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Much Much better! Thank you for your time and service to us the players!!! Cause, you know, can't have the company getting paid fixing it..... LOL.
I have contacted Bethesda support, I'll update here when I hear anything back from them.
And look, guys, I almost don't wanna say this but please make sure you're running this off an SSD. Say what you want about BGS but they did clarify this ages ago and have not been confusing about the expectation that Starfield be installed on an SSD. If you're using an HDD, you're gonna have a bad time. A lot of people don't seem to be aware of this judging by how many "everything was fine when I moved the game to an SSD" posts there are online.
Thank you, my AMD Adrenalin tessellation mode was on override, have now set it to "use application settings" and it has fixed this issue for me, much appreciated.
Can confirm that tessellation mode to "use application settings" *and* reset shader cache solves the problem.
I first tried that setting without resetting shader cache and was going to comments it did not work (after all geometry is not a shader...) but after reset shader cache it does work.
So if anything the bug is that Starfield does not enforce the correct tessellation setting (maybe it can't), or at least warn the user about the tessellation mode being incorrect in the driver configuration.
Yup, looks like this was the case. This fixed it for me as well. Thank you!!
Funny thing is, I had nearly all the same bugs in Fallout 4 as I've had in this game haha. Not a single crash though.
https://imageupload.io/Xor9aZsDt1WTuT4