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Well, once you get to around level 30 and you start fighting flag ships it's a different story, but yeah early game no reason.
Again, that's after 10 years of working on the game after it came out, not even counting the years in was being made.
Despite having almost 12 additional months to release it... *facepalm*
Don't blame the developers simply because you're being lead around by quest waypoints like a puppy on a chain... Jump in your ship and fly around a bit at each location, see what you find...
They literally never promised a space simulation.
It's not that the game is bad it just feels the space part is really unnecessary.. oh well.
Space is far too big for direct travel between any celestial bodies to make sense within the context of a video game.
You either have to compact everything to such a small scale that it breaks the believability of the game world, or have some BS nonsense drive to circumvent it all.
If you go with the drive option, you basically got two choices. Some sort of cruise drive that let's you travel at superluminal speeds or a system to "jump" between points in space.
If you go with the cruise drive, you make space fights meaningless. Can't really have dogfights in space when you can "dodge" enemy lasers simply by revving up your engines and moving faster than light.
Bethesda went with the jumping solution. And I'm fine with that. I would like to also have the option to travel between points in the same star system without jumping. Not that I would use it all that often. But sometimes a half an hour trip to nearby moon while completing this or that would be nice.
I understand why they didn't include it though. Waste of resources for the vast majority of players, and would've added extra complexity to the game engine that would be of marginal utility.
At the end it's a design choice you may or may not agree with, but it is not something that is categorically a bad thing.
And the same goes for walking around planets. I see no point to simulate something like that in a game. No one would actual do that. Walking around the Earth takes almost a year at typical walking speed of a human. And that is non-stop walking. That is, no breaks or pauses and no sleeping either.
Planets are way too big for there to be a reason to simulate such a thing. And space is unimaginable huge. Jumping between POIs is a perfectly sensible work-around to the issue of scale within the context of games.
(unless you're developing the game first and foremost for a console with limited hardware hint... hint...)