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and maybe Bethesda is doing a DLSS implementation in future. Or we will get some texture mods for sure
DLSS does look better, even the tech channels reluctantly admit this.
It's more apparent at lower resolutions and performance modes, DLSS just does a much better job.
FSR is basically a useless tech, that does nothing for 3/4 of people. It also makes the game look insanely blurry.
DLSS is a better AI upscale implementation over FSR. anyone who says otherwise has been been fooled by the same spam email more than twice.
the main advantage is going to be image quality at any given render resolution. the biggest trick that DLSS plays is the "quality" setting is usually identical or even better than native.
FSR is a software solution, DLSS is a hardware one. that isn't subjective.
in my case, this game is beautiful and i don't want to settle for low image quality to get high fps - with FSR, i have to settle. to get the fps up to and stable over 60, i have to lower the render resolution to the point where the image is noticeably starting to blur. i don't like when the game shifts to a cutscene and suddenly the fps dips to the 50s or 40s, that was happening with FSR
with DLSS i don't have to settle, i can lower the render resolution all the way down to 2k (67%) and still have perfect IQ. and at that point my fps range is 70-120....
Lol, whatever floats your boat man. It does not, in fact, look insanely blurry, as long as you are not upscaling from 480p to 1440 or something. More importantly, it is open source tech that does not rely on proprietary hardware invented solely to push a proprietary resource hog noone asked for (RTX) down user's throats to justify selling GPUs for twice the price. Also not sure what you mean by "does not do anythiong for 3/4 of people", FSR works fine on any GPU and provides roughly the same framerate increase.
DLSS looks 2x better. FSR is not as sharp as DLSS, its a lot blurrier compared to DLSS, even with sharpening changes
There is a nice difference in looks and FPS gain....fsr2 just muddies the picture and gives you hardly any frames anywhere ever...convince yourself all you want but fsr2 has been put thru the side by side test by EVERYONE and its just no where level with dlss...having said that its not a slam to AMD or a nod to nvidia its just how it is right now...fsr3 narrows the gap a bit but still falls back in RT...we need both to be strong so they keep pushing each other. There would be a huge advantage to using dlss if they had full in game dlss3...i never got anymore than 10 fps from fsr (with amd or my nvidia card) while losing quality at 4k ive seen double the frames and more in some games from dlss...Just say you dont like it cause its not open source which is maybe why its so much better...we should all get fsr and dlss implementation and have them locked to their brand then things would get interesting.
I'm currently using an RTX 4080 with a 5900x.
DLSS - Deep Learning Super Sampling is a technology that allows NVidia cards (RTX 2000 gen and up) to use what are called 'Tensor Cores' (again, these only exist physically on RTX cards) to up-sample a lower resolution upwards where visual fidelity looks as if it were native resolution. What this means is the card is only actually putting in frame/rasterization work at the lower resolution while using the tensor cores to do the up-scaling handy work which means a fair gain in fps depending on your hardware.
What this mod does is 'replace' AMD's FSR instead to use DLSS, which means you will have to leave 'FSR' on in your graphic settings in-game. Secondly you'll want to lower your render resolution in-game from the graphic settings to see any viable benefit.
Visually AMD's FSR 2.0 is kinda magic, but it has a lot of shimmering and blurriness that takes a lot of focus away from gameplay. With DLSS fast motion (like looking around) doesn't feel or look as jarring like FSR does in my personal opinion.
If you're concerned about modding or how much it will benefit you - anyone not playing above 2k or are experiencing a lot of visual blurriness will not quite benefit from this modding implementation.
I'll be happy to answer any questions if you're still on the fence.