and various graphics settings - but found the games own high preset to actually be the sweet spot for visuals & performance for this particular rig. One has to experiment as always with DLSS....its not perfect....just happy it works in this mod :-)
DLAA = 100% Render Resolution Scale
DLSS Quality = 67% Render Resolution Scale
DLSS Balanced = 58% Render Resolution Scale
DLSS Performace = 50% Render Resolution Scale
DLSS Ultra Performace = 33% Render Resolution Scale
I get 60 fps in some spots and 110 fps in others. 2080ti, no dlss mod, no fsr, no scaling, high/med presets, no dynamic resolution, no VRS, and no motion blur. 60fps in space typically. 100+ fps in cave etc, and 50-60fps in certain towns/cities. 1440p 11700kf. Should note, my ram, GPU, and CPU are all overclocked.
If I choose to do so, I can get 145+ fps in Starfield in 4K with mixed high/ultra settings on my AMD card, so it doesn't matter to me. Sadly, Starfield has issues when going above 60 fps with things like NPCs floating in the air, so I have it throttled to 60 and use all ultra.
It does? Well, I guess that's possible while still not being open source. I'm not a big fan of Intel. For years they left an abandoned shell of a $127 million unfinished office building in downtown Austin, Texas in the early 2000's as a result of the dot com bubble burst. They could at least have demolished it instead of leaving it as an eyesore. Finally the federal government closed a deal to buy the site for a new federal courthouse.