Starfield

Starfield

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KingEli 1 set. 2023 às 3:36
Landing, taking off and hyper space jump are all cutscenes!
This is BS guys.. ruins the whole immersion of the game.
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D E C E M B E R 1 set. 2023 às 4:28 
Originalmente postado por timothycoffey12345:
Yeah doesn't seem like there is much reason to have space stuff in the game does there could just fast travel from point to point.

Well, once you get to around level 30 and you start fighting flag ships it's a different story, but yeah early game no reason.
D E C E M B E R 1 set. 2023 às 4:29 
Originalmente postado por ema:
Originalmente postado por 1grimmreefer:
also NMS has been being fixed for how long over ten years Its still not fixed just so everyone knows
Actually I am playing NMS time to time, completing the expeditions. For past months I never faced a single bug in game, it became very smooth and tonns of content there. I would put strong 9 for NMS right now

Again, that's after 10 years of working on the game after it came out, not even counting the years in was being made.
Jeffhey 1 set. 2023 às 4:29 
Originalmente postado por Plake:
Originalmente postado por MadMan:
They literally shown this in the direct 2 months ago, and in the game play from last year? Why are surprised/disappointed when it has been publicly known for over year now.
Forum trolls and/or disgruntled sony fanboys...
I bet if bethesda made a 2 minute game for 100$ youd buy it uh? lol If you're a super Todd fan maybe reading these threads is not for you.
Ruin 1 set. 2023 às 4:30 
This was all well known since the original Direct...
Última alteração por Ruin; 1 set. 2023 às 4:31
Isa 1 set. 2023 às 4:30 
To be honest, they could have left out the whole spaceship part and traveling made it so that you could use a portal to go from planet to planet. the whole landing and left of spaceships get boring already and I have not even played the game for that long. It feels like the traveling part with ships was cut down due to lack of time and to deliver the game on time....
~ Fabulous ~ 1 set. 2023 às 4:31 
as regrettable as it is, it is pretty much shown in starfield direct, want game that is like starfield but with seamless manual landing, seamless offplanet, planetary entry & hyperspace jump? try spacebourne 2, that game will be in Beta for a long time thou since its a 1 man project.
Ruin 1 set. 2023 às 4:32 
Originalmente postado por Isa:
To be honest, they could have left out the whole spaceship part and traveling made it so that you could use a portal to go from planet to planet. the whole landing and left of spaceships get boring already and I have not even played the game for that long. It feels like the traveling part with ships was cut down due to lack of time and to deliver the game on time....

Despite having almost 12 additional months to release it... *facepalm*

Don't blame the developers simply because you're being lead around by quest waypoints like a puppy on a chain... Jump in your ship and fly around a bit at each location, see what you find...
Dailao 1 set. 2023 às 4:33 
Originalmente postado por KingEli:
This is BS guys.. ruins the whole immersion of the game.

They literally never promised a space simulation.
KingEli 1 set. 2023 às 4:36 
Yup you guys are right I didn't make any research what so ever about this game, just jumped the hype train..
It's not that the game is bad it just feels the space part is really unnecessary.. oh well.
Hymzir 1 set. 2023 às 4:56 
It's precisely the way I thought it would be. And it's the way that I prefer. It retains the sense of scale for space. I hate space games that dance around the issue of scale.

Space is far too big for direct travel between any celestial bodies to make sense within the context of a video game.

You either have to compact everything to such a small scale that it breaks the believability of the game world, or have some BS nonsense drive to circumvent it all.

If you go with the drive option, you basically got two choices. Some sort of cruise drive that let's you travel at superluminal speeds or a system to "jump" between points in space.

If you go with the cruise drive, you make space fights meaningless. Can't really have dogfights in space when you can "dodge" enemy lasers simply by revving up your engines and moving faster than light.

Bethesda went with the jumping solution. And I'm fine with that. I would like to also have the option to travel between points in the same star system without jumping. Not that I would use it all that often. But sometimes a half an hour trip to nearby moon while completing this or that would be nice.

I understand why they didn't include it though. Waste of resources for the vast majority of players, and would've added extra complexity to the game engine that would be of marginal utility.

At the end it's a design choice you may or may not agree with, but it is not something that is categorically a bad thing.

And the same goes for walking around planets. I see no point to simulate something like that in a game. No one would actual do that. Walking around the Earth takes almost a year at typical walking speed of a human. And that is non-stop walking. That is, no breaks or pauses and no sleeping either.

Planets are way too big for there to be a reason to simulate such a thing. And space is unimaginable huge. Jumping between POIs is a perfectly sensible work-around to the issue of scale within the context of games.
Gelfan_Dothea 8 set. 2023 às 19:38 
Yeah, I'm actually holding off on purchasing the game for now because of this simple fact. I've been watching gameplay footage on YouTube and those cut scenes and loading screens really do kill the emersion of the game for me. I'm not saying it's bad, but it's bad enough to me that it's not worth $70. One of the things I would really want in a game like this is the ability to go into hyperdrive and land on new planets in first person. Cutscenes for this would have been fine 10 years ago, but no need for them today.

(unless you're developing the game first and foremost for a console with limited hardware hint... hint...)
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Postado a: 1 set. 2023 às 3:36
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