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I for one, highly appreciate being able to wait 2 seconds in a loading screen to bypass what would be an hour of wasted play time in other Space Games. It really focuses the player back onto what they should be doing, exploring.
I bet if the game would not have fast travel but real travel, people would constantly complain that they need to fly back and forth all the time for quests and that it takes so long and that they want a fast travel system.
The Planets aren't empty. They're filled with POIs and dynamic events, like ships landing and enemies or friends getting out. Maybe actually play the game and stop spouting literal lies.
With an nvme the longest load I've ever had was 4 seconds, everything else is generally instantaneous so it's not immersion breaking.
You can also fast travel from anywhere to anywhere. You don't have to go ship > starsystem > planet > landing zone, if you have the fuel you can go from walking in the middle of the moon to walking in New Atlantis commercial zone with a single loading screen.
Immersion? After landing the same landing pad 100 times because you are doing quests you would disagree.
Thats not immersion, its filler, its mundane and it gets old very quick. With the amount of hopping around in this game, this would be a horrible system.
I was with you at first but after playing the game it makes sense, this isnt NMS or ED. And in those games after doing it 100s of times, it also gets old.
The system in starfield allows you to focus on exploring, quests and story, not doing repeated mundane filler content to artificially inflate game time.
imagine loading a room, to load another room, and then load an outpost, into a cave, then back to the outpost, then to your ship, to talk to someone cause they cant simply call you, to then load new atlantis to talk to someone again cause they cant call you, to hand in the quest. hehe